Most Difficult Species for 3-Rune Run?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Spider Stomper

Posts: 213

Joined: Friday, 13th April 2012, 08:33

Post Monday, 2nd July 2012, 22:02

Most Difficult Species for 3-Rune Run?

Hello all! I recently ascended a couple of easy races (Merfolk and Deep Dwarf) and I'm curious about the current consensus for the absolute most challenging species for a 3-rune run. I've heard a lot of opinions about the hardest race, and there doesn't seem to be a consensus...

This is assuming that the player has the option to pick any background/god they prefer, and just needs to escape with the orb of zot.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Monday, 2nd July 2012, 22:36

Re: Most Difficult Species for 3-Rune Run?

Mummy
User avatar

Blades Runner

Posts: 536

Joined: Wednesday, 10th August 2011, 01:06

Post Tuesday, 3rd July 2012, 00:06

Re: Most Difficult Species for 3-Rune Run?

(Felid, MuWz or MuSu isn't difficult at all)
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Tuesday, 3rd July 2012, 01:15

Re: Most Difficult Species for 3-Rune Run?

If you're used to 0.10 naga, trunk naga will be harder since they don't get constriction until about lair.'
Tengu is hard too, low hp.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Tuesday, 3rd July 2012, 01:19

Re: Most Difficult Species for 3-Rune Run?

Mummy is worse than felid. Most of the difficulty is in the part of the game before Temple, and most of the rest of the difficulty is in the part of the game spanning between the Temple and Lair. Pre-Temple mummies don't yet have the skills to successfully activate the high-hunger spells and abilities that serve as their main advantage in the rest of the game, so you just have a slow-leveling character with mildly bad aptitudes in everything, and you lose access to potions of curing, heal wounds, and speed to boot. And if a centaur comes by and double-turns you with a flaming bow before you can respond, or if an orc wizard decides to spam Confusion a lot, you just die. Later on, you get the safe and boring summoning mummy with infinite channeling from Sif Muna, but that doesn't help when you don't have Sif Muna yet.

Felids are pretty terrible, but with intrinsic speed and carnivore they can brute force their way past most of the early game. They're not the best, or even good, but at least they're good at running away.

Tomb Titivator

Posts: 879

Joined: Tuesday, 26th April 2011, 17:10

Post Tuesday, 3rd July 2012, 13:38

Re: Most Difficult Species for 3-Rune Run?

Mummy.

It is also maybe the most entertaining species IMO (although I like Octopodes and Ghouls as well).
User avatar

Spider Stomper

Posts: 213

Joined: Friday, 13th April 2012, 08:33

Post Wednesday, 4th July 2012, 01:14

Re: Most Difficult Species for 3-Rune Run?

Alright, so I tried playing a Mummy Ice Elementalist of Sif Muna!

On my first playthrough, I did really well, getting a +7/+3 Glaive of Ice and a +0/+1 Glaive of Fire (hydras), good spellbooks from Muna, a ring of ice and a staff of cold. I had some close calls (I didn't find any fire resist). I was set to clear Snake Pit when I ran into Mennas... I tried to run away but he slew me. I had loads of teleport, but I didn't realize how fast he was! I thought I could just take a few steps to the stair...

My second Mummy is going pretty slow, again no fire resist. I just cleared an ice cave by kiting around ice dragons and using wands of fire on the ice statues... there was a tight spot where I had to use digging to get around ice dragons I was trapped between.

The most annoying thing I've run into so far is Sif Muna's forget spell ability! I keep accidentally forgetting a spell when I'm channelling... I wish there was a way to put a warning flag on the forget spell ability, I've accidentally used it 2 or 3 times and my piety is at **...

Overally, doesn't seem much harder than a Felid... Mummy's have some HP, at least.

Slime Squisher

Posts: 330

Joined: Thursday, 10th May 2012, 03:29

Post Wednesday, 4th July 2012, 01:18

Re: Most Difficult Species for 3-Rune Run?

Do you want a challenge or do you want to play a mummy of Sif Muna?
User avatar

Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Wednesday, 4th July 2012, 01:45

Re: Most Difficult Species for 3-Rune Run?

rosstin wrote:The most annoying thing I've run into so far is Sif Muna's forget spell ability! I keep accidentally forgetting a spell when I'm channelling... I wish there was a way to put a warning flag on the forget spell ability, I've accidentally used it 2 or 3 times and my piety is at **...

hint: macro . to aa

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Wednesday, 4th July 2012, 02:28

Re: Most Difficult Species for 3-Rune Run?

rosstin wrote:The most annoying thing I've run into so far is Sif Muna's forget spell ability! I keep accidentally forgetting a spell when I'm channelling... I wish there was a way to put a warning flag on the forget spell ability

You should probably remap the ability from 'b' to 'B'.

