Should a wizard with beserkitis use a demonwhip^elec on D:9?


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Tomb Titivator

Posts: 823

Joined: Thursday, 16th August 2018, 21:19

Post Saturday, 14th September 2019, 15:17

Should a wizard with beserkitis use a demonwhip^elec on D:9?

So I found a +2 demonwhip of elec on D:9 with a character I've been playing as a pure mage so far. I'm wondering how many players would train 12 whipping skill if they were in that situation.

There's actually more to it, because I'm playing a bcrawl Djinn. They have beserkitis 2 (which makes swinging a whip a bit risky) but compensate that by having a guaranteed period of brilliance after berserk rage ends (and never passing out). They also have Wild Magic 3, which was my reason for maximising Int and minimising ER (basically doing everything in my power to minimise the spell fail rates).
Character dump below for more details:
  Code:
 Dungeon Crawl Stone Soup version bcrawl-1.14 (webtiles) character file.

petercordia2 the Thaumaturge (Djinni Wizard)       Turns: 11843, Time: 01:11:38

Health: 83/83      AC: 10    Str:  9    XL:     10   Next: 91%
Magic:  26/26      EV: 14    Int: 25    God:    Sif Muna [***...]
Gold:   686        SH:  6    Dex:  9    Spells: 11/34 levels left

rFire    . . .     SeeInvis .   a - +2 demon whip (elec)
rCold    . . .     Gourm    .   u - +2 buckler
rNeg     . . .     Faith    .   V - +0 steam dragon scales
rPois    .         Spirit   .   w - +1 helmet
rElec    .         Reflect  .   Y - +1 cloak
rCorr    .         Harm     .   d - +0 pair of gloves (curse)
MR       ++...     Rnd*Rage +   (boots unavailable)
Stlth    ++++......             D - amulet of inaccuracy (curse)
HPRegen  0.23/turn              Q - ring of protection from magic
MPRegen  0.20/turn              K - ring of stealth

@: flying, divine energy
A: never pass out, berserk 2, blink, blurry vision 2, wild magic 3, MP-powered
wands, floating
a: Blink, Stop Divine Energy, Channel Magic, Renounce Religion


You are on level 9 of the Dungeon.
You worship Sif Muna.
Sif Muna is most pleased with you.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 9 of its levels.
You have also visited: Sewer.

You have collected 686 gold pieces.

Inventory:

Hand Weapons
 a - a +2 demon whip of electrocution (weapon)
 b - a +0 hunting sling
 k - a +3 trident of protection
 o - a +1 falchion of electrocution
 S - a +2 dagger of venom
 X - a bloodstained mace {vamp}
Missiles
 e - 1940 arrows
 g - 1249 stones (quivered)
 h - 333 bolts
 i - 2 throwing nets {!f}
 m - 140 poisoned needles
 n - 516 sling bullets
Armour
 d - a cursed +0 pair of gloves (worn)
 u - a +2 buckler (worn)
 w - a +1 helmet (worn)
 T - a +0 robe of fire resistance
 V - +0 steam dragon scales (worn)
 Y - a +1 cloak (worn)
Jewellery
 s - an uncursed ring of resist corrosion
 D - a cursed amulet of inaccuracy (around neck)
 K - a ring of stealth (right hand)
 N - an uncursed ring of stealth
 Q - a ring of protection from magic (left hand)
Wands
 J - a wand of clouds (3)
 P - a wand of disintegration (9)
Scrolls
 c - a scroll of noise
 j - 2 scrolls of remove curse
 p - 3 scrolls of enchant weapon
 q - 7 scrolls of teleportation
 x - 3 scrolls of magic mapping
 y - a scroll labeled JODAQI ILITZYZ
 B - a scroll labeled FEMECS AXZINWE
 C - 2 scrolls labeled UXTIVE SIERA
 E - a scroll of amnesia
 L - a scroll labeled NIYROL GOVAE
 U - a scroll labeled JYGGOU NESMAUL
Potions
 l - 3 potions of might
 z - 6 bubbling cyan potions
 A - an inky potion
 F - a fuming golden potion
 H - 3 potions of haste
 I - 2 potions of agility
 M - 2 potions of lignification
 O - a dark potion
 W - 2 potions of curing
 Z - 2 bubbling white potions
Comestibles
 f - 23 rations {!d}


   Skills:
 + Level 6.1 Fighting
 + Level 0.0 Armour
 + Level 6.0 Dodging
 + Level 1.5 Stealth
 - Level 4.2 Shields
 * Level 12.6 Spellcasting
 - Level 4.0 Conjurations
 + Level 6.6 Summonings
   Level 1.7 Translocations
 - Level 3.0 Fire Magic
 * Level 7.0 Air Magic
 - Level 2.0 Poison Magic


