Friday, 2nd April 2021, 21:05 by Majang
I now got a bit further with a Djinn - it was given one level-9 spell, which happened to be Death's Door. I never used it, as I imagined that it would drain me of so much life essence that I wouldn't be able to cast a spell any more - so it would strictly be a very dangerous escape option. Still, the rest of the spells made me very strong, so I finished a 4-rune run without breaking much of a sweat. But I wouldn't have taken this guy on a 15-rune run.
What I like most about Djinns is the possibility to play with spells that I had never used before, because I couldn't bring myself to learn them. So this time I was very pleasantly surprised about Borgnjor's Vile Clutch. Maybe I make a few more discoveries playing another Djinn once in a while.
I strongly recommend Makhleb to support the Djinn, although there will be almost no use for his active benefits.
Edit: This run was made much easier by the early find of the Elemental Staff - that of course works very well, as in melee combat it is not dependent on any elemental or other magic skill, and it makes most spells stronger.
Maɟaŋ