Demigod Transmuter looking for advice


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Mines Malingerer

Posts: 33

Joined: Sunday, 26th December 2010, 16:00

Post Saturday, 15th January 2011, 00:36

Demigod Transmuter looking for advice

I never expected to go this far this character but he did it! I cleared Crypt now but I don't know where to go or what to do. Here is the character dump:
  Code:
 Dungeon Crawl Stone Soup version 0.8.0-a0-4495-g631aad2 character file.

Draconis the Brawler (Demigod Transmuter)                          Turns: 90453, Time: 06:18:49

HP 154/154 (160) AC 13     Str 18      Exp: 20/545052 (1), need: 19747
MP  12/36        EV 23     Int 31      God:
Gold 1765        SH 20     Dex 17      Spells:  9 memorised,  7 levels left

Res.Fire  : + . .   See Invis. : .     - Unarmed
Res.Cold  : + + .   Warding    : +   f - +2 robe {rC+ rF+}
Life Prot.: + . .   Conserve   : .   E - +2 orc buckler
Res.Acid. : . . .   Res.Corr.  : .   O - +0 helmet "Roezuipp" {rElec rPois rC+ MR}
Res.Poison: +       Clarity    : .   I - +1 cloak {rPois}
Res.Elec. : +       Spirit.Shd : .   N - +2 pair of gloves "Feokhod" {Dam+3}
Sust.Abil.: . .     Stasis     : .   C - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .   X - amulet "Creseepu" {Ward Int+4 Acc+4}
Res.Rott. : .       Levitation : .   M - ring "Liurhuoxt" {rElec MR Acc+6 Dam+2 Stl
Saprovore : . . .   Ctrl.Flight: .   B - ring of wizardry

@: very slightly glowing, incredibly resistant to hostile enchantments, very stealthy
A: no striking features
a: no special abilities


You are on level 5 of the Crypt.
You are not hungry.

You have visited 9 branches of the dungeon, and seen 60 of its levels.
You have visited 1 portal chamber: wizlab.

You have collected 5454 gold pieces.
You have spent 3709 gold pieces at shops.

Inventory:

Hand weapons
 e - a dwarven short sword
Armour
 f - a +2 robe of resistance (worn)
 C - a +2 pair of boots (worn)
 E - a +2 orcish buckler (worn)
 I - a +1 cloak of poison resistance (worn)
 N - the +2 pair of gloves "Feokhod" (worn) {Dam+3}
   (You acquired it on level 4 of the Swamp)   
   It affects your damage-dealing abilities (+3).
 O - the +0 helmet "Roezuipp" (worn) {rElec rPois rC+ MR}
   (You found it on level 8 of the Dungeon)   
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It increases your resistance to enchantments.
Magical devices
 o - a wand of invisibility (6)
 q - a wand of fire (12)
 u - a wand of digging (16)
 G - a wand of cold (10)
 L - a wand of fireball (9)
 P - a wand of teleportation (9)
 S - a wand of confusion (17)
 W - a wand of disintegration (15)
 Y - a wand of hasting (2)
Comestibles
 b - 3 royal jellies
Scrolls
 k - 8 scrolls of remove curse
 l - a scroll of enchant armour
 m - 3 scrolls of enchant weapon I
 p - 3 scrolls of amnesia
 r - 2 scrolls of identify
 U - a scroll of blinking
Jewellery
 a - a +4 ring of evasion
 c - an uncursed ring of life protection
 i - an uncursed amulet of controlled flight
 j - an uncursed amulet of resist mutation
 w - an uncursed ring of protection from fire
 A - a +5 ring of strength
 B - a ring of wizardry (left hand)
 F - an uncursed amulet of clarity
 M - the ring "Liurhuoxt" (right hand) {rElec MR Acc+6 Dam+2 Stlth++}
   (You bought it in a shop on level 1 of the Snake Pit)   
   [ring of slaying]
   It affects your accuracy (+6).
   It affects your damage-dealing abilities (+2).
   It insulates you from electricity.
   It increases your resistance to enchantments.
   It makes you much more stealthy.
 R - an uncursed amulet of conservation
 T - an uncursed ring of see invisible
 X - the amulet "Creseepu" (around neck) {Ward Int+4 Acc+4}
   (You bought it in a shop on level 3 of the Elven Halls)   
   [amulet of warding]
   It affects your intelligence (+4).
   It affects your accuracy (+4).
 Z - the ring of Lady Luck {+Lev rC+}
   (You found it on level 7 of the Lair of Beasts)   
   [ring of levitation]
   It protects you from cold.
Potions
 g - 7 potions of restore abilities
 n - 7 potions of confusion
 s - a potion of agility
 x - a potion of invisibility
 y - 2 potions of healing
 D - a potion of degeneration
 J - 9 potions of decay
 K - a potion of speed
 V - 2 potions of heal wounds
Books
 d - a book of Summonings   
   Spells                             Type                      Level
   Abjuration                         Summoning                    3
   Recall                             Summoning/Translocation      3
   Summon Elemental                   Summoning                    4
   Shadow Creatures                   Summoning                    5
   Summon Demon                       Summoning                    5
   Summon Ugly Thing                  Summoning                    6
   
