Immutable Laws of the Dungeon of Zot


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Crypt Cleanser

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Post Thursday, 22nd September 2011, 15:14

Re: Immutable Laws of the Dungeon of Zot

Burningled wrote:The unidentified potion you quaff before dying stupidly will always be brilliance. Always.

You feel more clever!
The rat bites!
You die...


Even when you go on D2 and Sigmun spawn next to the stair :

You feel more clever all of a sudden.
It was a potion of brilliance. Sigmund hits you with a runed scythe!
Ouch! That really hurt!
You die...
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Slime Squisher

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Post Thursday, 22nd September 2011, 15:37

Re: Immutable Laws of the Dungeon of Zot

seriously.JPG
seriously.JPG (42.37 KiB) Viewed 11882 times


I just found an amulet of Faith 1 level up.
Is this a bug?
Or does this game seriously hate me?
infinitevox on akrasiac & berotato
Busy dying horrible deaths from chugging too many pots of Mutation.
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Tartarus Sorceror

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Post Thursday, 22nd September 2011, 16:07

Re: Immutable Laws of the Dungeon of Zot

Usually, there's a secret door somewhere.

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Post Thursday, 22nd September 2011, 18:19

Re: Immutable Laws of the Dungeon of Zot

There's always a secret door in that one.
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Slime Squisher

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Post Friday, 23rd September 2011, 18:09

Re: Immutable Laws of the Dungeon of Zot

I know some of the stuff I'm posting isn't exactly within the theme of the thread, but I really don't know where else to put it.

Thought I would share this gem though:
justwow.JPG
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infinitevox on akrasiac & berotato
Busy dying horrible deaths from chugging too many pots of Mutation.
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Abyss Ambulator

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Post Saturday, 24th September 2011, 03:13

Re: Immutable Laws of the Dungeon of Zot

The one time you will *ever* find a rod of destruction on early dungeon levels, it will be with a Minotaur Berserker. -3 aptitude or no, I'm tempted to train my evocations skill up just for the pleasure of using this thing.

Crypt Cleanser

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Post Saturday, 24th September 2011, 03:24

Re: Immutable Laws of the Dungeon of Zot

Blade wrote:The one time you will *ever* find a rod of destruction on early dungeon levels, it will be with a Minotaur Berserker. -3 aptitude or no, I'm tempted to train my evocations skill up just for the pleasure of using this thing.


YES YES YES YES YES.

YES.

As a berserker, rods are your only way to cast spells short of abandoning Trog, meaning that rods are actually most useful for them. And even if you can cast spells, rods are a great way to cast skills without worrying about training multiple skills or success rates, or if you want a plan B for if you run out of MP.

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Abyss Ambulator

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Post Saturday, 24th September 2011, 03:52

Re: Immutable Laws of the Dungeon of Zot

Tiber wrote:
Blade wrote:The one time you will *ever* find a rod of destruction on early dungeon levels, it will be with a Minotaur Berserker. -3 aptitude or no, I'm tempted to train my evocations skill up just for the pleasure of using this thing.


YES YES YES YES YES.

YES.

As a berserker, rods are your only way to cast spells short of abandoning Trog, meaning that rods are actually most useful for them. And even if you can cast spells, rods are a great way to cast skills without worrying about training multiple skills or success rates, or if you want a plan B for if you run out of MP.


Huh. I stand corrected. This is awesome. Freezing Cloud is my new Berserk (i.e. strong enemy weakening system) :D

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Post Monday, 26th September 2011, 13:43

Re: Immutable Laws of the Dungeon of Zot

Blade wrote:The one time you will *ever* find a rod of destruction on early dungeon levels, it will be with a Minotaur Berserker. -3 aptitude or no, I'm tempted to train my evocations skill up just for the pleasure of using this thing.

As you've seen, go ahead and train it. It's not like you're dumping the XP into spell skills.
You fall off the wall. You have a feeling of ineptitude.
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Abyss Ambulator

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Post Monday, 26th September 2011, 14:55

Re: Immutable Laws of the Dungeon of Zot

Stormfox wrote:
Blade wrote:The one time you will *ever* find a rod of destruction on early dungeon levels, it will be with a Minotaur Berserker. -3 aptitude or no, I'm tempted to train my evocations skill up just for the pleasure of using this thing.

As you've seen, go ahead and train it. It's not like you're dumping the XP into spell skills.

I did, and it was awesome until an Ogre Mage wiped the floor with me. Turns out that -3 aptitude means *nothing* with the limited skills a Minotaur needs; I got it up to 10 or 11 by the time I died stairdancing between Orc:3 and 4.

On that note, another immutable rule: Unique monsters (and more powerful monsters than you've prepared for) will appear at a rate exactly proportional to your current confidence and enjoyment of your character.

