Snake Sneak
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Joined: Wednesday, 1st May 2019, 19:31
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
Posts: 123
Joined: Wednesday, 1st May 2019, 19:31
Abyss Ambulator
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Joined: Tuesday, 4th January 2011, 15:03
Swamp Slogger
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Joined: Monday, 2nd July 2018, 16:47
Location: United States
Ziggurat Zagger
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Snake Sneak
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Joined: Wednesday, 1st May 2019, 19:31
Abyss Ambulator
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Joined: Tuesday, 4th January 2011, 15:03
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
onomastikon wrote:Thank you very much for these helpful replies so far.
Since I am horrible at formulae / math (and am far too old to learn it), I feel a bit left out, but so be it.
@stormdragon: Sorry, the CiP forum would be...? I can only see 4 subforums, and none of them seem to be that. Can you clarify?
My troll died in the meantime. I was so excited to get Ice Form, but turns out that claws and ice fists don't stack, and I misjudged my MP and got surprised, etc.
Currently trying again with a magic-user (have a draconian conjurer going, so far not dead, just found "Lair" and going slow), but still having the same problem. Some spells look great, but don't seem to be doing what I had expected based on the information I can glean in-game. I will try this "&" command and see if I can get it to work.
(On a side note, the magic user seems more "fun" than the more straightforward fighter classes recommended to beginners like me, because unlike almost any other hack-n-slash I know, including the roguelike ToME, there are no inherent special ability trees to classes/backgrounds, in other words: tactical choices are reserved only to where I move to and whom I hit, no special buttons to push with cooldowns or MP costs etc. So be it, but it makes a Fighter seem a bit dull so far.)
Blades Runner
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Joined: Tuesday, 11th December 2018, 19:14
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
TheMeInTeam wrote:^That's a popular opinion, but XP has diminishing marginal utility. It is *much* more expensive to go from 10 to 20 than it is from 0 to 10, but the utility doesn't match the extra cost in most cases. Instead the utility gain is mostly still linear (aka 10 to 20 is similarly valuable as 0 to 10, but costs more).
As such, you can make a case for training things that are immediately or very near future beneficial, even if you are training a number of things at once. In fact for training fewer things to win out you must have their immediate utility beat out the marginal cost of alternative (still cheap) XP investments.
You can make an exception for important break points, like "can I cast shatter at reasonable odds or not" for example. It might be worth shaving a little hp/dodging/armor for that, or similarly game-altering spells/abilities.
In practice, people usually die because they didn't recognize a threat or use a consumable, not because they put 4 points into a few spell schools and wound up with 2 less fighting skill in orc or 15 armor rather than 18 armor in Zot.
Blades Runner
Posts: 593
Joined: Tuesday, 11th December 2018, 19:14
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
TheMeInTeam wrote:It's in reference to "don't get too spread out in skillset" and how this interacts with the power curve. IMO this advice is misleading (not that long ago I was a newbie player myself, and likely would have taken it if I didn't at least observe UV4 ignoring it sometimes).
The issue with training skills isn't training too many, but rather training things that don't confer benefits now or very soon (next branch or two). Only late game where you could get by most of the rest of the game w/o further investments does it make sense to start going for long-term benefit training.
"Too spread out" only means something specific to players who are already knowledgeable. There isn't any clear detriment to training skills if they *will* have benefits soon, because utility:xp cost ratio is very favorable initially and versatility can often compete with (or even beat out) just pushing 4 skills or something until after orc.
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