Lair Larrikin
Posts: 16
Joined: Tuesday, 26th July 2016, 01:09
best zig spells in 0.25?
- Glaciate replaced with Absolute Zero, which is a really interesting spell but clearly inappropriate for a mega zig
- DMSl removed
- CBoE removed (makes mana regen during combat trickier until you find a staff of wucad mu, which is much rarer than a cboe)
- Kiku wrath seems tougher now, which means having to wait longer to switch to Makhleb (I had been counting on a wizard start going into Necromancy via Kiku, it seems much easier than Vehumet)
As always, there are more spells that I want than spell slots with which to learn them. Here are my top candidates, in alphabetical order
- Borgnjor's Revivification
- Controlled Blink
- Darkness (just very helpful to reduce LoS, especially on entry, assuming I can spare the slots)
- Death's Door (this and Borg's make each other stronger but the combination is very spell-slot intensive)
- Discord (would be extremely helpful for spider floors, but perhaps invisibility is enough on its own)
- Disjunction (helpful for avoiding chaos-branded attacks, but perhaps in the limit of a screenful of enemies this has nowhere to put them and becomes useless just as I need it most)
- Fire Storm
- Infestation (this seems very strong, assuming I can spare the slots to learn it and the turns to cast it; gumming up the screen with allies is a great way to slow down the rest of the zig floor from rushing to fill in the gaps created by e.g. fire storm)
- Invisibility (a source of this is practically a must for spider floors, no? Is evocable invis good enough, since I will be activating it right before descending to the next floor anyway?)
- Necromutation
- Ozocubu's Refrigeration (mass cold damage, just got buffed, maybe this is great now for fire-themed floors?)
- Shatter
- Sublimation of Blood
- Tornado
What are everyone's thoughts on which spells to go for and which to leave behind?