How to get out of this one?


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Tomb Titivator

Posts: 809

Joined: Wednesday, 19th June 2013, 09:31

Post Tuesday, 7th July 2020, 01:40

How to get out of this one?

What do you think is the best course of action Guys?

Those damn Daeva's TSO keeps summoning for penance are strong as hell. He wasn't happy when I abandoned him for Makhleb! He keeps summoning like 6 at a time as well, with angels! How can I tell how much longer penance will last?

Anyways, I don't have revivification yet or deaths door so I have to survive this. I'm pretty sure there are only these two Daevas left. I tried boomerang of dispersal to blink one of them away but it didn't work.

I'm thinking:

Haste (to negate some of my statue form action delay; I think I need the AC from it so can't end transformation)
Read Summoning (For meat shields..whats best to get the highest number of pets, summoning or box of beasts?)

Then possibly walking out of fog and reading blink to get as far as possible, then fog again and repeat until regen and heal pots make me safe... But I'll take a few hits/smites as I walk due to statue form move delay.

Any other ideas or anything glaring I've missed? Everything else on the level is dead.



  Code:
 Dungeon Crawl Stone Soup version 0.24.1-14-gf8d2b509d9 (webtiles) character file.

Delarado the Conqueror (Octopode Fighter)         Turns: 172687, Time: 23:17:34

Health: 57/261     AC: 41    Str: 46    XL:     27
Magic:  4/38       EV: 34    Int: 32    God:    Makhleb [******]
Gold:   10505      SH: 42    Dex: 14    Spells: 4/66 levels left

rFire    + . .     SeeInvis +     - Unarmed
rCold    + + .     Gourm    .   u - +18 shield of the Gong {rElec rN+ MR+ EV-5}
rNeg     + + +     Faith    .   G - +0 hat of the Last Stars {Int+5}
rPois    ∞         Spirit   .   B - amulet "Foanky" {Reflect rN++ Int+3 Dex-3 SH+4}
rElec    +         Reflect  +   C - ring of the Mage {Wiz MR++ Int+3}
rCorr    +         Harm     .   J - ring of the Philosopher {MR+ Str+7 Dex+4}
MR       +++++                  I - ring of Robustness {AC+8}
Stlth    ++++......             L - ring of Polytheism {rC+ AC+2 Str+2 Int+2}
HPRegen  1.53/turn              f - ring of Gluttony {*Drain rPois rCorr Int+5 SInv}
MPRegen  0.26/turn              l - ring of Phasing {EV+8}
                                e - ring "Emicw" {+Inv rElec rC+ Str+8 Dex-2}
                                F - ring of Offozxi {rF+ MP-9 Str+8}

@: statue-form, very slightly contaminated, regenerating, glowing, studying 2
skills, deflect missiles, very slow
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, frail 1, magic resistance 1, mutation resistance 2
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
a: End Transformation, Minor Destruction, Lesser Servant of Makhleb, Major
Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke Invisibility


You are on level 12 of a ziggurat.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.

You are a stone statue.

You have visited 18 branches of the dungeon, and seen 87 of its levels.
You have visited Pandemonium 2 times, and seen 19 of its levels.
You have visited the Abyss 8 times.
You have visited 1 bazaar.
You have visited 2 ziggurats (completing 1), and seen 39 of their levels.
You have also visited: Trove, Ossuary and Ice Cave.

You have collected 23025 gold pieces.
You have spent 7843 gold pieces at shops.
You have donated 4677 gold pieces to Zin.

Inventory:

Missiles
 j - 5 silver boomerangs
 p - 16 boomerangs
 s - 3 javelins
 z - 38 silver javelins
 E - 7 boomerangs of dispersal (quivered)
Armour
 u - the +18 shield of the Gong (worn) {rElec rN+ MR+ EV-5}
   (You found it on level 7 of Tartarus)   
   
   It affects your evasion (-5).
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 G - the +0 hat of the Last Stars (worn) {Int+5}
   (You found it on level 2 of the Elven Halls)   
   
   It affects your intelligence (+5).
Magical Staves
 P - a staff of energy
Jewellery
 e - the ring "Emicw" (on tentacle) {+Inv rElec rC+ Str+8 Dex-2}
   (You found it on level 8 of the Dungeon)   
   
