Damage spoiler (source code) for base unarmed damage:
- Code:
int melee_attack::player_calc_base_unarmed_damage()
{
int damage = 3;
if (you.duration[DUR_CONFUSING_TOUCH])
{
// No base hand damage while using this spell.
damage = 0;
}
if (you.attribute[ATTR_TRANSFORMATION] != TRAN_NONE)
{
switch (you.attribute[ATTR_TRANSFORMATION])
{
case TRAN_SPIDER:
damage = 5;
break;
case TRAN_BAT:
damage = (you.species == SP_VAMPIRE ? 2 : 1);
break;
case TRAN_ICE_BEAST:
damage = 12;
break;
case TRAN_BLADE_HANDS:
damage = 12 + (you.strength() / 4) + (you.dex() / 4);
break;
case TRAN_STATUE:
damage = 12 + you.strength();
break;
case TRAN_DRAGON:
damage = 20 + you.strength();
break;
case TRAN_LICH:
damage = 5;
break;
}
}
else if (you.has_usable_claws(false))
{
// Claw damage only applies for bare hands.
damage += player_mutation_level(MUT_CLAWS) * 2;
}
if (player_in_bat_form())
{
// Bats really don't do a lot of damage.
damage += you.skills[SK_UNARMED_COMBAT] / 5;
}
else
damage += you.skills[SK_UNARMED_COMBAT];
return (damage);
}
The last line is key - every level in UC gives you +1 base damage.
Other things worth noting:
Spider or Lich - base damage = 5
Ice beast - base damage = 12
Blade hands - base damage = 12 + str/4 + dex/4
Statue form - base damage = 12 + str
Dragon form - base damage = 20 + str
I'm thinking I've gotta try me a transmuter!