Is there a way to prioritise the quiver over auto-attack?
Posted: Wednesday, 6th January 2021, 13:09
Playing with a Palentonga, I'd like TAB to attempt the quivered action (rolling charge) and only attack an adjacent enemy if there are no valid targets for rolling charge.
Currently with the option autofight_throw = true, I'll autoattack an adjacent enemy if there is one and attempt to rolling charge otherwise (and walk towards my enemies if everyone is out of reach). So that's almost what I want.
It's a reckless way to play, but it's fun
Currently with the option autofight_throw = true, I'll autoattack an adjacent enemy if there is one and attempt to rolling charge otherwise (and walk towards my enemies if everyone is out of reach). So that's almost what I want.
It's a reckless way to play, but it's fun