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Abyss Ambulator

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Post Monday, 26th September 2011, 21:36

Re: Immutable Laws of the Dungeon of Zot

Player: "Man, this one is so awesome and fun, I know for a fact that this character is going to get 15 runes and win!"

Game: "Six Ancient Liches come into view."

Player: "...F!%K!"
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

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Zot Zealot

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Post Tuesday, 27th September 2011, 07:31

Re: Immutable Laws of the Dungeon of Zot

If you find a +2 long sword of electrocution on D:4, you will immediately find another one on D:5.

Hooray.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Temple Termagant

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Post Thursday, 29th September 2011, 02:19

Re: Immutable Laws of the Dungeon of Zot

Berserkitis will only kick in against lone quokkas, never against the pack of Ys that has just surrounded you.
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Zot Zealot

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Post Thursday, 29th September 2011, 06:38

Re: Immutable Laws of the Dungeon of Zot

joellercoaster wrote:If you find a +2 long sword of electrocution on D:4, you will immediately find another one on D:5.


And another on Lair:2

Then you will discover that trunk has an electricity-related crash!

True story.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Slime Squisher

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Post Thursday, 29th September 2011, 11:10

Re: Immutable Laws of the Dungeon of Zot

TwilightPhoenix wrote:Player: "Man, this one is so awesome and fun, I know for a fact that this character is going to get 15 runes and win!"

Game: "Six Ancient Liches come into view."

Player: "...F!%K!"

If, at that point, your response involves evil laughter and lots of high level magic then you really will win. :lol:

Here were a fairly interesting 100 turns:
  Code:
217969 | Zig:20   | Noticed an ancient lich
217973 | Zig:20   | Defeated an ancient lich
217974 | Zig:20   | Noticed an ancient lich
217974 | Zig:20   | Noticed an ancient lich
217975 | Zig:20   | Noticed an ancient lich
217975 | Zig:20   | Defeated an ancient lich
217976 | Zig:20   | Defeated an ancient lich
217977 | Zig:20   | Noticed an ancient lich
217977 | Zig:20   | Noticed an ancient lich
217978 | Zig:20   | Noticed an ancient lich
217978 | Zig:20   | Defeated an ancient lich
217979 | Zig:20   | Noticed an ancient lich
217981 | Zig:20   | Defeated an ancient lich
217984 | Zig:20   | Defeated an ancient lich
218024 | Zig:20   | Defeated an ancient lich
218029 | Zig:20   | Noticed an ancient lich
218031 | Zig:20   | Defeated an ancient lich
218068 | Zig:20   | Defeated an ancient lich
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Abyss Ambulator

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Post Friday, 30th September 2011, 13:33

Re: Immutable Laws of the Dungeon of Zot

When playing a joke character, you will find seven scrolls of blinking and an experience pot before D:7.

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Post Saturday, 1st October 2011, 15:45

Re: Immutable Laws of the Dungeon of Zot

When you're finally sick of diving for Nemelex in the hopes of lots of experience cards and play a MfCK out of frustration; you will find no less than 10 permafood rations and an assortment of potions of brilliance/agility/might before the temple on D:4.

Edit: So you'll abandon him and go for Nemelex with your food rations anyways. You'll net yourself 5 Experience cards and some decks of escape and summoning, do really well, and then die an ordinary boring death via 2 centaurs.

Crypt Cleanser

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Post Tuesday, 4th October 2011, 04:51

Re: Immutable Laws of the Dungeon of Zot

When you are facing a pack of enemies (especially a kobold or orc vault) and think, "I can use inner flame and enslavement, they shouldn't kill it before I have a chance to step back," know that you are wrong.
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Slime Squisher

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Post Saturday, 8th October 2011, 09:06

Re: Immutable Laws of the Dungeon of Zot

The very next unidentified scroll you read after accidentally equipping a piece of cursed gear will always be Detect Curse.

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Post Saturday, 8th October 2011, 09:45

Re: Immutable Laws of the Dungeon of Zot

The moment when you see a Crystal Platemail on D:1 is the moment you're not playing a MDFi. Happened to me on an Ogre.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
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Crypt Cleanser

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Post Saturday, 8th October 2011, 13:52

Re: Immutable Laws of the Dungeon of Zot

Pteriforever wrote:The very next unidentified scroll you read after accidentally equipping a piece of cursed gear will always be Detect Curse.


