Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Snake Sneak
Posts: 116
Joined: Saturday, 18th December 2010, 11:32
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Dungeon Master
Posts: 182
Joined: Saturday, 18th December 2010, 10:26
Location: Germany
galehar wrote:the weapon colours in the stats area make sense for console players, because it's the glyph colour when the item is on the ground and they are used to it. For tiles players, it's just confusing.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
jpeg wrote:galehar wrote:the weapon colours in the stats area make sense for console players, because it's the glyph colour when the item is on the ground and they are used to it. For tiles players, it's just confusing.
Would it be more confusing if we use different colour schemes for console and tiles?
Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
Dungeon Master
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Joined: Thursday, 16th December 2010, 21:54
galehar wrote:Possibly. What's really confusing is that the same item is displayed in different colours depending on which menu you're looking at it. We'll have to ask console players if there's actually any value in using the base item colour in the stats area. If there isn't, then I suggest the stats area (and the % screen) use the same colours as the inventory.
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