Southpaw wrote:I've had that happen where I try my (currently highest) stack of potions first, which happen to be 4 cure mutation. I had 4 cure mutation and no curing. gg
I remember I was once poisoned a couple times by a blowgun on an early-game caster. I had one stack of three potions, and a bunch of singletons. Guess what the three were? !gain dexterity. No healing in sight, but I got to die with three more dex.
Also, the only game in which your stack of seven potions turns out to be mutation will be the one where you don't find two scrolls of ID by D:10.
snow wrote:As for them having electrocution items: it's tedious but you avoid enemies with glowing weapons until you have high HP.
Now that hadn't occurred to me before, but it's quite sane on a DE or something. I'll have to keep it in mind; DE's always give up the ghost shortly after I start playing them.