Zot Zealot
Posts: 1060
Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
Transmuter love
Awesome things:
- Evaporate. It's the swiss army chainsaw of the early and middle dungeon.
- Genuine hybrid spellcasting/melee satisfaction. Never really got along with Reavers or Crusaders, but Transmuters are great fun.
- Ice Form. I find myself using this as far as I get in the game, it never gets old.
- Blade Hands. Worth playing with tiles just because you look like such a badass.
- Cheibriados! He even has the best altar.
Other awesome things? You train nearly all the 'interesting' magic schools (ie, not Conjurations and the Artist Formerly Known As Enchantments), so there are plenty of opportunities to follow left-field paths as they come along. Like Necromancy when you find a Kiku altar. Or finding the Book of Earth, you get to play an Earth Elementalist without all that tedious hoarding of rocks to survive the early game (and let us not forget Statue Form, trundle trundle). Or... loads of good stuff.
I've even had fun worshipping Okawaru
I've noticed a few subtle buffs that have happened now that I'm playing trunk:
- Ponderous Armour. Not sure if this was intended to be a buff, or just to prevent running away in Spider Form. But having my stat bonuses partially go away every time I shapeshifted made me sad. I'm definitely doing a little better in melee.
- Sky Beasts. This doesn't sound like a buff, but their mutagenic corpses mean you identify potions of mutation early in the game. This means you can quaff pretty much anything without fear, as long as you've IDed Healing beforehand.
- Clinging to walls in Spider Form. A subtle one, and also doesn't sound too useful - and yet, it's come in handy every single game since.
What else ya got?
- For this message the author joellercoaster has received thanks:
- MyOtheHedgeFox