Also after ID-ing your lone remove curse scroll, the next will be a scroll of curse weapon while you have a blunt weapon.
(and no other remove curse on 5 level, last permafood ate, die because starving and remark you have TWO potion of porridge :evil: )
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Zot Zealot

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Post Saturday, 8th October 2011, 15:52

Re: Immutable Laws of the Dungeon of Zot

The only time a long blade-using character of yours finds a triple sword EVER, it will be an Abyssal Knight who's already used Lugonu's power on a Great Sword.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

AtT

Blades Runner

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Post Saturday, 8th October 2011, 16:31

Re: Immutable Laws of the Dungeon of Zot

If you stumble upon Erolcha, she will be awake, and immediately banish you to the abyss.
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Tomb Titivator

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Post Saturday, 8th October 2011, 21:38

Re: Immutable Laws of the Dungeon of Zot

If you buy a ring of See Invis at a shop you will find one on the ground right around the corner... and on the next level, and in about 8 more places before you ever come across the one unseen horror in the whole game deep down in Vaults.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Post Sunday, 9th October 2011, 00:45

Re: Immutable Laws of the Dungeon of Zot

You start as a DD melee build specialized in small blades just in case you get a lucky dagger of vamp, and you do! On D1, may I add. Then you wipe horribly on some form of mini-hive on D11 by 3rd degree poisoning (bad even with the innate damage shaving!) with no potions of healing, heal wounds or charges on your wand (or scrolls of recharging for that matter). Happened to me just an hour ago. (0.10)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

AtT

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Post Sunday, 9th October 2011, 03:37

Re: Immutable Laws of the Dungeon of Zot

you sack any maxMP on it?

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Post Sunday, 9th October 2011, 07:54

Re: Immutable Laws of the Dungeon of Zot

Actually not only that but I was worshipping Chei (but I tend to forget activated abilities of gods a lot!! :oops: " and could cast Slouch at excellent. Kinda thought "Hey I can kill a queen bee and one killer bee more just with my weap, I just killed about 10 killer bees". I rush too much some times. :(

I actually have never progressed that far with a DD before. Almost never play the race. :P
Last edited by TehDruid on Sunday, 9th October 2011, 10:37, edited 1 time in total.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Halls Hopper

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Post Sunday, 9th October 2011, 09:07

Re: Immutable Laws of the Dungeon of Zot

Didn't you get poison resistance from Chei ???
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Tartarus Sorceror

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Post Sunday, 9th October 2011, 09:12

Re: Immutable Laws of the Dungeon of Zot

A spy wrote:Didn't you get poison resistance from Chei ???

Chei doesn't give that. Chei gives: rN+, rC+, and rF+.

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Blades Runner

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Post Sunday, 9th October 2011, 11:02

Re: Immutable Laws of the Dungeon of Zot

you had no max Mp for recharge?
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Post Sunday, 9th October 2011, 11:54

Re: Immutable Laws of the Dungeon of Zot

I, um... Forgot the ability? That's why I say "not only that but I forgot slouch too". I thought it was obvious... :P
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Slime Squisher

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Post Sunday, 9th October 2011, 19:02

Re: Immutable Laws of the Dungeon of Zot

If you decide that your present weapon is likely to be as good as it gets until much later in the game and blow all your enchant weapon scrolls on it, the next baddie you fight will drop an awesome weapon of your preferred type... Sigh.
(In this case, it was a +7,+4 trident of venom, with the 0.10 inbuilt reaching ability, for a Merfolk mage/fighter hybrid. That rocks the early game, where many things are susceptible. I'm hoping for a nice demon trident in the endgame, but last time I cleared Zot before I got one of those with a decent brand...)

On a similar note, if you find a shield of reflection, then Okawaru and the RNG will insist on showering you with other tempting shields too...
(Though at least I have some skill levels in shield; unlike the swords that Oka seems to expect me to wield).

Slime Squisher

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Post Sunday, 9th October 2011, 19:10

Re: Immutable Laws of the Dungeon of Zot

AtT wrote:If you stumble upon Erolcha, she will be awake, and immediately banish you to the abyss.

Ditto for Lousise. Apparently. :(

Slime Squisher

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Post Sunday, 9th October 2011, 19:59

Re: Immutable Laws of the Dungeon of Zot

(While banished to the abyss:)
If you have just acquired the mutation that makes your vision a little blurry, when a tormentor comes into view, your chances of successfully reading a scroll of fog are approximately zero...

Although following up on that law: It seems that there is no law that says your mid-game character won't survive the abyss just because he only has 6 HP, a tormentor, a giant orange brain, and a smoke demon all nearby. Blink, swiftness, and generous dollop of luck might just be enough. 8-)
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Crypt Cleanser

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Post Monday, 10th October 2011, 04:32

Re: Immutable Laws of the Dungeon of Zot

When and only when you are playing a pure wizard, two altar of okawaru, one of trog and makhleb will appair on D1 and D2.
The temple is of course in the far end of D7, defended by a band of orc priest. ><

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Halls Hopper

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Post Monday, 10th October 2011, 14:45

Re: Immutable Laws of the Dungeon of Zot

Unwielding a weapon of Distortion will cast you into the Abyss 99.9% of the time if you don't need it.
If you are in Pandemonium or Hell, however, it will make you Glow instead.

