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Torpor recovery

PostPosted: Sunday, 21st June 2020, 21:50
by Sorcerous
So, I finally upgraded my offline tiles game to 0.24 version. Went for a standard MiBe to test out any interesting changes, and stumbled across something I can't really make out clearly. Rupert made an appearance in L: accompanied by a torpor snail. After the berserk on my char wore off, the torpor snail was still alive and killing it restored my char to normal speed immediately. In short, killing the snail skipped the recovery from the berserk crash.

I have two questions:
1) Bug or feature?
2) Is there a way to examine one of the morgue files (3 for each char) in more detail to pinpoint these occurrences? Basically, a line by line debug or replay that can help me catch any (un)intended strange interactions within the game.

Full chardump: here.

Re: Torpor recovery

PostPosted: Sunday, 21st June 2020, 23:39
by Shtopit
Did it just end the slow effect, or both the exhausted (-berserk) and the slow effect?

I just tried it now in 0.25, and the slow does indeed disappear when you kill the snail. You still have the -berserk.

Re: Torpor recovery

PostPosted: Monday, 22nd June 2020, 12:54
by Sorcerous
Shtopit wrote:Did it just end the slow effect, or both the exhausted (-berserk) and the slow effect?

I just tried it now in 0.25, and the slow does indeed disappear when you kill the snail. You still have the -berserk.


It only ended the slow, which should have lasted for quite a while longer. The -berserk status lasted the normal duration.