Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Chaos Knights - which species?
Deep Dwarves:
- DD's benefit from the healing and also of course from Destruction and Servants keeping harm at some distance.
- DD's also have great aptitude for invocations, which is critical to this class.
- DD's have the same Armour, Dodging and Shields aptitudes as Minotaurs
- Pick axes, as that is the DD's best weapon aptitude (+1) Any other strengths / weaknesses people see with this combo?
- Don't train spellcasting, just rely on Makhleb and max your invocations skill
Demonspawn
- The only other species with +2 aptitude in invocations
- All their other aptitudes are not great, but their special mutations may give them other strengths that again, together with Makhleb, can eliminate the need for magic and detracting XP from your core melee, defence and invocation skills.
Merfolk
- Starting with a +2 trident is pretty sweet, esp. with +4 aptitude in polearms.
- Apart from this, decent dodging (+3), fighting (+1) make for a great EV-melee build
- Mf have spellcasting of 0 and with favouring light armour they are more natural to expand into magic than the above two (esp. enchantments(+1), Crusader-style, or Transmutations (+3). Ice / Poison aptitudes are also +1). MfTm of Makhleb would be another way to go.
- Polearms (+4) crosstrain with staves, so the -2 aptitude in staves is greatly improved if you have trained up polearms and want to also use a magical staff. If my math is correct, as long as your Polearm skill is higher than your staves skill, the crosstraining means your staves aptitude goes from -2 to +2.
Those are the three that seem the best to me. I'm curious what others think.
Other possibilities:
Kobolds: Eat anything (reduces food burden of invocations), good dodging, fighting, short blades, and decent evocations
Mountain Dwarf: If you want to go the heavy armour (apt. +3) route
Minotaur: Horns for extra damage, general great melee class, Makhleb is a great god to compensate for totally sucking at magic. Invocations skill of -1 though.