Page 1 of 1

Is there a way to prioritise the quiver over auto-attack?

PostPosted: Wednesday, 6th January 2021, 13:09
by petercordia
Playing with a Palentonga, I'd like TAB to attempt the quivered action (rolling charge) and only attack an adjacent enemy if there are no valid targets for rolling charge.

Currently with the option autofight_throw = true, I'll autoattack an adjacent enemy if there is one and attempt to rolling charge otherwise (and walk towards my enemies if everyone is out of reach). So that's almost what I want.

It's a reckless way to play, but it's fun :)

Re: Is there a way to prioritise the quiver over auto-attack

PostPosted: Wednesday, 6th January 2021, 17:37
by advil
I don't think there's a built in way to do exactly this, though it would probably be possible with some lua scripting. It's possibly something I could implement if there is demand (but probably not by the 0.26 release).