Ready for Zot?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Lair Larrikin

Posts: 22

Joined: Monday, 20th December 2010, 04:52

Post Wednesday, 2nd February 2011, 07:15

Ready for Zot?

Not sure if I should go finish the game or hunt for gear & level skills more, maybe wait for ice storm before going to the orb. With turn undead I was thinking of raiding crypt, not sure if I'd go further for another rune. Any advice is welcome.


  Code:
 Dungeon Crawl Stone Soup version 0.8.0-a0-4388-g315efd1 character file.

Orshelack the Eclecticist (Naga Venom Mage)                         Turns: 89723, Time: 1, 08:48:33

HP 148/148       AC 27     Str 15      Exp: 23/665586 (3), need: 22613
MP  39/44        EV 16     Int 27      God: Vehumet [******]
Gold 3145        SH 24     Dex 12      Spells: 17 memorised,  0 levels left

Res.Fire  : + + .   See Invis. : +   a - -4 dagger "Killer Klown's Regret" {speed,
Res.Cold  : + + .   Warding    : +   u - +2 robe {rN+} (curse)
Life Prot.: + + +   Conserve   : .   m - +3 shield {AC+3}
Res.Acid. : . . .   Res.Corr.  : .   U - +2 wizard hat {Int+3}
Res.Poison: +       Clarity    : .   s - +2 cloak
Res.Elec. : +       Spirit.Shd : .   p - +0 pair of gauntlets {Str+3}
Sust.Abil.: . .     Stasis     : .   (no barding)
Res.Mut.  : .       Ctrl.Telep.: .   D - amulet of Okawaru's Supremacy {Ward rF+ SI
Res.Rott. : .       Levitation : +   k - ring "Mehehey" {rF+ MR Stlth++}
Saprovore : . . .   Ctrl.Flight: +   g - ring of Shadows {+Inv rN+ EV+4 Acc-3 SInv

@: icy armour, deflect missiles, flying, very slightly glowing, quick, incredibly resistant to
hostile enchantments, extraordinarily stealthy
A: spit poison, see invisible, deformed body 1, poison resistance, slowness 2
a: Spit Poison, Renounce Religion, Evoke Invisibility


You are on level 21 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 8 branches of the dungeon, and seen 54 of its levels.
You have visited 1 Labyrinth.
You have visited 3 portal chambers: spiders nest, trove, ice cave.

You have collected 6638 gold pieces.
You have spent 3513 gold pieces at shops.

Inventory:

Hand weapons
 a - the -4,-4 dagger "Killer Klown's Regret" (weapon) {speed, rElec rC++ MR Stlth++, =f}
   (You found it on level 7 of the Dungeon)   
   Attacks with this weapon take half as long as usual.
   It greatly protects you from cold.
   It insulates you from electricity.
   It increases your resistance to enchantments.
   It makes you much more stealthy.
 e - the -5,-1 falchion of Hare {venom, rElec rF+ rN+ Str+1}
   (You found it on level 2 of the Vaults)   
   It poisons the flesh of those it strikes.
   It affects your strength (+1).
   It protects you from fire.
   It insulates you from electricity.
   It protects you from negative energy.
Armour
 m - a +3 shield of protection (worn)
 p - a +0 pair of gauntlets of strength (worn)
 s - a +2 cloak (worn)
 u - a cursed +2 robe of positive energy (worn)
 U - a +2 wizard hat of intelligence (worn)
Magical devices
 t - a wand of fireball (11)
 v - a wand of polymorph other
 z - a wand of digging (6)
 V - a wand of teleportation (9)
Comestibles
 n - 4 chunks of sheep flesh
 A - 8 honeycombs
 C - 5 pears
 L - 2 pieces of ambrosia
 O - 4 royal jellies
Scrolls
 y - 4 scrolls of identify
 B - 5 scrolls of detect curse
 F - 2 scrolls of holy word
 G - 6 scrolls of blinking
 H - 5 scrolls of magic mapping
 K - 6 scrolls of fear
 M - 5 scrolls of remove curse
 N - 16 scrolls of teleportation
 Q - a scroll of fog
Jewellery
 c - the ring "Prialaha" {rF+ Dex+4 Int+1 Dam+3}
   (You found it on level 8 of the Vaults)   
   [ring of protection from fire]
   It affects your intelligence (+1).
   It affects your dexterity (+4).
   It affects your damage-dealing abilities (+3).
 g - the ring of Shadows (left hand) {+Inv rN+ EV+4 Acc-3 SInv Stlth++}
   (You found it in a treasure trove)   
   [ring of invisibility]
   It affects your evasion (+4).
   It affects your accuracy (-3).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you much more stealthy.
 h - an uncursed ring of sustenance
 k - the ring "Mehehey" (right hand) {rF+ MR Stlth++}
   (You found it on level 8 of the Vaults)   
   [ring of protection from magic]
   It protects you from fire.
   It makes you much more stealthy.
 D - the amulet of Okawaru's Supremacy (around neck) {Ward rF+ SInv}
   (You found it in a Labyrinth)   
   [amulet of warding]
   It protects you from fire.
   It enhances your eyesight.
 P - an uncursed amulet of resist corrosion
 R - an uncursed ring of protection from cold
 S - an uncursed ring of sustain abilities
 Y - an uncursed amulet of resist mutation
Potions
 l - 2 potions of healing
Books
 j - a book of Power   
   Spells                             Type                      Level
   Teleport Other                     Translocation                3
   Animate Dead                       Necromancy                   4
   Iskenderun's Mystic Blast          Conjuration                  4
   Venom Bolt                         Conjuration/Poison           5
   *Poisonous Cloud                   Conjuration/Poison/Air       5
   Iron Shot                          Conjuration/Earth            6
   Invisibility                       Enchantment                  6
   Mass Confusion                     Enchantment                  6
   