You have 11 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Airstrike             Air            #######...   10%         4    None
b - Summon Butterflies    Summ           #######.     3%          1    None
c - Call Imp              Summ           #######.     4%          2    None
d - Conjure Flame         Conj/Fire      ######..     12%         3    None
e - Mephitic Cloud        Conj/Pois/Air  ######..     10%         3    None
f - Summon Lightning Spi  Summ/Air       #######.     21%         5    ###....
h - Magic Dart            Conj           ####         5%          1    None
l - Swiftness             Chrm/Air       ######..     8%          2    None
p - Passwall              Tmut/Erth      ####....     19%         2    None

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Shock                    Conj/Air       #####        4%          1    None
 Static Discharge         Air            #######.     5%          3    None
 Blink                    Tloc           N/A          12%         2    None
 Slow                     Hex            ####....     14%         1    None
 Lightning Bolt           Conj/Air       ######....   30%         5    ###....
 Yara's Violent Unravell  Hex/Tmut       ####......   63%         4    None
 Malign Gateway           Summ/Tloc      ######....   100%        7    ######.
 Summon Horrible Things   Summ           #######...   100%        8    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/12)             Temple (0/1) D:5            Lair (0/6) D:8
   Orc: D:8-11     

Altars:
Dithmenos
Okawaru
Ru
Sif Muna

Annotations:
D:3 2 transporters, cirnu's ghost, weakling VSCK


Innate Abilities, Weirdness & Mutations

You never pass out after going berserk.
You often lose your temper in combat.
You can translocate small distances at will.
Scrolls take you longer to read.
Your spells are much harder to cast, but much more powerful.
You expend magic power (3 MP) to strengthen your wands.
Your body floats in the air.


Message History

There is a stone staircase leading up here.
You see here a glowing demon whip.
o - a glowing demon whip
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
Your +1 falchion of electrocution stops crackling.
You hear the crackle of electricity.
o - a +2 demon whip of electrocution (weapon)
There is a stone staircase leading up here.
Adjust to which letter?  (? for menu, Esc to quit)
a - a +2 demon whip of electrocution (weapon)
o - a +1 falchion of electrocution
Okay, then.
Unknown command.
Unknown command.
Okay, then.
Unknown command.
Okay, then.
Unknown command.
Okay, then.
Unknown command.

.............#
.............####
.###+##..........
      #......###
  ##.##......#
 ...........^#
 #######.....#
       +.....#
       #....@#
       #.#+#....#
       #.# #+##+#
       #.#
       #.


There are no monsters in sight!

Vanquished Creatures
  An unseen horror (D:8)
  An elephant (D:7)
  A jumping spider (shapeshifter) (D:8)
  Prince Ribbit (D:5)
  4 hippogriffs
  Sigmund (D:4)
  A yak (D:7)
  A human (D:7)
  3 hogs (D:7)
  A basilisk (D:7)
  A steam dragon (D:6)
  A hungry ghost (D:7)
  2 orc warriors
  Purgy (Sewer)
  An eye of draining (D:8)
  A sky beast (D:6)
  2 ice beasts
  4 ogres
  A necrophage (D:7)
  A phantom (D:5)
  3 centaurs
  A crocodile (D:8)
  2 bullfrogs
  A gnoll sergeant (D:7)
  3 scorpions
  6 killer bees
  A wight (D:6)
  3 howler monkeys
  A crimson imp (D:8)
  7 hounds
  Crazy Yiuf (D:6)
  A jelly (D:6)
  2 orc priests
  3 bullfrog skeletons
  An iguana (D:4)
  5 orc wizards
  7 worker ants
  A hound zombie (D:5)
  2 worker ant zombies (D:5)
  4 gnolls
  10 adders
  2 shadow imps
  An ooze (D:1)
  An adder zombie (D:6)
  2 adder skeletons
  2 worms (D:2)
  4 dart slugs
  3 leopard geckos
  25 orcs
  3 ball pythons
  A giant cockroach (D:3)
  5 goblins
  11 hobgoblins
  3 jackals (D:2)
  10 kobolds
  4 quokkas
  9 bats
  8 frilled lizards
  2 quokka skeletons
  6 rats
197 creatures vanquished.

Vanquished Creatures (collateral kills)
  A two-headed ogre (D:8)
  An ugly thing (D:6)
  A phantom (D:6)
  4 wights (D:6)
  An adder (D:3)
  A shadow imp (D:6)
  2 worms
  3 orcs (D:3)
  A quokka (D:4)
15 creatures vanquished.