 h - the Reference Book on the Unstable Rocks
   (You found it on level 18 of the Dungeon)   
   Spells                             Type                      Level
   Sandblast                          Transmutation/Earth          1
   Maxwell's Silver Hammer            Transmutation/Earth          2
   Stone Arrow                        Conjuration/Earth            3
   Dig                                Transmutation/Earth          4
   Petrify                            Transmutation/Earth          4
   Bolt of Magma                      Conjuration/Fire/Earth       5
   Leda's Liquefaction                Earth                        6
   *Statue Form                       Transmutation/Earth          6
   
 v - a book of Death   
   Spells                             Type                      Level
   Corpse Rot                         Necromancy                   2
   Sublimation of Blood               Necromancy                   2
   Agony                              Necromancy                   5
   Excruciating Wounds                Charms/Necromancy            5
   Bolt of Draining                   Conjuration/Necromancy       6
   
 z - a book of Callings   
   Spells                             Type                      Level
   Summon Small Mammals               Summoning                    1
   Sticks to Snakes                   Transmutation/Summoning      2
   Call Imp                           Summoning                    2
   Call Canine Familiar               Summoning                    3
   Summon Scorpions                   Summoning/Poison             4
   Summon Ice Beast                   Ice/Summoning                5
   
 Q - a book of Morphology   
   Spells                             Type                      Level
   *Lee's Rapid Deconstruction        Transmutation/Earth          5
   Polymorph Other                    Hexes/Transmutation          4
   Cigotuvi's Degeneration            Transmutation/Necromancy     5
   Alter Self                         Transmutation                7
   Shatter                            Transmutation/Earth          9
   
Magical staves
 t - a staff of death
 H - a +9 rod of warding (15/15)
   (You found it on level 1 of the Vaults)


 You have 1 experience left.

   Skills:
 + Level 11 Fighting
 + Level 3 Throwing
 + Level 14 Dodging
 - Level 8 Stealth
 - Level 6 Stabbing
 + Level 8 Shields
 + Level 3 Traps & Doors
 + Level 19 Unarmed Combat
 + Level 9 Spellcasting
 + Level 13 Necromancy
 + Level 12 Transmutations
 + Level 4 Fire Magic
 + Level 2 Ice Magic
 + Level 1 Earth Magic
 + Level 3 Poison Magic
 + Level 4 Evocations


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Fulsome Distillation  Trmt/Necr      N/A          Excellent   1    None
b - Evaporate             Fire/Trmt      #######...   Excellent   2    None
c - Lee's Rapid Deconstr  Erth/Trmt      #######...   Excellent   5    Choko
d - Blade Hands           Trmt           #######...   Excellent   5    Choko
f - Ice Form              Ice/Trmt       #######...   Excellent   4    None
g - Pain                  Necr           #####        Excellent   1    None
h - Dispel Undead         Necr           ########.    Excellent   4    None
i - Blink                 Tloc           N/A          Excellent   2    None
j - Statue Form           Erth/Trmt      #######...   Very Good   6    Honeycomb


Dungeon Overview and Level Annotations

Branches:
Dungeon (19/27)            Temple (0/1) D:5             Orc (4/4) D:8
    Elf (5/5) Orc:3          Lair (8/8) D:13          Swamp (5/5) Lair:3
  Slime (0/6) Lair:7        Snake (5/5) Lair:3         Hive (2/2) D:12
  Vault (7/8) D:19          Blade (0/1) Vault:5       Crypt (5/5) Vault:2
   Tomb (0/3) Crypt:3     

Shops:
D:4: ++((*  D:10: */  D:12: (  D:13: (  D:18: =?(?  Orc:1: !  Orc:2: [=[  Orc:4: =
Elf:2: +  Elf:3: *  Elf:5: +  Snake:1: =  Vault:3: ?((  Vault:5: ([

Portals:
Abyss: Elf:5

Annotations
D:15 exclusion: 31 freezing vapour clouds
D:18 exclusions: 40 flame clouds and 90 steam clouds
Swamp:5 exclusions: 30 flame clouds and 269 steam clouds
Hive:2 exclusion: 4 oklob plants


And here is my questions:

1) Where should I go next? Vaults became incresingly hard for me with stone giants, ettins and yaktaur parties at every step. I don't think I can take on Vault:8 right now :( Did Vaults got a boost in recent trunk? I don't remember upper levels being this hard.

2) Which spells should I learn and which ones should I forget? I'm still looking for Alistair's Intoxication and Borgnjor's Revivification, but no luck so far. I've found a Book of the Dragon in a shop. Would Dragon Form worth for it?

3) Should I branch into Summoning? With which spells?

Any other critique and comment is welcome. :)
Polyphemus throws a large rock.
Your +3 buckler of reflection reflects the large rock!
The large rock hits Polyphemus.
You kill Polyphemus!

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Tuesday, 18th January 2011, 12:13

Re: Demigod Transmuter looking for advice

minmay wrote:Lee's Rapid Deconstruction isn't exactly a great spell, but you can destroy stone and metal walls with it, which is occasionally useful.


LRD also is amazingly effective against bony monsters like skeletal warriors and skeletal dragons. You've cleared Crypt, so you know how packs of the former can get.
You fall off the wall. You have a feeling of ineptitude.

Slime Squisher

Posts: 390

Joined: Friday, 24th December 2010, 07:29

Post Thursday, 20th January 2011, 07:24

Re: Demigod Transmuter looking for advice

If you're willing to invest a bit more in Summoning, maybe 5 levels or so, you should be able to cast Shadow Creatures reliably (with your great Int and spellcasting skill). Shadow Creatures is awesome ecause it doesn't need loads of spell power and is extremely powerful in Zot.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

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