Some pointers to a new player


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

at

Temple Termagant

Posts: 11

Joined: Saturday, 13th April 2019, 16:33

Post Saturday, 13th April 2019, 17:39

Some pointers to a new player

Hi everyone!

Been enjoying this game for a while now learning how to play it. As seems recommended I went for MiBe as starting character and with a bit of luck managed to stay alive. I feel quite powerful but I feel a bit lost for direction. I’m going for a 3 rune win and about to head down into Shoals.

Any pointers as to my skilling, items, history is very much welcome but a few things i was wondering about is:

1. I have decided to go for shields instead of two-handed weapon as defense seems better than offense especially for an unexperienced player. You agree? I could potentially go for the exec axe.

2. My defensive skilling, should I focus evenly on armour, dodge, shields?

3. Should I go for the large shield?

4. Evocations, should I train it more? Should I run around with all the evocationable items i do? I’m lost for a strategy with my evocable items. For example wand of fire does not seem to do much and my throwing is probably better in almost all situations? Can I count on my items to work with the amount of evocation i have?

5. The scrolls of enchant armour and weapons… use or save?

6. The antimagic weapon, i could potentially get that to +9 but it seems more like a situational weapon.

7. Pain weapons are not for me due to the fact that i have no other need for necromancy right?

8. If I can decide when to engage a dangerous magic caster would it be a good strategy to equip the +3 leather armour of Jetacy Qorr {+Inv rF- rC++ Stlth+}, equip the antimagic weapon, go invisible, get close and chop away?

9. What should I carry around, the ring of flying or the scrolls of flying? Do I need to escape by flying?

10. I’ve decided not to carry around a blowgun and all kinds of different needles, should i prioritize carrying those items?

  Code:
 Seeded DCSS version 0.23.2 (tiles) character file.

Game seed: 0

Homuohoch the Severer (Minotaur Berserker)         Turns: 34708, Time: 17:37:28

Health: 160/160    AC: 24    Str: 33    XL:     17   Next: 71%
Magic:  11/11      EV: 19    Int:  8    God:    Trog [*****.]
Gold:   1091       SH: 16    Dex: 20    Spells: 16/16 levels left

rFire    + + .     SeeInvis .   a - +6 broad axe {chaos, rF+ Str+2 Int+5}
rCold    . . .     Gourm    .   B - +2 shield {reflect}
rNeg     + . .     Faith    .   A - +4 chain mail {rF+}
rPois    +         Spirit   .   (helmet restricted)
rElec    .         Reflect  +   n - +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1}
rCorr    .         Harm     .   q - +2 pair of gloves {Str+3}
MR       ++...                  (no boots)
Stlth    ..........             p - amulet of Qotiraig {MR+ Regen+ MP-9 Dex+3}
HPRegen  0.76/turn              w - +3 ring of dexterity
MPRegen  0.12/turn              D - +3 ring of dexterity

@: no status effects
A: retaliatory headbutt, horns 2
}: 1/15 runes: serpentine
a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Ratskin


You are on level 11 of the Dungeon.
You worship Trog.
Trog is extremely pleased with you.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 28 of its levels.
You have also visited: Ice Cave.

You have collected 3023 gold pieces.
You have spent 1932 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +6 broad axe of Goasusae (weapon) {chaos, rF+ Str+2 Int+5}
   (You found it on level 4 of the Lair of Beasts)   
   
   Each time it hits an enemy it has a different, random effect.
   
   It affects your strength (+2).
   It affects your intelligence (+5).
   It protects you from fire.
 C - a +2 demon trident of electrocution
 E - a +4 antimagic broad axe
 V - a +0 executioner's axe of freezing
Missiles
 g - 4 poisoned javelins
 u - 6 silver javelins
 G - 24 javelins of returning (quivered)
 M - 5 throwing nets
Armour
 n - the +2 ratskin cloak (worn) {+Rats rPois rN+ Str-1 Int-1 Dex+1}
   (You found it on level 7 of the Dungeon)   
   
   It affects your strength (-1).
   It affects your intelligence (-1).
   It affects your dexterity (+1).
   It protects you from poison.
   It protects you from negative energy.
 q - a +2 pair of gloves of strength (worn)
 t - the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
   (You took it off Gastronok on level 8 of the Dungeon)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 A - a +4 chain mail of fire resistance (worn)
 B - a +2 shield of reflection (worn)
 P - the +3 leather armour of Jetacy Qorr {+Inv rF- rC++ Stlth+}
   (You found it on level 9 of the Dungeon)   
   