  Code:
=abB

Swamp Slogger

Posts: 159

Joined: Friday, 25th March 2011, 04:05

Post Wednesday, 4th July 2012, 02:43

Re: Most Difficult Species for 3-Rune Run?

My brother does mummy casters all the time, and I can't say it's the absolute hardest thing i've ever seen.

I've personally found melee demonspawns to be pretty damn difficult, and honestly if we're talking MOST difficult anything it's probably chaos knight.
User avatar

Blades Runner

Posts: 536

Joined: Wednesday, 10th August 2011, 01:06

Post Wednesday, 4th July 2012, 03:02

Re: Most Difficult Species for 3-Rune Run?

KoboldLord wrote:Mummy is worse than felid. Most of the difficulty is in the part of the game before Temple, and most of the rest of the difficulty is in the part of the game spanning between the Temple and Lair. Pre-Temple mummies don't yet have the skills to successfully activate the high-hunger spells and abilities that serve as their main advantage in the rest of the game, so you just have a slow-leveling character with mildly bad aptitudes in everything, and you lose access to potions of curing, heal wounds, and speed to boot. And if a centaur comes by and double-turns you with a flaming bow before you can respond, or if an orc wizard decides to spam Confusion a lot, you just die. Later on, you get the safe and boring summoning mummy with infinite channeling from Sif Muna, but that doesn't help when you don't have Sif Muna yet.

Felids are pretty terrible, but with intrinsic speed and carnivore they can brute force their way past most of the early game. They're not the best, or even good, but at least they're good at running away.


Then again the pre-lair game only lasts 10-20 minutes, and dying beforehand isn't really an issue because of how easy it is to reroll. Getting your Felid mangled in a couple turns by an Ancient Lich in Tomb, on the other hand... say goodbye to 5 hours of your life.

It'll take much longer to win with a Felid then a Mummy with the average player behind the wheel. Once you make it past the midgame with a Mummy you are (close to) home free for a 3-runer. With a Felid, you're at risk for being instantly ripped apart all the way until you hit the upstairs on D:1 with the orb.

I'm not really sure what the OP means by difficult (most tries it takes to win? Amount of time? Least capability?), but in this case I'd still have to go with Felids. Getting a Mummy though the early game is annoying, but it gets easy very quickly. You might have to deal with being pathetic for the 40 minutes of the game with a Mummy, but you have to deal with being weak all game with a Felid.
Last edited by Deimos on Wednesday, 4th July 2012, 03:16, edited 2 times in total.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Wednesday, 4th July 2012, 03:05

Re: Most Difficult Species for 3-Rune Run?

I am pretty sure fesu of sif is better than musu of sif
User avatar

Spider Stomper

Posts: 213

Joined: Friday, 13th April 2012, 08:33

Post Wednesday, 4th July 2012, 14:33

Re: Most Difficult Species for 3-Rune Run?

Thanks for the macros suggestion, that was excellent!!

No, I'm loving playing the mummy, it was a great suggestion. The game has been extremely challenging and I'm always wondering who's going to be packing a wand of fire to destroy me with. Running into Mennas the first time was HILARIOUS. And this game is fun/funny too, the best part is that I'm at D10 and XL10 and I haven't found a single book yet, which hasn't happened to me before. So I'm kind of looking at Sif Muna and thinking.... Man, you better send me something good.
User avatar

Vaults Vanquisher

Posts: 482

Joined: Thursday, 16th December 2010, 21:08

Location: Savannah, Ga.

Post Thursday, 5th July 2012, 01:53

Re: Most Difficult Species for 3-Rune Run?

I don't refer to it as startscumming, I refer to it as startdying.
  Code:
Jory screams, "No, no!" before exploding into a cloud of blood!

For this message the author tcjsavannah has received thanks:
Styro

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Thursday, 5th July 2012, 02:02

Re: Most Difficult Species for 3-Rune Run?