 I - a book of Summonings {god gift}   
   Spells                             Type                      Level
   *Abjuration                        Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
   
Magical staves
 b - a staff of channeling
 q - a staff of cold
 w - a staff of enchantment
Miscellaneous
 d - a barnacled rune of Zot
 f - a serpentine rune of Zot
 i - a silver rune of Zot


 You have 3 experience left.

   Skills:
 + Level 3 Fighting
 - Level 2 Short Blades
 - Level 2 Long Blades
 - Level 2 Axes
 - Level 2 Maces & Flails
 - Level 1 Staves
 - Level 1 Throwing
 - Level 5 Dodging
 + Level 11 Stealth
 - Level 1 Stabbing
 + Level 9 Shields
 + Level 2 Traps & Doors
 - Level 1 Unarmed Combat
 + Level 20 Spellcasting
 - Level 15 Conjurations
 - Level 13 Enchantments
 - Level 7 Necromancy
 - Level 12 Ice Magic
 - Level 8 Air Magic
 - Level 14 Poison Magic
 - Level 6 Evocations


You cannot memorise any spells.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Sting                 Pois/Conj      #####        Perfect     1    None
b - Blink                 Tloc           N/A          Excellent   2    None
c - Mephitic Cloud        Pois/Air/Conj  #######...   Excellent   3    None
d - Abjuration            Summ           #####.....   Excellent   3    None
e - Regeneration          Ench/Necr      #######...   Excellent   3    None
f - Bolt of Cold          Ice/Conj       #######...   Excellent   6    Sultana
g - Poison Arrow          Pois/Conj      ########..   Excellent   6    Sultana
h - Apportation           Tloc           #####.....   Excellent   1    None
q - Swiftness             Air/Ench       #######...   Excellent   2    None
r - Ozocubu's Armour      Ice/Ench       #######...   Excellent   3    None
s - Throw Frost           Ice/Conj       #######      Perfect     2    None
t - Deflect Missiles      Air/Ench       #######...   Excellent   6    Sultana
v - Poisonous Cloud       Pois/Air/Conj  #######...   Excellent   5    None
w - Flight                Air/Ench       #######...   Excellent   4    None
x - Dispel Undead         Necr           #######..    Excellent   4    None
y - Haste                 Ench           #######..    Excellent   6    Sultana
z - Extension             Ench           #######...   Excellent   5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (21/27)            Temple (1/1) D:7             Orc (4/4) D:6
    Elf (0/7) Orc:3          Lair (8/8) D:8          Shoals (5/5) Lair:3
  Slime (0/6) Lair:7        Snake (5/5) Lair:5         Hive (2/2) D:13
  Vault (8/8) D:16          Blade (0/1) Vault:5       Crypt (0/5) Vault:2

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva

Shops:
D:8: /  D:9: [  D:11: *  D:15: ?  D:17: (  Vault:2: (  Vault:6: =/  Vault:7: (  Vault:8: /?

Portals:
Hell: D:21

Annotations
D:13 exclusion: oklob plant
Lair:4 exclusion: oklob plant
Lair:7 exclusion: oklob plant
Vault:2 exclusion: ice statue


                    Innate Abilities, Weirdness & Mutations

You cannot wear boots.
You can spit poison.
Your serpentine skin is tough (AC +7).
You have supernaturally acute eyesight.
Armour fits poorly on your unusually shaped body.
Your system is resistant to poisons.
You cover ground very slowly.




Xom sounds like he would get a sex change once every couple of weeks just for the hell of it. - ElectricAlbatross

gb

User avatar

Halls Hopper

Posts: 69

Joined: Friday, 17th December 2010, 22:50

Post Wednesday, 2nd February 2011, 08:14

Re: Ready for Zot?

you could safely do Elf 1-6 and the crypt. you might look for rMut if you want to slowly clean out Zot 5. i would look for sources to boost your AC as well before zot.

For this message the author gb has received thanks:
orshelack
User avatar

Shoals Surfer

Posts: 320

Joined: Thursday, 16th December 2010, 20:02

Post Wednesday, 2nd February 2011, 09:50

Re: Ready for Zot?

@orshelack

You can clear the Crypt and Elven Halls. Maybe even the Slime Pits. I would replace Mephitic Cloud with Intoxication and your low level ice spells for IMB or Iron Shot. Train summonings to make Abjuration work better. You can learn Ice Storm if you want, but it's overkill for Zot.

Note: EH is only 5 levels now and there high level elves wandering outside the vault.

gb wrote:you could safely do Elf 1-6 and the crypt. you might look for rMut if you want to slowly clean out Zot 5. i would look for sources to boost your AC as well before zot.


He has a source of rMut already and AC doesn't matter much to spell casters.

For this message the author lucy_ferre has received thanks:
orshelack

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