   It makes you vulnerable to fire.
   It greatly protects you from cold.
   It lets you turn invisible.
   It makes you more stealthy.
 Q - a +0 buckler of cold resistance
 S - a +0 large shield
 W - a +2 scale mail of magic resistance
Jewellery
 c - an uncursed ring of flight
 p - the amulet of Qotiraig (around neck) {MR+ Regen+ MP-9 Dex+3}
   (You found it on level 2 of the Orcish Mines)   
   
   [amulet of regeneration]
   
   It affects your dexterity (+3).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (-9).
   It increases your rate of regeneration.
 v - an uncursed ring of resist corrosion
 w - a +3 ring of dexterity (left hand)
 x - the ring "Segotu" {SInv Stlth+}
   (You bought it in a shop on level 15 of the Dungeon)   
   
   [ring of see invisible]
   
   It lets you see invisible.
   It makes you more stealthy.
 D - a +3 ring of dexterity (right hand)
 I - an uncursed ring of fire
Wands
 e - a wand of flame (72)
 l - a wand of disintegration (43)
 m - a wand of polymorph (5)
 F - a wand of iceblast (14)
 J - a wand of enslavement (5)
Scrolls
 b - 3 scrolls of fog
 d - 2 scrolls of summoning
 i - 3 scrolls of enchant armour
 j - 15 scrolls of teleportation
 y - 3 scrolls of fear
 H - 7 scrolls of magic mapping
 N - a scroll of identify
 O - 10 scrolls of remove curse
 T - a scroll labeled VYXAD IWEONY
 U - 5 scrolls of enchant weapon
 Z - 7 scrolls of blinking
Potions
 f - 2 potions of cancellation
 h - 5 potions of flight
 k - 3 potions of heal wounds
 o - 3 potions of might
 s - 17 potions of curing
 z - 5 potions of haste
 L - 5 potions of agility
Miscellaneous
 K - 2 phantom mirrors
 R - a lightning rod (4/4)
 X - a fan of gales
 Y - a lamp of fire
Comestibles
 r - 21 rations


   Skills:
 + Level 16,8 Fighting
 - Level 18,0 Axes
 + Level 12,9 Throwing
 + Level 14,9 Armour
 + Level 14,3 Dodging
 - Level 11,0 Shields
 - Level 6,0 Evocations


You have 16 spell levels left.
You don't know any spells.
Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Apportation              Tloc           #.....       91%         1    ##.....
 Beastly Appendage        Tmut           #.....       91%         1    ##.....
 Corona                   Hex            #......      91%         1    ##.....
 Magic Dart               Conj           #...         91%         1    ##.....
 Sting                    Conj/Pois      #...         91%         1    ##.....
 Summon Butterflies       Summ           #.......     91%         1    ##.....
 Summon Small Mammal      Summ           #...         91%         1    ##.....
 Blink                    Tloc           N/A          97%         2    ###....
 Call Imp                 Summ           #.......     97%         2    ###....
 Ensorcelled Hibernation  Hex/Ice        #.....       97%         2    ###....
 Poisonous Vapours        Pois/Air       #.....       97%         2    ###....
 Searing Ray              Conj           #.....       97%         2    ###....
 Slow                     Hex            #.......     97%         2    ###....
 Sticks to Snakes         Tmut           #.......     97%         2    ###....
 Call Canine Familiar     Summ           #.......     99%         3    ####...
 Confuse                  Hex            #.......     99%         3    ####...
 Conjure Flame            Conj/Fire      #.......     99%         3    ####...
 Dazzling Spray           Conj/Hex       #.....       99%         3    ####...
 Gell's Gravitas          Tloc           #.........   99%         3    ####...
 Lesser Beckoning         Tloc           #.........   99%         3    ####...
 Mephitic Cloud           Conj/Pois/Air  #.......     99%         3    ####...
 Portal Projectile        Hex/Tloc       #.....       99%         3    ####...
 Spider Form              Tmut/Pois      #.........   99%         3    ####...
 Summon Guardian Golem    Hex/Summ       #.......     99%         3    ####...
 Tukima's Dance           Hex            #.......     99%         3    ####...
 Force Lance              Conj/Tloc      #.......     100%        4    #####..
 Fulminant Prism          Conj/Hex       #.........   100%        4    #####..
 Ice Form                 Ice/Tmut       #.......     100%        4    #####..
 Iskenderun's Mystic Bla  Conj           #.......     100%        4    #####..
 Leda's Liquefaction      Hex/Erth       #.........   100%        4    #####..
 Olgreb's Toxic Radiance  Pois           #.......     100%        4    #####..
 Summon Ice Beast         Ice/Summ       #.......     100%        4    #####..
 Summon Lightning Spire   Summ/Air       #.......     100%        4    #####..
 Alistair's Intoxication  Tmut/Pois      #.......     100%        5    ######.
 Blade Hands              Tmut           #.........   100%        5    ######.
 Bolt of Magma            Conj/Fire/Erth #.........   100%        5    ######.
 Summon Mana Viper        Hex/Summ       #.......     100%        5    ######.
 Venom Bolt               Conj/Pois      #.........   100%        5    ######.
 Dispersal                Tloc           #.........   100%        6    #######
 Invisibility             Hex            #.......     100%        6    #######
 Iron Shot                Conj/Erth      #.........   100%        6    #######
 Statue Form              Tmut/Erth      #........    100%        6    #######
 Summon Hydra             Summ           #.........   100%        7    #######
 Controlled Blink         Tloc           N/A          100%        8    #######
 Disjunction              Tloc           #.........   100%        8    #######
 Shatter                  Erth           #.........   100%        9    #######