Grand Total: 212 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | petercordia2 the Djinni Wizard began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 5/5
   303 | D:1      | Reached XP level 2. HP: 20/20 MP: 2/7
   307 | D:1      | Learned a level 2 spell: Blink
   320 | D:1      | Learned a level 2 spell: Call Imp
   638 | D:1      | Reached XP level 3. HP: 26/26 MP: 6/9
   643 | D:1      | Learned a level 3 spell: Conjure Flame
   647 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1717 | D:2      | Gained mutation: Your spells are harder to cast, but more
                  | powerful. [Djinni growth]
  1717 | D:2      | Gained mutation: You can translocate small distances at
                  | will. [Djinni growth]
  1717 | D:2      | Reached XP level 4. HP: 28/33 MP: 3/10
  2087 | D:2      | Found a faded altar of an unknown god.
  2177 | D:3      | Reached skill level 5 in Spellcasting
  2318 | D:3      | Reached skill level 1 in Fire Magic
  2318 | D:3      | Reached skill level 1 in Air Magic
  2365 | D:3      | Reached XP level 5. HP: 17/38 MP: 2/12
  2372 | D:3      | Reached skill level 1 in Poison Magic
  2547 | D:3      | Found a glowing drain.
  2566 | Sewer    | Entered a sewer
  2732 | Sewer    | Noticed Purgy
  2757 | Sewer    | Killed Purgy
  2757 | Sewer    | Reached XP level 6. HP: 45/45 MP: 10/14
  3264 | D:3      | Found a shadowy altar of Dithmenos.
  3296 | D:3      | Reached skill level 6 in Spellcasting
  3338 | D:3      | Found a transporter.
  3345 | D:3      | Noticed cirnu's ghost (weakling VSCK)
  3356 | D:3      | Found a transporter.
  3873 | D:4      | Reached skill level 1 in Shields
  4001 | D:4      | Found a shimmering blue altar of Sif Muna.
  4037 | D:4      | Became a worshipper of Sif Muna the Loreminder
  4111 | D:4      | Noticed Sigmund
  4125 | D:4      | Killed Sigmund
  4125 | D:4      | Reached XP level 7. HP: 50/50 MP: 4/17
  4248 | D:4      | Reached skill level 7 in Spellcasting
  4516 | D:5      | Entered Level 5 of the Dungeon
  4894 | D:5      | Noticed a hippogriff
  5049 | D:5      | Killed a hippogriff
  5158 | D:5      | Gained mutation: Your spells are much harder to cast, but
                  | much more powerful. [Djinni growth]
  5158 | D:5      | Reached XP level 8. HP: 42/57 MP: 10/19
  5314 | D:5      | Reached * piety under Sif Muna
  5314 | D:5      | Reached skill level 1 in Fighting
  5314 | D:5      | Reached skill level 8 in Spellcasting
  6229 | D:5      | Found a staircase to the Ecumenical Temple.
  6229 | D:5      | Noticed Prince Ribbit
  6239 | D:5      | Reached skill level 9 in Spellcasting
  6241 | D:5      | Killed Prince Ribbit
  6757 | D:6      | Reached ** piety under Sif Muna
  6878 | D:6      | Identified Sif Muna's Papyrus of Mutagenic Creation (Sif
                  | Muna gifted it to you on level 6 of the Dungeon)
  6878 | D:6      | Received a gift from Sif Muna
  6882 | D:6      | Learned a level 1 spell: Summon Butterflies
  6888 | D:6      | Learned a level 5 spell: Summon Lightning Spire
  6891 | D:6      | Learned a level 2 spell: Passwall
  6969 | D:6      | Reached skill level 10 in Spellcasting
  6969 | D:6      | Reached XP level 9. HP: 70/70 MP: 13/23
  8033 | D:6      | Got a bloodstained mace
  8035 | D:6      | Found a runed door.
  8040 | D:6      | Noticed Crazy Yiuf
  8046 | D:6      | Killed Crazy Yiuf
  8188 | D:6      | Noticed a cyan ugly thing
  8226 | D:6      | Killed a cyan ugly thing
  8306 | D:6      | Found an iron altar of Okawaru.
  8308 | D:6      | Found a sacrificial altar of Ru.
  9185 | D:7      | Reached skill level 5 in Air Magic
  9248 | D:7      | Reached skill level 11 in Spellcasting
  9248 | D:7      | Reached skill level 5 in Summonings
  9872 | D:7      | Reached *** piety under Sif Muna
  9880 | D:7      | Reached XP level 10. HP: 80/80 MP: 8/25
 10175 | D:7      | Reached skill level 5 in Dodging
 10180 | D:7      | Reached skill level 5 in Fighting
 10385 | D:8      | Received a gift from Sif Muna
 10390 | D:8      | Learned a level 2 spell: Swiftness
 10395 | D:8      | Learned a level 4 spell: Airstrike
 10424 | D:8      | Found a staircase to the Lair.
 10424 | D:8      | Noticed an elephant
 10541 | D:8      | Noticed a two-headed ogre
 10846 | D:7      | Killed an elephant
 10985 | D:8      | Reached skill level 12 in Spellcasting
 11053 | D:8      | Killed a two-headed ogre
 11567 | D:8      | Killed an unseen horror

