Lair Larrikin
Posts: 16
Joined: Thursday, 27th October 2011, 03:46
Feasability of pure melee builds?
What advice can be offered for these lacking characters?
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Lair Larrikin
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Joined: Thursday, 27th October 2011, 03:46
Tartarus Sorceror
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Abyss Ambulator
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Zot Zealot
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Vestibule Violator
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Swamp Slogger
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Lair Larrikin
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Joined: Thursday, 27th October 2011, 03:46
Abyss Ambulator
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Lord Light wrote:How are rods w/ hunger?
Spider Stomper
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Joined: Sunday, 25th September 2011, 15:41
Location: Somewhere on the surface of Sol.
Lair Larrikin
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Joined: Thursday, 27th October 2011, 03:46
Blades Runner
Posts: 567
Joined: Saturday, 10th September 2011, 14:40
Lord Light wrote:*laughs* Even my scummed characters in 400 never won, though two got three runes. Legitamate characters never got 1. Hearing people talk about all the runes makes my jaw hurt from hitting the floor.
I *Really* don't like Trog. Too many berserk related deaths... As for food, I usually only have problems with accelerated use combinations, like trolls, centaurs, ogres, etc.
(Probably why I like mummies so much.)
Is there some place with a listing of racial food penalties?
Halls Hopper
Posts: 57
Joined: Friday, 14th October 2011, 04:12
Swamp Slogger
Posts: 131
Joined: Monday, 29th August 2011, 22:55
Lord Light wrote:I don't dislike ranged, just wanna ignore the Int stat and choose Str on every level.
I only recognize some of those places you mentioned, apparently less of my knowledge from Crawl 400 b26 carries over then I thought. Ignorant question... What is 'Trunk'?
Always had problems with piety on Ely and TSO worshippers. Started looking at the new Lugonu. Easy piety gain, and banishing the enemies to hard to kill (Sigmund, Erolcha, Unreachable orc priests, centaurs w/ branded bows.)
How are rods w/ hunger?
Lair Larrikin
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Joined: Thursday, 27th October 2011, 03:46
Tartarus Sorceror
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Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Ziggurat Zagger
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Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
As for MiBe they are a cake walk to win once you get rolling... but getting a 15 rune win is almost definitely out of the question.
Halls Hopper
Posts: 60
Joined: Thursday, 25th August 2011, 12:57
cerebovssquire wrote:
As for MiBe they are a cake walk to win once you get rolling... but getting a 15 rune win is almost definitely out of the question.
First part I entirely agree with. The second bit is absolute nonsense. If you're using two-handers (axes) the probability that you receive an antimagic executioner's axe is very high. This is one of the best weapons possible to fight &s and the dangerous 1s since it will prevent them from using really dangerous spells, and your AC will usually be good enough that you don't need to fear their physical abilities.
You also have invokable regeneration and MR, which are both still very useful especially if you lack MR items.
Brothers in Arms have to be used intelligently (it's no longer ac, flee, wait till everything is dead) but are still a tremendous help since they dish out like hell.
It isn't hard to allrune pure melee (my first win was actually an allruned pure melee character who picked up a crossbow for use in Zot which was unnecessary), and Trog, while inferior to TSO, is nowhere near useless.
For an easier extended endgame, go TSO. Trog is still going to be strong.
You should also have decent elemental resistances if you're in some kind of dragon armour (especially GDA) which I would try to get for extended.
In addition to ammo sacrifices being awesome, the piety you get for pacification was doubled in Trunk (along with her piety decaying now) which is quite fun. Above all it makes Greater Healing even more spammable than before.
If you keep dying berserk-related deaths I think there are two possible answers: "berserk intelligently" (woo oxymoron) or "just use Okawaru next time".
Vestibule Violator
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Ziggurat Zagger
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Location: Berlin
Swamp Slogger
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Joined: Monday, 29th August 2011, 22:55
cerebovssquire wrote:In addition, spell-like invocations aren't affected (for instance, you can't neutralise an orc high priest with it, sadly).
Halls Hopper
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Ziggurat Zagger
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Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Yes, you can. Few swings of antimagic Executioner's axe neutralise an orc high priest just fine
Spider Stomper
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Joined: Saturday, 1st October 2011, 18:32
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