Saturday, 3rd March 2012, 00:09 by KoboldLord
Kiku is great for caster/melee hybrid backgrounds, which tend not to have the raw power to brute-force things in the early game until they have time to train up their skills more. Also for light-armor non-casters who want to hybridize quickly. Necromancy is extremely versatile in exchange for requiring you to work around various disadvantages, so you can spend xp on just the one magic skill to do a lot of magicky things reasonably well. A skald or transmuter gets the immediate benefit of a cheap and reusable ranged attack in Pain, and eventually a fairly strong ranged attack in Agony. A stabby enchanter or assassin gets to Recall in an army of zombies whenever stealth doesn't quite work out. And so on.
Kiku is not so great for backgrounds that already focus on a formidable ranged attack. Fire elementalists, for instance, deal more damage with fire spells than Pain can reasonably do, and there aren't so many creatures early on that resist fire but don't also resist pain damage. Zombies are also a hassle for fire elementalists, since they tend to stand in the line of fire while you're trying to take down an important enemy, or decide to camp out right on top of your Conjure Flame tile that you were trying to lure that hydra into. Similarly, hunters like their unclogged lanes of fire and will probably not find all that much synergy with Kiku's toolkit.
- For this message the author KoboldLord has received thanks:
- Konebred