Even after you get past the hard part of the game, mummies still have some non-trivial drawbacks to work around. No potions means you lose the majority of your one-turn emergency consumables, with only scrolls of blinking and fear left over. Losing curing HURTS, and losing speed is very troublesome too. Resistance, heal wounds, brilliance, agility, etc. less so, but curing alone means that every lousy monster with a confusion attack is suddenly just as bad as a monster with paralysis. There are a lot of monsters with confusion attacks!

In exchange, you get poison resistance, which would have only been a problem past the Temple in the first place since you don't get access to curing, and three levels of negative energy resistance, which don't matter for anybody ever. Infinite channeling and hungerless casting is helpful, but it isn't like a typical caster ever runs out of food or has trouble running back upstairs to recover mp.
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Thursday, 5th July 2012, 03:35

Re: Most Difficult Species for 3-Rune Run?

Once you have imps online Mu is a bit of a joke... Hungerless casting makes a huge difference when you can constantly surround yourself with Summons. This also removes any problems you might have with confusion. Rpois also makes a difference with casting Meph willy nilly style.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
User avatar

Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Thursday, 5th July 2012, 04:06

Re: Most Difficult Species for 3-Rune Run?

Felids, obviously. As the one species without digits, they have the hardest time with a keyboard interface.

Runners up: Trolls and ghouls have a somewhat difficult time typing with claws. And Ogres fat-finger a lot.
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Thursday, 5th July 2012, 08:38

Re: Most Difficult Species for 3-Rune Run?

mageykun wrote:Felids, obviously. As the one species without digits, they have the hardest time with a keyboard interface.

Runners up: Trolls and ghouls have a somewhat difficult time typing with claws. And Ogres fat-finger a lot.


Spriggans have to hop from key to key, and putting enough weight into depressing one is difficult.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 6th July 2012, 06:31

Re: Most Difficult Species for 3-Rune Run?

Just like archy.
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Monday, 9th July 2012, 09:49

Re: Most Difficult Species for 3-Rune Run?

I think the hardest would be Felid Monk of Cheibriados. You ought to know why.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Monday, 9th July 2012, 13:13

Re: Most Difficult Species for 3-Rune Run?

Deimos wrote: Then again the pre-lair game only lasts 10-20 minutes, and dying beforehand isn't really an issue because of how easy it is to reroll. Getting your Felid mangled in a couple turns by an Ancient Lich in Tomb, on the other hand... say goodbye to 5 hours of your life.

Being in tomb as a felid for a three runer doesn't really make all that much sense. Personally I find mummies very difficult.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
User avatar

Blades Runner

Posts: 536

Joined: Wednesday, 10th August 2011, 01:06

Post Monday, 9th July 2012, 16:13

Re: Most Difficult Species for 3-Rune Run?

Fine, swap out tomb with Zot :D

Temple Termagant

Posts: 13

Joined: Wednesday, 11th July 2012, 04:29

Post Wednesday, 11th July 2012, 04:35

Re: Most Difficult Species for 3-Rune Run?

Eji1700 wrote:
I've personally found melee demonspawns to be pretty damn difficult, and honestly if we're talking MOST difficult anything it's probably chaos knight.


My last win was a 5-rune demonspawn monk of jiyva and I don't recall it being terribly hard. Fun as hell, and jiyva didn't murder me via stat shuffling like she did with my ogres. A more competent player probably could have done all 15 runes but I got freaked out by Hell and just went for the easy runes.

Hardest character I've come close to a 3 rune win with was a mummy death knight. Zot kicked my ass. Didn't even make it to the 5th floor before an executioner got me.

For this message the author Internet Kraken has received thanks:
Carabas
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Wednesday, 11th July 2012, 05:20

Re: Most Difficult Species for 3-Rune Run?

Have any of you tried the dread FeMo of Chei yet? I can certainly conclude that it's not "hard".

No, it's so hard, it's not even funny. That's how hard it is.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Wednesday, 11th July 2012, 13:16

Re: Most Difficult Species for 3-Rune Run?

A FeMo of Chei would at least start with 2* piety when you took the god. Try FeFi or FeGl (if either of those is possible) for a true exercise in pain.
You fall off the wall. You have a feeling of ineptitude.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Wednesday, 11th July 2012, 13:29

Re: Most Difficult Species for 3-Rune Run?

AFAIK that isn't possible.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Wednesday, 11th July 2012, 13:37

Re: Most Difficult Species for 3-Rune Run?

Stormfox wrote:A FeMo of Chei would at least start with 2* piety when you took the god. Try FeFi or FeGl (if either of those is possible) for a true exercise in pain.