   [ring of protection from cold]
   
   It affects your strength (+8).
   It affects your dexterity (-2).
   It protects you from cold.
   It insulates you from electricity.
   It lets you turn invisible.
 f - the ring of Gluttony (on tentacle) {*Drain rPois rCorr Int+5 SInv}
   (You found it on level 5 of the Pits of Slime)   
   
   [ring of resist corrosion]
   
   It affects your intelligence (+5).
   It protects you from poison.
   It lets you see invisible.
   It provides partial protection from all sources of acid and corrosion.
   It causes draining when unequipped.
 l - the ring of Phasing (on tentacle) {EV+8}
   (You found it on level 2 of a ziggurat)   
   
   [ring of evasion]
   
   It affects your evasion (+8).
 o - a ring of protection from fire
 v - a +4 ring of intelligence
 B - the amulet "Foanky" (around mantle) {Reflect rN++ Int+3 Dex-3 SH+4}
   (You bought it in a shop on level 1 of the Depths)   
   
   [amulet of reflection]
   
   It shields you and reflects attacks.
   It affects your intelligence (+3).
   It affects your dexterity (-3).
   It greatly protects you from negative energy.
   It affects your SH (+4).
 C - the ring of the Mage (left tentacle) {Wiz MR++ Int+3}
   (You found it on level 19 of a ziggurat)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your intelligence (+3).
   It affects your resistance to hostile enchantments.
 F - the ring of Offozxi (on tentacle) {rF+ MP-9 Str+8}
   (You found it on level 9 of a ziggurat)   
   
   [ring of protection from fire]
   
   It affects your strength (+8).
   It protects you from fire.
   It affects your magic capacity (-9).
 I - the ring of Robustness (on tentacle) {AC+8}
   (You found it on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+8).
 J - the ring of the Philosopher (right tentacle) {MR+ Str+7 Dex+4}
   (You took it off a deep elf blademaster on level 3 of the Elven Halls)   
   
   [ring of protection from magic]
   
   It affects your strength (+7).
   It affects your dexterity (+4).
   It affects your resistance to hostile enchantments.
 L - the ring of Polytheism (on tentacle) {rC+ AC+2 Str+2 Int+2}
   (You found it on level 11 of a ziggurat)   
   
   [ring of protection]
   
   It affects your AC (+2).
   It affects your strength (+2).
   It affects your intelligence (+2).
   It protects you from cold.
 N - a ring of wizardry
Wands
 k - a wand of acid (43)
Scrolls
 g - 50 scrolls of remove curse
 m - 9 scrolls of amnesia
 n - 5 scrolls of summoning
 q - 30 scrolls of fog
 w - 21 scrolls of blinking
 x - 2 scrolls of brand weapon
 y - 14 scrolls of immolation
 Q - 20 scrolls of identify
 U - 3 scrolls of teleportation
 V - a scroll of acquirement
 Y - 11 scrolls of holy word
Potions
 a - 4 potions of ambrosia
 b - 8 potions of might
 d - 2 potions of cancellation
 h - 36 potions of curing
 i - 11 potions of resistance
 D - 5 potions of mutation
 K - 17 potions of haste
 M - 15 potions of agility
 O - 15 potions of brilliance
 R - 15 potions of heal wounds
 T - 8 potions of magic
Books
 r - a manual of Earth Magic
 Z - a manual of Shields
Miscellaneous
 t - 11 phantom mirrors
 A - 13 boxes of beasts
 H - a crystal ball of energy
 W - a +1 figurine of a ziggurat
 X - a fan of gales
Comestibles
 c - 62 rations
 S - a chunk of flesh