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6            Lair (6/6) D:9
 Shoals (0/4) Lair:3        Snake (4/4) Lair:2        Slime (0/5) Lair:5
    Orc (2/2) D:12            Elf (0/3) Orc:2        Vaults (0/5) D:14
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:7 [   D:12 (   D:15 *=   Orc:2 ?}?(   Snake:3 %

Portals:
Pandemonium: Orc:2

Annotations:
Lair:5 1 runed translucent door, Adireryl's ghost, journeyman HOFi


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.


Message History

There is a staircase back to the Dungeon here.
You climb upwards. Welcome back to the Dungeon!
There is a staircase to the Orcish Mines here.
You see here 2 arrows.
You see here an arrow.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You are near starving!
Items here: !!!! (((( ))))))) / == ????? [[[[
You eat one of the 22 rations. That ration really hit the spot!
You drop a potion of mutation.
M - 5 throwing nets; Q - a +0 buckler of cold resistance; S - a +0 large
shield; W - a +2 scale mail of magic resistance
Okay, then.
i - 3 scrolls of enchant armour (gained 2)
U - 5 scrolls of enchant weapon; d - 2 scrolls of summoning (gained 1)
Okay, then.
Search for what [Enter for "enchant", or ? for help]? pain
Char dumped to 'C:/Users/Andreas/AppData/Roaming/crawl/morgue/Homuohoch.txt'.
Saving game... please wait.

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There are no monsters in sight!

