Mines Malingerer
Posts: 46
Joined: Saturday, 7th May 2011, 23:39
How the Hell are you mean to use a necromancer of Kiku?
All I end up doing is making a vampire (I tend to get to at least D:7 on average if I can get past D:1 as a Vamp/Necro) and using animate dead plus pain to kill things.
But here are the problems:
1. Is it basically a summoner's type build? It seems that way unless I'm misunderstanding it (which is very possible).
2.With the exception of haunt, the Necronomicon isn't really worth it for a vampire or mummy (or maybe I'm wrong).
So that leaves me with getting the pain brand on a weapon.
But that sort of throws the idea of "let the undead slaves do the killing up close) out the window... I don't mind playing melee (I do like it) but it seems with all the mixing between raising magic skills and fighting skills, I may as well got with Yred (which I would rather not do, mostly because Kiku's corpse delivery is powerful in a lot of branches, like Zot).
3. Does a necromancer of Kiku ever get "stronger" in terms of attacking ability? I know we have things like haunt/simulacrum/deathchannel/etc but they're all geared towards short-term/long-term summonings basically. So with the exception of finding other books or going full on melee with the pain brand, I can't see how I'm meant to get "stronger" with Kiku, beyond "summon, let them kill".
So can anyone (ideally someone who has experience with Kiku) advise me on what I should do after say... level 10 of the dungeon? I don't mean in terms of what branches or anything but rather in terms of strategy. Cheers.