Dealing with Malmutators
Posted: Tuesday, 10th August 2021, 08:07
Regarding a current run with a Naga of Qazlal IE / hybrid.
Strongest direct damage spell I have found is starburst, but I have found more effective the combination of Freezing Cloud + Airstrike to prioritize malmutators. Still, this usually takes 3-5 turns to kill a problem malmutator. To be fair, I have barely experimented with Qazlal's invocation powers in terms of alpha striking priority targets. Since I'm a Naga, breaking LOS with movement is frequently not a good option.
At this point in Pand. I have about 7 runes, and a collection of extremely nasty mutations with no potions of mutations left. Examining my gear, and list of spells, I don't see anything that could have prevented my getting all of these mutations for during a 15 rune run, short of abandoning my hybridization and pumping Fire magic and hoping to get Firestrike somewhere, there doesn't seem to be a lot of spells that can kill malmutators before they mutate you.
What is the best strategy for avoiding mutation in current version, considering movement is limited?
Strongest direct damage spell I have found is starburst, but I have found more effective the combination of Freezing Cloud + Airstrike to prioritize malmutators. Still, this usually takes 3-5 turns to kill a problem malmutator. To be fair, I have barely experimented with Qazlal's invocation powers in terms of alpha striking priority targets. Since I'm a Naga, breaking LOS with movement is frequently not a good option.
At this point in Pand. I have about 7 runes, and a collection of extremely nasty mutations with no potions of mutations left. Examining my gear, and list of spells, I don't see anything that could have prevented my getting all of these mutations for during a 15 rune run, short of abandoning my hybridization and pumping Fire magic and hoping to get Firestrike somewhere, there doesn't seem to be a lot of spells that can kill malmutators before they mutate you.
What is the best strategy for avoiding mutation in current version, considering movement is limited?