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 |
---------------+-------------------------------+-----
Conjurations   |  2  3           4             |  4.0
Spellcasting   |           5     6  7 10 11 12 | 12.6
Fire Magic     |           1  2           3    |  3.0
Air Magic      |           1  2           5  7 |  7.0
Poison Magic   |              1           2    |  2.0
Summonings     |              2  3        5  6 |  6.6
Shields        |                 2  4          |  4.2
Fighting       |                       3  4  6 |  6.1
Dodging        |                       3  4  6 |  6.0
Stealth        |                               |  1.5
Translocations |                               |  1.7

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Rapier            |     1 |    40 |    16 |       ||    57
       Dagger            |       |     9 |   101 |       ||   110
       Trident           |       |       |     8 |       ||     8
       Falchion          |       |       |    22 |    55 ||    77
 Fire: Hunting sling     |       |       |   142 |    55 ||   197
 Cast: Magic Dart        |   100 |    83 |   242 |     8 ||   433
       Call Imp          |     3 |    13 |     1 |       ||    17
       Mephitic Cloud    |       |     4 |    20 |     5 ||    29
       Conjure Flame     |       |       |    35 |    14 ||    49
       Summon Lightning  |       |       |     3 |     1 ||     4
       Passwall          |       |       |     2 |       ||     2
       Airstrike         |       |       |       |    31 ||    31
       Swiftness         |       |       |       |     1 ||     1
Invok: Divine Energy     |       |     1 |       |       ||     1
 Abil: Blink             |       |     1 |    11 |     4 ||    16
  Use: Scroll            |       |     6 |     2 |     3 ||    11
       Potion            |       |     1 |       |       ||     1
 Stab: Sleeping          |       |     2 |     1 |       ||     3
       Confused          |       |     1 |     1 |     1 ||     3
  Eat: Chunk             |     2 |     8 |    15 |     8 ||    33
       Ration            |       |       |     1 |       ||     1
Armor: Robe              |     6 |    20 |    31 |       ||    57
       Steam dragon scal |       |       |    19 |    21 ||    40
Dodge: Dodged            |    10 |    59 |    70 |    27 ||   166
Block: Buckler           |       |     2 |    44 |    23 ||    69


PS: would you advice sticking with the Steam Dragon Scales, or upgrading to Swamp Dragon Scales / Robe of Archmagi when those become available?

Abyss Ambulator

Posts: 1189

Joined: Friday, 16th January 2015, 20:20

Post Sunday, 15th September 2019, 17:40

Re: Should a wizard with beserkitis use a demonwhip^elec on

I think so, yes.

More importantly, read remove curse and take off the amulet of inaccuracy!

Blades Runner

Posts: 554

Joined: Thursday, 25th October 2012, 03:19

Post Tuesday, 17th September 2019, 00:01

Re: Should a wizard with beserkitis use a demonwhip^elec on

I didn't examine your dump very carefully, but my quick answer is that I'd probably train fighting to 12 and maces to either 6-9 and just wait and see how the game goes before committing to 12 in maces. This character is of course way more focused on int. I'd continue using the steam dragon armour into the unforeseeable future. Game changers would be if you find a great artefact or item with a lot of +STR on it, in which case then I might switch focus to higher maces, higher armour and use the swamp dragon armour. I'd recommend that you start pushing str up a bit anyhow, balance it out some with that super high int and go for the low hanging fruit of skills that are still < 12.

For this message the author svendre has received thanks:
petercordia

Tomb Titivator

Posts: 823

Joined: Thursday, 16th August 2018, 21:19

Post Tuesday, 17th September 2019, 12:54

Re: Should a wizard with beserkitis use a demonwhip^elec on

The character stupidly died after completing Lair and Orc, because I didn't realise I was slowed after a berserk rage. Tried to use swiftness to run away from a doubleheaded ogre :cry: if I want going to pay attention I probably shouldn't have used my whip.

I'll keep you advice in mind for future characters. Why would you recommend balancing out strength and int? I always thought that if you're wearing steam dragon armour Strength is mostly useless.

I waited with removing the amulet of innacuracy because magic missile and airstrike both have perfect accuracy. I took it off a bit later, when I got a cursed ring, before I started using lighting bolt.

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