Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Teach me the way of trunk DDNe
- For this message the author PerverseSuffering has received thanks:
- MyOtheHedgeFox
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
XuaXua wrote:There is a guide on the game wiki.
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
PerverseSuffering wrote:Also, swapping Dispel Undead for Control Undead in the starting book confuses me.
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Jeremiah wrote:Anyone else read the thread title as "Teach me the way of drunk DDNe?"
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
PerverseSuffering wrote:Drunk DDNe would be awesome, though, swaying to and fro, assembling abominations from corpses and hangover-induced vomit, etc.
Blades Runner
Posts: 575
Joined: Tuesday, 18th January 2011, 15:11
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
PerverseSuffering wrote:XuaXua wrote:There is a guide on the game wiki.
>game wiki
That's a good one.
Lair Larrikin
Posts: 22
Joined: Monday, 20th December 2010, 04:52
minmay wrote:The DDNe guide on the wiki happens to be slightly less terrible than the other guides because the first bit was written by casmith789, a genuinely competent player, but it doesn't take long to degenerate into utter nonsense that happens to be outdated nonsense as well. If you do read it you should stop completely at "Some expanded notes."
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
==Some expanded notes on Deep Dwarf Necromancer==
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''If you don't recognize a monster, look it up!'''
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Seriously, nothing sucks more (besides dying) than running up to a monster while already low on health, quickly casting [[Vampiric Draining]], only to find out the monster is a demon or undead. This does some nasty damage to YOU, not sure if it can kill you, but it can definitely make things worse. Use the wiki or Henzell's LearnDB to find out what something is, or as an alternative try casting [[Pain]] or [[Agony]] on the target first. Chances are, if one of those doesn't have an effect on a target, they probably aren't safe to drain. Note that this does apply to monsters resisting the spell, just ones that are unaffected. Also be careful when you actually cast Vamp Drain, as you do not get any confirmation after hitting a direction if something is in range.
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'''Beware of & prepare for demons!'''
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As stated above, [[Dispel Undead]] can make the game much easier, not only handling lowbie undead early on, but even taking on powerful player ghosts & ancient liches in the endgame! Since only the undead & demons are immune to your necromantic skills, this just leaves the demons as a problem. [[Abjuration]] is very useful against summoner-type demons (it hits everything in line of sight), but you will need something else to deal with the inevitable ones that come at you. An early [[Holy Wrath]] branded weapon or [[Silver]] ammunition can be a real help if a demon won't leave you alone. Don't be afraid to run away & drop them on another floor till later either.
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'''Focus skills early, spread out later'''
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This is more of a general tip for most players, but you should probably turn off most of your skills early in the game so the others will build faster. Dodging, Fighting, [[Spellcasting]] & [[Necromancy]] are good ones to keep on in the start. Try to stick to axes & slings or crossbows if you can, although don't be afraid to take up long blades or maces & flails if you find a good randart early on like I did. In the end I was lucky to find a couple good xbows, and used them heavily in the endgame, putting all my enchant weapon scrolls into [[steel]] and [[silver]] bolts, until I found out about bolts of [[penetration]].
To that end, [[shield]] and [[stealth]] skills can pay off quite well later on as well. Being able to wake only a couple monsters in a pack or avoid them totally, and being able to deflect damage, can both save your life several times over.
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Your fifth spell (after Pain, Agony, Vamp drain & dispel undead) should probably be Animate Dead, unless you've found another low-level summoning spell. [[Kiku]] can help with corpses, although be aware that the branch you are on will dictate what types of corpses you get. Try not to over-use it early, as building your [[piety]] to full so you can get a pain brand or Necronomicon can be useful. Note that Kiku's abilities use (and train) [[Necromancy]] rather than [[Invocations]]; this is great because you want high Necromancy anyway for your spells, but if you decide to switch to another god you'll have to train Invocations from scratch.
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If you continue in this vein, go for [[Twisted Resurrection]] fairly soon after animate dead. Large abominations can be created with 2 or more corpses on a single square, although it seems to take about 3 humanoid-sized corpses to ensure a large, but stacking more corpses makes them more powerful. Early on they are nice because they follow you up & down stairs, helping to protect you from ambushes. Later on they tend to be meatshields that aren't worth assembling vs just animating a dozen zombies, but they can definitely hold their own for quite a while if you stack corpses together. Small aboms are weaker but seem to be quicker, although I had a couple larges that kept up with me as well.
You'll also need some skill in [[Summoning]] if you want to cast [[Haunt]] reliably without any enhancers. [[Recall]] can be a great way to build that up as well as being useful throughout the game.
I'm sure after reading this someone will prove me wrong & win a game with no spellcasting skill except necromancy and minimal fighting skills, but I don't think it would be easy. You may have started as a necromancer, but that doesn't mean you have to stick to that specific skill set!
Halls Hopper
Posts: 58
Joined: Saturday, 15th January 2011, 07:47
PerverseSuffering wrote:On an unrelated note, how useful is high-powered Control Undead in the Tomb?
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