   Skills:
 O Level 27 Fighting
 - Level 16.0 Throwing
 O Level 27 Dodging
 - Level 20.1 Stealth
 - Level 25.0 Shields
 O Level 27 Unarmed Combat
 - Level 20.0 Spellcasting
 - Level 23.0 Conjurations
 - Level 3.1 Hexes
 - Level 11.1 Charms
 - Level 12.7 Summonings
 + Level 11.4 Necromancy
 - Level 21.0 Translocations
 - Level 20.0 Transmutations
 - Level 23.0 Fire Magic
   Level 7.2 Ice Magic
 - Level 11.8 Air Magic
 - Level 12.6 Earth Magic
 O Level 27 Invocations
 - Level 14.5 Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Ignition              Fire           ########..   1%          8    #####..
b - Apportation           Tloc           ######       0%          1    None
c - Fire Storm            Conj/Fire      ########..   3%          9    ######.
d - Statue Form           Tmut/Erth      #######..    1%          6    None
e - Deflect Missiles      Chrm/Air       #######...   1%          6    None
f - Passwall              Tmut/Erth      #######.     0%          2    None
g - Swiftness             Chrm/Air       #######.     0%          2    None
h - Regeneration          Chrm/Necr      #######...   1%          3    None
i - Sublimation of Blood  Necr           #######...   0%          2    None
j - Aura of Abjuration    Summ           #######...   1%          5    None
m - Lesser Beckoning      Tloc           ########..   0%          3    None
n - Portal Projectile     Hex/Tloc       ######       0%          3    None
o - Summon Lightning Spi  Summ/Air       #######.     1%          4    None
r - Controlled Blink      Tloc           N/A          1%          8    #####..

