Halls Hopper
Posts: 74
Joined: Saturday, 11th June 2011, 13:10
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 74
Joined: Saturday, 11th June 2011, 13:10
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Halls Hopper
Posts: 74
Joined: Saturday, 11th June 2011, 13:10
MyOtheHedgeFox wrote:The Shoals are famous for its rising tide. Maybe the rune was there, but simply covered with enough water for you to miss it?
Halls Hopper
Posts: 74
Joined: Saturday, 11th June 2011, 13:10
Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
Ziggurat Zagger
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Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Vestibule Violator
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Location: New England
Ziggurat Zagger
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Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Dungeon Dilettante
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Joined: Monday, 7th May 2012, 17:00
Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
Dungeon Dilettante
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Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Vestibule Violator
Posts: 1500
Joined: Monday, 3rd January 2011, 17:47
mageykun wrote:Magic mapping got slightly nerfed at some point so it doesn't show rooms behind secret doors (or more generally, secret areas. I'm not exactly sure how it determines what's secret). Which is completely counter intuitive and annoying, since looking for secret areas is quite often precisely why you want the level mapped (when you're not mapping to find a timed portal, or for tactical reasons).
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
minmay wrote:It was done to make Traps & Doors skill more valuable. Seriously.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
MarvinPA wrote:Magic mapping has in fact revealed secret doors for a good while now, so you can use it to find secret areas. The rune chamber placement here looks like a bug and should probably be reported, though.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Commit message wrote:Let magic mapping detect (but not map through) undetected secret doors
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