Temple Termagant
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Joined: Tuesday, 27th March 2012, 20:34
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
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Temple Termagant
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cerebovssquire wrote:OgTm unarmed is one of the best ogres - mainly because of Spider Form and Blade Hands - even mentioning that here is weird. Mentioning any Ha at all here is weird.
DEFi is definitely a weak start but that is all. With good tactics and strategy (read: don't hold down tab and go kiku) this is still winnable reasonably reliable. TeEE has a great starting spell and Stone Arrow is very very strong with Conj +3. Pick some overpowered god and you're set.
MuWn is a terrible build, no arguing with that; but Xom builds and builds basically forced to take horrid god wraths are still miles worse simply because optimal play doesn't near-guarantee a win. See below.
MuCK is definitely the worst build. Xom and especially the incurable confusion thing make it very hard to win even with optimal and tactically flawless play.
Probably it's followed by DDAK - almost impossible to stay with Lugonu, so you have to abandon her pretty early. Even if you dilute wraths, enjoy.
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cerebovssquire wrote:No, I really do mean OgTm played as Tm, try it and spam Spider Form at first. Perhaps GSC > Blade Hands later on but that doesn't make Blade Hands actually hard.
TeEE - have you tried it? I just rolled up one, he is in the D:6 Temple after 9 pretty easy minutes of play and no !heal wounds used. The stones will easily get you to Stone Arrow, which makes the rest a joke. TeFi is probably a LOT worse both from "ease of starting" and "reliability to win".
HaTm is still a halfling.
Makhleb doesn't help at XL 8 in the Abyss.
P.S. I really like TeEE from a "fun" aspect. Hm... which god to take...
P.P.S. dear OP, are these numbers real, if yes, what the hell If you had played these online you could brag the house down!
Ziggurat Zagger
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rebthor wrote:cerebovssquire wrote:No, I really do mean OgTm played as Tm, try it and spam Spider Form at first. Perhaps GSC > Blade Hands later on but that doesn't make Blade Hands actually hard.
TeEE - have you tried it? I just rolled up one, he is in the D:6 Temple after 9 pretty easy minutes of play and no !heal wounds used. The stones will easily get you to Stone Arrow, which makes the rest a joke. TeFi is probably a LOT worse both from "ease of starting" and "reliability to win".
HaTm is still a halfling.
Makhleb doesn't help at XL 8 in the Abyss.
P.S. I really like TeEE from a "fun" aspect. Hm... which god to take...
P.P.S. dear OP, are these numbers real, if yes, what the hell If you had played these online you could brag the house down!
I'll definitely try the OgTm after I finish my game in progress. TeEE, most people are not you and can't get to Temple in 9 minutes .
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Temple Termagant
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Temple Termagant
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SchwaWarrior wrote:Here's an idea. Play as a Random Species Wanderer every game, for 100 games (or 50 if 100 is too much, though from the sounds of it, I doubt 100 will satisfy YOU ;p), and manually log all your games in a journal (write down key events that happen on each floor, describe fights against Uniques or tough enemies, mention which noteworthy items you find that you end up using, deaths and wins etc.), then when you're finished, summarize your overall thoughts on the project and then show us the whole thing. I would totally read something like that! Heck, I'd do that myself, except I've never even won once yet and you're a veteran at it.
Good luck with the other builds you're currently doing, though!
Also: it's awesome that with so many victories, you're STILL never bored with this game. Crawl is pretty awesome like that, isn't it? Crawl is a lifestyle. A walk.
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