question about general necromancer gameplay


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

User avatar

Mines Malingerer

Posts: 50

Joined: Friday, 28th January 2011, 03:24

Post Saturday, 28th April 2012, 01:42

question about general necromancer gameplay

recently i tried some HONes, and found myself playing like a melee-necromancy hybrid all the time.
in other words, did not learn any of the animating spells.
is this normal to play a necromancer like a melee hybrid? or is it the "right way" to animate corpses?
User avatar

Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Saturday, 28th April 2012, 01:44

Re: question about general necromancer gameplay

Yeah, necromancer is typically hybrid. I almost never use dead animation spells just because they're fiddly.
User avatar

Mines Malingerer

Posts: 50

Joined: Friday, 28th January 2011, 03:24

Post Saturday, 28th April 2012, 01:46

Re: question about general necromancer gameplay

what about twisted ressurection? is it worth learning and casting?
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Saturday, 28th April 2012, 02:12

Re: question about general necromancer gameplay

snmjk20 wrote:what about twisted ressurection? is it worth learning and casting?


It's more worth it now because you don't have to make piles of bodies; they all just crawl together, and abominations can travel levels, but I have found that by the time you get Twisted Resurrection useful, the Abominations have outlived (no pun) their usefulness.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Blades Runner

Posts: 552

Joined: Tuesday, 10th April 2012, 21:11

Post Saturday, 28th April 2012, 02:39

Re: question about general necromancer gameplay

Aboms are good for lair, orc, maybe swamp. After that they start getting creamed.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Saturday, 28th April 2012, 05:08

Re: question about general necromancer gameplay

Twisted res is very powerful but excruciatingly tedious, so I don't use it.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Saturday, 28th April 2012, 06:07

Re: question about general necromancer gameplay

crate wrote:Twisted res is very powerful but excruciatingly tedious, so I don't use it.


Are you referring to the old, tedious version that required stacking corpses in a pile, or the new, current one which tries to animate all corpses in view into crawling corpses to crawl to each other?

Because casting it now on a field of dead bodies isn't tedious at all and zero busy work vs. the old version. The resulting monsters are still, well, what was said earlier about the abominations.

Maybe if you have Kiku for rapid corpse delivery and the Haste or other enhancer spells ready, it might be OK at times to trash a stair dance.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Halls Hopper

Posts: 58

Joined: Saturday, 15th January 2011, 07:47

Post Saturday, 28th April 2012, 07:02

Re: question about general necromancer gameplay

Necromancers are hybrids: getting a pain brand on your choice of top tier weapon is what necromancy (with Kiku) is all about.

Ziggurat Zagger

Posts: 2996

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Saturday, 28th April 2012, 10:52

Re: question about general necromancer gameplay

Rapigel wrote:Necromancers are hybrids: getting a pain brand on your choice of top tier weapon is what necromancy (with Kiku) is all about.


replace "top tier weapon" with "fast weapon" and "Necromancers" with "Kikubaaqudgha worshippers" and you're right, no reason to start Ne if you're going Kikubaaqudgha anyway

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Saturday, 28th April 2012, 12:47

Re: question about general necromancer gameplay

XuaXua wrote:
crate wrote:Twisted res is very powerful but excruciatingly tedious, so I don't use it.


Are you referring to the old, tedious version that required stacking corpses in a pile, or the new, current one which tries to animate all corpses in view into crawling corpses to crawl to each other?

The tedium comes from shepherding around your little flock of flesh. It's like playing a summoner, but worse.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Saturday, 28th April 2012, 14:44

Re: question about general necromancer gameplay

BlackSheep wrote:
XuaXua wrote:
crate wrote:Twisted res is very powerful but excruciatingly tedious, so I don't use it.


Are you referring to the old, tedious version that required stacking corpses in a pile, or the new, current one which tries to animate all corpses in view into crawling corpses to crawl to each other?

The tedium comes from shepherding around your little flock of flesh. It's like playing a summoner, but worse.


They are pretty slow (or fast depending on the composition), aren't they?
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Saturday, 28th April 2012, 19:49

Re: question about general necromancer gameplay

It's basically yred tedium but way worse.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Saturday, 28th April 2012, 21:05

Re: question about general necromancer gameplay

I honestly prefer Animate Dead over Twisted Resurrection. It's quicker to get the skills you need to take it online, and zombies from death yaks and hydrae are perfectly competitive with abominations as meatshields and extra damage. There's no frustration when they get themselves killed, since the fact that they won't follow you through stairs means they are completely expendable anyway, and even as late as Zot a single surviving draconian zombie trailing along after you can hold that orb of fire in your escape corridor long enough to break LOS. Midway between, giant or dragon zombies are pretty solid minions. Abominations are clearly superior when you are in an area where there's a lot of low-quality corpses to work with, most particularly Orc, but I don't usually find that I have nine whole spells slots to spend on making undead minions.

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 24 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.