Halls Hopper
Posts: 81
Joined: Tuesday, 5th April 2011, 16:17
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 81
Joined: Tuesday, 5th April 2011, 16:17
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
mageykun wrote:Player ghosts don't get ammo. So ghosts with launchers equipped are pretty pathetic (assuming they don't have other options, like a breath weapon or spells).
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Halls Hopper
Posts: 81
Joined: Tuesday, 5th April 2011, 16:17
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
mageykun wrote:Player ghosts don't get ammo. So ghosts with launchers equipped are pretty pathetic (assuming they don't have other options, like a breath weapon or spells).
Halls Hopper
Posts: 64
Joined: Tuesday, 8th May 2012, 21:25
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 117 guests