So, I finally upgraded my offline tiles game to 0.24 version. Went for a standard MiBe to test out any interesting changes, and stumbled across something I can't really make out clearly. Rupert made an appearance in L: accompanied by a torpor snail. After the berserk on my char wore off, the torpor snail was still alive and killing it restored my char to normal speed immediately. In short, killing the snail skipped the recovery from the berserk crash.
I have two questions:
1) Bug or feature?
2) Is there a way to examine one of the morgue files (3 for each char) in more detail to pinpoint these occurrences? Basically, a line by line debug or replay that can help me catch any (un)intended strange interactions within the game.
Full chardump:
here.
There is always something new to learn.