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Tomb Titivator

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Post Monday, 10th October 2011, 15:18

Re: Immutable Laws of the Dungeon of Zot

A spy wrote:Unwielding a weapon of Distortion will cast you into the Abyss 99.9% of the time if you don't need it.
If you are in Pandemonium or Hell, however, it will make you Glow instead.


Repeatedly
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Post Monday, 10th October 2011, 16:38

Re: Immutable Laws of the Dungeon of Zot

bobross419 wrote:
A spy wrote:Unwielding a weapon of Distortion will cast you into the Abyss 99.9% of the time if you don't need it.
If you are in Pandemonium or Hell, however, it will make you Glow instead.


Repeatedly


This shit is happening to me right now. 3 random tele + confusion, 5 glows... still no Abyss

Make that 8 and i'm glowing red now due to impatience with this bullshit game.

9 Glows before I got sent to the Abyss. Retarded
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Blades Runner

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Post Monday, 10th October 2011, 16:54

Re: Immutable Laws of the Dungeon of Zot

in trunk, upon leaving abyss you will end up in pan again. Or so i heard.
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Crypt Cleanser

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Post Tuesday, 11th October 2011, 03:52

Re: Immutable Laws of the Dungeon of Zot

If the RNG seems good to you (no sigmun, a speed brand weapon on D2), it's only to back stab you with no amulets nor rings at all and getting next to a troll and a ogre with a giant spiked club on D11.

AtT

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Post Tuesday, 11th October 2011, 03:54

Re: Immutable Laws of the Dungeon of Zot

varsovie wrote:If the RNG seems good to you (no sigmun, a speed brand weapon on D2), it's only to back stab you with no amulets nor rings at all and getting next to a troll and a ogre with a giant spiked club on D11.


I played a game once that lasted like 100k turns (until I died :oops:) without a single amulet. And only like 4 rings
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Abyss Ambulator

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Post Tuesday, 11th October 2011, 19:09

Re: Immutable Laws of the Dungeon of Zot

If you make a character and aggressively build to take advantage of two-handed axes, you will find three large shields in Lair.

Edit: And found a fourth in Snake.
Last edited by TwilightPhoenix on Tuesday, 11th October 2011, 22:25, edited 1 time in total.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Abyss Ambulator

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Post Tuesday, 11th October 2011, 21:43

Re: Immutable Laws of the Dungeon of Zot

If the RNG is kind to you with very few OOD monsters, lots of good items, and just about everything you need pre-Lair, it will suddenly turn on you and spawn Mara, Saint Roka, and Snorg just inside Snake:1.

I had no clue Mara could spawn that early.
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Abyss Ambulator

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Post Tuesday, 11th October 2011, 22:26

Re: Immutable Laws of the Dungeon of Zot

What level is Lair entrance on? And what level is Snake entrance on?
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Zot Zealot

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Post Tuesday, 11th October 2011, 22:30

Re: Immutable Laws of the Dungeon of Zot

If you encounter Sigmund late enough that you can beat him at first asking, he'll spawn with a wand of Polymorph Other.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Abyss Ambulator

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Post Tuesday, 11th October 2011, 23:21

Re: Immutable Laws of the Dungeon of Zot

TwilightPhoenix wrote:What level is Lair entrance on? And what level is Snake entrance on?

That appears to have been the problem. Lair on D:11, Snake on Lair:6. I am no longer surprised.

AtT

Blades Runner

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Post Thursday, 13th October 2011, 18:55

Re: Immutable Laws of the Dungeon of Zot

If you manage to not die even though you forgot to identify nearly all of your potions, the first one you quaff will give you a character crippling mutation.

Halls Hopper

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Post Thursday, 13th October 2011, 19:02

Re: Immutable Laws of the Dungeon of Zot

AtT wrote:If you manage to not die even though you forgot to identify nearly all of your potions, the first one you quaff will give you a character crippling mutation.


Actually, the second one will, since the first was your only potion of cure mutation !
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Abyss Ambulator

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Post Friday, 14th October 2011, 19:08

Re: Immutable Laws of the Dungeon of Zot

Playing a caster, you will find over a dozen armour shops and several weapon shops, along with no book stores.

Playing a melee character, you will find over a dozen book shops and all the armour shops you find will contain trash.

Yes, this actually happened.

Ziggurat Zagger

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Post Saturday, 15th October 2011, 04:57

Re: Immutable Laws of the Dungeon of Zot

The trick is to play the exact same build dozens of times in a row. That way, one fine day, inevitably, all the ducks will line up and you will get the perfect gear and your god's altar on D:1.

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