Tuesday, 23rd April 2019, 04:02 by svendre
I didn't extensively study your dump but I noticed a few things. First of all, you were drained when you died. That means your skills were reduced by negative attacks, (ghostly fireballs), which also killed you. The gear in this case which would have served you the best would have been anything with rN+ on it, and you had none on. So whatever skilling mistakes you may have made were overshadowed by being drained for lack of rN+ when fighting a creature with ghostly fireballs and perhaps not understanding the tactics needed to survive desolation (it is a tough place). They would have rocked you right through your armour, evasion, shields...well, I guess that they actually did.
In general, I think it's most important to look at whatever excellent piece of gear you have, be it body armour or jewelry and make some decisions based around it, because you're more likely to keep it and want to find things that match it. Rather than worry that every slot is filled with the best item for that slot possible, you should instead focus on balancing your resistances such that you have rF+, rC+, rN+ (at least), MR++ (at least) all the time - and based on player preference maybe rElec (I like it), rPois (it's nice but not crucial past early game). I don't generally worry about rCorr unless I'm doing slime pits. When you don't have the gear to have constant coverage on resistances, then you need to substitute it with knowledge of what you are fighting and swap (generally rings), even if they are simple basic rings, or employ special tactics to incapacitate the threats which can hurt you most. Once you have basic resists covered, build from there. There are always exceptions, and those exception are better leveraged the more experience you have, I'm giving you a starting point to practice from.
Evaluating what you had, the swamp dragon armour was pretty good, worth using at least for a good amount of time. You were doing something a bit strange having 22 int and having quite a bit of points into spellcasting while you only had a few low level hex spells. I don't think hexes are particularly great, and besides using them early game to get by, I think you'd have been better off saving a lot of that xp and putting it into having higher AC, and/or training axes as a melee weapon to compliment the bow. I don't like ranged weaponry as the only option for fighting, and I don't' much care for weapons that hit only one enemy at at a time. Try using the low level spells early game, then letting them drop off for mid-game and become more of a fighter, then, if and only if you find supporting gear for spells which boosts int without sacrificing str and resists, add more spellcasting ability. The things you want are utility spells like blink, aura of abjuration, deflect missiles, regeneration (if going evil, add vampiric draining and dispel undead). The really good spells for later compliment ranged/melee and hit a lot of enemies at once, such as toxic, vile clutch, ignition. tornado, shatter.