Bobbunny wrote:Executioner Axe = Worth using? Just in general or in the case of randarts.
Definitely, just don't swap to an exec axe until 20 axes or so (with less than that, it will swing too slowly)
Any advice for Melee fighters? I was thinking about Minotaur Berserker, then just getting some heavy armor. Any advice really for tackling specific hard areas and end game?[/quote]
Orc/Elf: Put off for as long as possible, there are safer places to get loot. (I recall things like ettins and stone giants spawning in orc:4, and orc warlords are no slouches either)
Lair: Don't get surrounded by blink frogs and don't melee hydras unless you have a flaming axe (just run or use wands or bros)
Vaults: Yaktaurs are like centaurs that are the same speed as you - you wanna duck around corners and let them come to you, then engage in melee where they'll be comparatively weak. For Vaults:8, be aware that you'll be surrounded by the game's strongest monsters at all times, and you'll want to use every trick you can to fight things one at a time (including quite a lot of retreating up the stairs)
Hall of Blades: Don't do blade
Zot: Come with rF++ for orbs of fire. Have rC+ and rElec as swaps (or in rElec's case, in potions of resistance) for scary monsters that use them. Have lots of haste, and use it to run from things. Moths of wrath are very dangerous since berserk monsters become 3 times as powerful and faster than you - kill them with wands or run/teleport away if you can't. And don't fight things/more things than you have to.