Lair Larrikin
Posts: 29
Joined: Saturday, 26th February 2011, 01:18
DCSS Missile Lab
This is using a different approach than the spell lab: missile damage and to-hit calculations are complicated enough that I can't easily calculate the direct probabilities and mean damage. Instead, I'm using a Monte Carlo approach where the spreadsheet simulates 2000 attacks from a given set of equipment, and estimates chance to hit and damage from the results. This means that I can provide not only an estimate of mean damage, but also a graph of the damage distribution.
It currently is built to simulate the 0.9 build, and I'll likely incorporate any relevant 0.10 changes before too long. It accounts for weapon and ammo brand, and handles all "useful" weapons and launchers (sorry, no thrown war axes). Slaying bonuses and monster defenses are also incorporated. Just as a note, the Monte Carlo section gets recalculated every time the spreadsheet changes, and it can take a couple of seconds to do so, so don't try and make a bunch of changes at once or some of them may get reverted. If it bothers you, feel free to cut down some of the rows in the Monte Carlo section. That will speed up the recalculation at the cost of making the results less accurate. As before, just make a copy of the public spreadsheet for your own use.
- For this message the author Caethan has received thanks: 3
- CommanderC, Grimm, MyOtheHedgeFox