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Animate Skeleton         Necr           N/A          0%          1    None
 Beastly Appendage        Tmut           ######       0%          1    None
 Flame Tongue             Conj/Fire      #####        0%          1    None
 Infusion                 Chrm           ####         0%          1    None
 Magic Dart               Conj           ####         0%          1    None
 Pain                     Necr           ####         0%          1    None
 Sandblast                Erth           ######       0%          1    None
 Shock                    Conj/Air       ####         0%          1    None
 Sting                    Conj/Pois      ####         0%          1    None
 Summon Butterflies       Summ           #######.     0%          1    None
 Summon Small Mammal      Summ           ####         0%          1    None
 Blink                    Tloc           N/A          0%          2    None
 Call Imp                 Summ           #######.     0%          2    None
 Corpse Rot               Necr           N/A          0%          2    None
 Searing Ray              Conj           ######       0%          2    None
 Shroud of Golubria       Chrm/Tloc      ######       0%          2    None
 Song of Slaying          Chrm           #######.     0%          2    None
 Sticks to Snakes         Tmut           ########     0%          2    None
 Throw Flame              Conj/Fire      ######       0%          2    None
 Throw Frost              Conj/Ice       ######       0%          2    None
 Call Canine Familiar     Summ           #######.     0%          3    None
 Conjure Flame            Conj/Fire      ########     0%          3    None
 Dazzling Spray           Conj/Hex       ######       0%          3    None
 Gell's Gravitas          Tloc           ########..   0%          3    None
 Ignite Poison            Fire/Tmut/Pois #######.     0%          3    None
 Inner Flame              Hex/Fire       #######.     0%          3    None
 Recall                   Summ/Tloc      N/A          0%          3    None
 Static Discharge         Conj/Air       #######.     0%          3    None
 Stone Arrow              Conj/Erth      ######       0%          3    None
 Teleport Other           Tloc           ########     0%          3    None
 Force Lance              Conj/Tloc      ########     0%          4    None
 Iskenderun's Mystic Bla  Conj           ########     0%          4    None
 Passage of Golubria      Tloc           N/A          0%          4    None
 Petrify                  Tmut/Erth      #######.     0%          4    None
 Sticky Flame             Conj/Fire      ########     0%          4    None
 Throw Icicle             Conj/Ice       #######.     0%          4    None
 Confusing Touch          Hex            ######       1%          1    None
 Corona                   Hex            ######.      1%          1    None
 Freeze                   Ice            ####         1%          1    None
 Ensorcelled Hibernation  Hex/Ice        ######       1%          2    None
 Poisonous Vapours        Pois/Air       ######       1%          2    None
 Slow                     Hex            ######..     1%          2    None
 Confuse                  Hex            ######..     1%          3    None
 Mephitic Cloud           Conj/Pois/Air  #######.     1%          3    None
 Ozocubu's Armour         Chrm/Ice       ######..     1%          3    None
 Spectral Weapon          Hex/Chrm       ######..     1%          3    None
 Spider Form              Tmut/Pois      #######...   1%          3    None
 Summon Guardian Golem    Hex/Summ       ######..     1%          3    None
 Tukima's Dance           Hex            ######..     1%          3    None
 Vampiric Draining        Necr           #######...   1%          3    None
 Airstrike                Air            #######...   1%          4    None
 Animate Dead             Necr           N/A          1%          4    None
 Cause Fear               Hex            ######....   1%          4    None
 Fulminant Prism          Conj/Hex       #######...   1%          4    None
 Ice Form                 Ice/Tmut       #######.     1%          4    None
 Leda's Liquefaction      Hex/Erth       ######....   1%          4    None
 Summon Ice Beast         Ice/Summ       #######.     1%          4    None
 Olgreb's Toxic Radiance  Pois           ####....     4%          4    None
 Blade Hands              Tmut           ########..   0%          5    None
 Bolt of Magma            Conj/Fire/Erth ########..   0%          5    None
 Fireball                 Conj/Fire      ########..   0%          5    None
 Irradiate                Conj/Tmut      ########..   0%          5    None
 Lightning Bolt           Conj/Air       #######...   0%          5    None
 Bolt of Fire             Conj/Fire      ########..   0%          6    None
 Agony                    Necr           #######.     1%          5    None
 Alistair's Intoxication  Tmut/Pois      #######.     1%          5    None
 Bolt of Draining         Conj/Necr      #######...   1%          5    None
 Borgnjor's Vile Clutch   Necr/Erth      #######...   1%          5    None
 Dispel Undead            Necr           #######.     1%          5    None
 Excruciating Wounds      Chrm/Necr      #######...   1%          5    None
 Iskenderun's Battlesphe  Conj/Chrm      #######.     1%          5    None
 Lee's Rapid Deconstruct  Erth           #######...   1%          5    None
 Metabolic Englaciation   Hex/Ice        ######....   1%          5    None
 Silence                  Hex/Air        ######....   1%          5    None
 Summon Demon             Summ           #######...   1%          5    None
 Summon Forest            Summ/Tloc      #######...   1%          5    None
 Summon Mana Viper        Hex/Summ       ######..     1%          5    None
 Venom Bolt               Conj/Pois      #######...   1%          5    None
 Yara's Violent Unravell  Hex/Tmut       #######...   1%          5    None
 Bolt of Cold             Conj/Ice       #######...   1%          6    None
 Conjure Ball Lightning   Conj/Air       #######...   1%          6    None
 Death Channel            Necr           #######...   1%          6    None
 Dispersal                Tloc           ########..   1%          6    None
 Freezing Cloud           Conj/Ice/Air   #######...   1%          6    None
 Hydra Form               Tmut           ########..   1%          6    None
 Iron Shot                Conj/Erth      #######...   1%          6    None
 Poison Arrow             Conj/Pois      #######...   1%          6    None
 Shadow Creatures         Summ           N/A          1%          6    None
 Simulacrum               Ice/Necr       #######...   1%          6    None
 Dragon Form              Tmut           ########..   1%          7    ##.....
 Malign Gateway           Summ/Tloc      #######...   1%          7    ##.....
 Monstrous Menagerie      Summ           #######...   1%          7    ##.....
 Orb of Destruction       Conj           ########..   1%          7    ##.....
 Ring of Flames           Chrm/Fire      #######...   1%          7    ##.....
 Spellforged Servitor     Conj/Summ      #######...   1%          7    ##.....
 Summon Greater Demon     Summ           #######...   1%          7    ##.....
 Summon Hydra             Summ           #######...   1%          7    ##.....
 Disjunction              Tloc           ########..   1%          8    #####..
 Lehudib's Crystal Spear  Conj/Erth      #######...   1%          8    #####..
 Haunt                    Necr/Summ      #######...   2%          7    ##.....
 Chain Lightning          Conj/Air       #######...   2%          8    #####..
 Necromutation            Tmut/Necr      #######...   4%          8    #####..
 Summon Horrible Things   Summ           #######...   16%         8    #####..
 Darkness                 Hex            ######....   19%         6    None
 Invisibility             Hex            ######..     19%         6    None
 Borgnjor's Revivificati  Necr           #######...   26%         8    #####..
 Death's Door             Chrm/Necr      #######...   26%         8    #####..
 Infestation              Necr           #######...   26%         8    #####..
 Glaciate                 Conj/Ice       #######...   63%         9    ######.
 Dragon's Call            Summ           #######...   90%         9    ######.
 Shatter                  Erth           #######...   91%         9    ######.
 Tornado                  Air            #######...   96%         9    ######.
 Discord                  Hex            ######....   100%        8    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7            Lair (6/6) D:10
 Shoals (4/4) Lair:2        Snake (4/4) Lair:3        Slime (5/5) Lair:5
    Orc (2/2) D:10            Elf (3/3) Orc:2        Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (visited)             Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (2/5) Depths:5
Ossuary (visited)           IceCv (visited)         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:4 =   Orc:2 !(?[   Elf:1 }   Elf:3 :   Shoals:1 ?   Shoals:3 *
Snake:1 (   Vaults:5 *   Depths:1 ==}   Depths:4 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:5