How is not being slow just as you find Chei harder?
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

For this message the author Bloax has received thanks:
rebthor

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Wednesday, 11th July 2012, 13:43

Re: Most Difficult Species for 3-Rune Run?

FeFi is possible, FeGl isn't.
User avatar

Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Wednesday, 11th July 2012, 13:47

Re: Most Difficult Species for 3-Rune Run?

Bloax wrote:
Stormfox wrote:A FeMo of Chei would at least start with 2* piety when you took the god. Try FeFi or FeGl (if either of those is possible) for a true exercise in pain.

How is not being slow just as you find Chei harder?

If you don't need to be slow as soon as possible, you can always take Chei later.
User avatar

Pandemonium Purger

Posts: 1337

Joined: Saturday, 7th July 2012, 02:28

Location: Limbo

Post Wednesday, 11th July 2012, 13:50

Re: Most Difficult Species for 3-Rune Run?

pratamawirya wrote:If you don't need to be slow as soon as possible, you can always take Chei later.

That would kind of break the "holy shit" difficulty of it, wouldn't it now. :roll:
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Wednesday, 11th July 2012, 19:53

Re: Most Difficult Species for 3-Rune Run?

I was thinking about the difficulty of gaining Chei piety with a race that has intrinsic speed. Gaining from 0* would be harder than from 2* (where Chei is already slowing you down a bit). No piety, no abilities...and a god that's doing nothing for you (or nothing good) is worse than having no god at all.
You fall off the wall. You have a feeling of ineptitude.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Wednesday, 11th July 2012, 21:36

Re: Most Difficult Species for 3-Rune Run?

Centaur of chei is fine imo, it is a lot like ogre or troll of chei defensively but you are a bit better at moving around. Chei piety does not decay so it is not that hard to get to 1.1 move delay, and from there you're getting piety on most kills.
User avatar

Spider Stomper

Posts: 213

Joined: Friday, 13th April 2012, 08:33

Post Saturday, 11th August 2012, 05:37

Re: Most Difficult Species for 3-Rune Run?

Excuse me if this is thread necromancy-- just tried starting up a felid, and I think they're way harder than mummies! I'm playing a very recent trunk, so maybe things have gotten more difficult? I ran a 5-rune mummy on my second try, but I can barely get a Felid Transmuter to the temple! Impressively hard. I remember a version or two ago, felid transmuters were quite strong, it feels like Felid HP has gone done or something.

Challenge accepted!

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Saturday, 11th August 2012, 07:36

Re: Most Difficult Species for 3-Rune Run?

FeTm is bad. You are a tm with almost no benefits other than extra lives (you lose the EV/speed bonuses from being a felid when you are in forms), and in exchange you have -40% hp.

Tm in general is strong but you will obviously have problems when you are playing possibly the worst tm race in the entire game.

Slime Squisher

Posts: 375

Joined: Sunday, 15th January 2012, 16:59

Post Saturday, 11th August 2012, 15:52

Re: Most Difficult Species for 3-Rune Run?

I think FeTm is bad relative to other races but I think it's probably at least comparable to DeTm and it's not the worst felid background (I suppose the best is Su or Wz or Fe or Be or whatever)

I also notice a sizeable ev boost in spider form (although I guess it's mostly wasted due to diminishing returns)
User avatar

Spider Stomper

Posts: 213

Joined: Friday, 13th April 2012, 08:33

Post Sunday, 12th August 2012, 05:04

Re: Most Difficult Species for 3-Rune Run?

I tried a necro and had more luck-- I had forgotten that, in the last few years of builds, you don't actually need to do hand-to-hand combat to train fighting.

Dungeon Dilettante

Posts: 2

Joined: Wednesday, 15th August 2012, 03:24

Post Wednesday, 15th August 2012, 03:53

Re: Most Difficult Species for 3-Rune Run?

crate wrote:Mummy

No they're not.... They're just the worst in Crawl philosophy and for gameplay. MuNe's I play spend about 10,000 turns per level and are 27 by the Vaults.... I hate it, but whenever I played them I have to sum :( .

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Wednesday, 15th August 2012, 16:46

Re: Most Difficult Species for 3-Rune Run?

risking fire giants and stuff on the first ten dungeon levels and completely ruining your score sounds like a very sound strategy, i congratulate you on "exploiting" this

For this message the author cerebovssquire has received thanks:
ebarrett

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 47 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.