Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Re: Tukima's Dance 0.16.1
I have a SpEn who can cast this hungerless and is about to enter Orc. This is my first character to find its book, and I've not used it much this game since I was most recently in Lair. I'd like to ask for some tactical advice. The problem I had with it as I descended to find Orc was that the weapons seemed slow, I'd disarm the monster and then it would continue towards me leaving the weapon behind. Even when I waited until the monster was close and then retreated, it seemed like it left the weapon behind. I appreciate the disarming, but how can I get the weapon to actually beat on its former owner? I do have animate skeleton, and I could retreat back through these so that the monster couldn't follow, but I'm somewhat leery of accumulating big packs of skeletons in Orc that will get in the way of Confusing priests and wizards.
The weapon usually takes a bit of time to catch up to the monster. Just hold up the monster a little bit by engaging it in melee and the weapon will attack the monster from behind. Without its weapon, the monster typically does much less damage, so you can usually safely engage it in melee.
Also, once the weapon catches up to the monster, it often distracts the monster. So, if you are already in melee range, you can get some stabs in.
Often, it's simpler to just confuse the monster instead of casting Tukima's dance. However, Tukima's dance works more often than confuse because it has a spellpower bonus.