Annotations:
Lair:1 1 exclusion


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
((Your rubbery body absorbs attacks. (AC +1, EV +1)))
((You are partially covered in molten scales. (AC +2)))
You are frail. (-10% HP)
You are resistant to hostile enchantments. (MR+)
You are somewhat resistant to both further mutation and mutation removal.


Message History

You can't see that place.
[the floor.]
Okay, then.
Throwing (i - inventory. (/) - cycle) E - 8 boomerangs of dispersal
Press: ? - help, Shift-Dir - straight line, f - daeva
Aim: a daeva, wielding a +2 scimitar of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
You throw a boomerang of dispersal.
The daeva blocks the boomerang of dispersal.
Unknown command.
Okay, then.
Press: ? - help, v - describe, . - travel
Here: a daeva, wielding a +2 scimitar of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
The floor.
Press: ? - help, v - describe, . - travel
Here: a daeva, wielding a +4 eudemon blade of holy wrath and wearing a +0 large
shield (grey smoke, durably summoned, haloed)
The floor.
Casting: Regeneration (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Saving game... please wait.
Attachments
Screenshot 2020-07-07 at 02.13.24.png
Screenshot 2020-07-07 at 02.13.24.png (635.77 KiB) Viewed 2319 times

bt

Halls Hopper

Posts: 60

Joined: Thursday, 7th April 2011, 18:13

Post Tuesday, 7th July 2020, 11:31

Re: How to get out of this one?

I would haste, then drink some heal wounds, depending on HP state.
Then you can fan of gales to clear clouds and push daevas away (instead of walking), then blink a couple of times and re-fog and heal more.
Scroll of summoning will give more summons per action, box of beasts always gives one or none, I don't think either is the play though without haste/blink/heal.

Tomb Titivator

Posts: 809

Joined: Wednesday, 19th June 2013, 09:31

Post Tuesday, 7th July 2020, 13:54

Re: How to get out of this one?

So fan of gales effects fog? I didn’t know this; reason I can’t blink out of fog is because of LOS. If fan blows fog too then that’s awesome


Sent from my iPhone using Tapatalk

bt

Halls Hopper

Posts: 60

Joined: Thursday, 7th April 2011, 18:13

Post Wednesday, 8th July 2020, 09:16

Re: How to get out of this one?

Yes, fan will blow the fog away. In the event that it won't (it totally will though) it'll blow daevas behind the fog and out of LoS, so a win-win for you either way. Just don't forget to quaff haste first.

Tomb Titivator

Posts: 809

Joined: Wednesday, 19th June 2013, 09:31

Post Wednesday, 8th July 2020, 13:40

Re: How to get out of this one?

Done. It worked. Thanks! Never really used fan of gales before. It worked nicely :)

bt

Halls Hopper

Posts: 60

Joined: Thursday, 7th April 2011, 18:13

Post Wednesday, 8th July 2020, 19:03

Re: How to get out of this one?

Nice :). Fan is fun, it's gone in .25 though, which is a shame.

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