Vanquished Creatures
  Rupert (D:12)
  Asterion (Snake:4)
  Agnes (D:15)
  Gastronok (D:8)
  5 nagarajas (Snake:4)
  Roxanne (D:15)
  Kirke (Snake:4)
  Louise (Snake:3)
  Aizul (Snake:3)
  The ghost of reasonance the Severer, a journeyman GrBe of Trog (Orc:2)
  3 entropy weavers (Lair:5)
  A dire elephant (Lair:6)
  Azrael (D:15)
  The ghost of Wostir the Carver, a journeyman TeMo of the Shining One (Lair:6)
  A minotaur (Lair:2)
  A rakshasa (D:13)
  Harold (D:7)
  7 vault guards (D:14)
  14 naga warriors
  7 hydras
  3 ghost crabs (Lair:5)
  Erica (Lair:1)
  9 anacondas
  2 catoblepae
  The ghost of kavron the Grappler, a novice TrFi of Qazlal (D:8)
  2 two-headed ogres
  An alligator (D:14)
  A deep troll shaman (Lair:6)
  2 centaur warriors
  10 death yaks
  3 orc high priests (Orc:2)
  Sonja (Lair:4)
  Urug (Lair:2)
  3 shock serpents
  The ghost of kernmantle the Covert, a novice OpWn of Vehumet (D:9)
  A dancing weapon (Orc:2)
  A vampire mage (D:15)
  11 naga sharpshooters
  A soul eater (Orc:2)
  A skeletal warrior (D:15)
  4 fire crabs (Lair:5)
  A spark wasp zombie (D:15)
  A gelid demonspawn (Orc:2)
  8 naga ritualists
  2 salamander mystics
  17 slime creatures
  3 unseen horrors
  Pikel (D:7)
  2 wizards
  8 orc knights
  10 orc sorcerers
  3 manticores
  2 deep elf magi
  8 ugly things
  9 mana vipers
  An oklob plant (Orc:2)
  10 elephants
  2 cyclopes (D:12)
  A guardian serpent (Snake:1)
  A merfolk siren (Lair:3)
  11 salamanders
  23 naga magi
  Maurice (D:13)
  3 ice statues (IceCv)
  A rust devil (Orc:2)
  Joseph (Lair:1)
  31 black mambas
  2 eyes of devastation
  3 gargoyles
  4 spiny frogs
  3 rime drakes
  A kobold demonologist (D:12)
  An efreet (D:14)
  4 komodo dragons
  A hellwing (Orc:2)
  A queen bee (Lair:6)
  4 trolls
  A red devil (Orc:2)
  A jumping spider (shapeshifter) (D:14)
  3 tengu conjurers (D:15)
  8 blink frogs
  A hornet (Lair:6)
  7 hippogriffs
  7 dream sheep (Lair:4)
  A harpy skeleton (D:15)
  A spriggan skeleton (D:15)
  A spriggan (D:7)
  3 fire elementals (D:15)
  Eustachio (D:7)
  A human (shapeshifter) (D:14)
  19 yaks
  A shadow (D:11)
  A wraith (D:15)
  2 wyverns
  A hog (Snake:4)
  A vampire (D:13)
  A chaos spawn (Orc:2)
  Grum (Lair:1)
  3 basilisks
  2 humans (D:8)
  A neqoxec (D:9)
  A steam dragon (Lair:4)
  Menkaure (D:6)
  5 vampire mosquitoes
  39 nagas
  7 wargs
  2 soldier ants
  18 water moccasins
  3 hell hounds (D:15)
  6 porcupines
  A tengu skeleton (D:15)
  30 orc warriors
  A hornet zombie (D:13)
  11 ice beasts
  A necrophage (D:12)
  3 black bears
  6 sky beasts
  An eye of draining (Lair:5)
  6 phantoms
  10 ogres
  4 boggarts (D:15)
  12 wolves
  13 centaurs
  6 crocodiles
  6 big kobolds
  10 bullfrogs
  A wyvern zombie (D:13)
  4 scorpions
  20 killer bees
  6 wights
  3 howler monkeys
  7 crimson imps
  2 quasits (D:9)
  A wyvern simulacrum (D:14)
  2 centaur zombies
  3 lava snakes (Snake:1)
  3 bullfrog zombies
  5 hounds
  24 orc priests
  4 jellies
  2 centaur skeletons
  18 orc wizards
  3 bullfrog skeletons
  Ijyb (D:3)
  Natasha (twice) (D:4)
  3 hell rats
  3 iguanas
  13 worker ants
  4 hound skeletons
  Robin (D:4)
  A howler monkey zombie (D:5)
  15 adders
  12 gnolls
  2 howler monkey skeletons
  10 river rats
  6 shadow imps
  An ooze (D:1)
  An adder skeleton (D:9)
  5 worms
  2 dart slugs
  2 leopard geckos
  92 orcs
  6 bats
  8 giant cockroaches
  19 goblins
  10 hobgoblins
  8 jackals
  56 kobolds
  6 quokkas
  2 frilled lizards
  A leopard gecko skeleton (D:8)
  A quokka skeleton (D:4)
  17 rats
  3 fungi
  7 plants
996 creatures vanquished.

Vanquished Creatures (collateral kills)
  A nagaraja (Snake:4)
  Snorg (Lair:4)
  An ogre mage (D:15)
  5 two-headed ogres
  2 tengu warriors (D:15)
  A necromancer (D:15)
  An apocalypse crab (Lair:5)
  A naga mage (Snake:4)
  A spriggan zombie (D:15)
  A guardian mummy (D:15)
  A hornet (Lair:6)
  2 slime creatures (D:14)
  A hippogriff (D:11)
  A harpy skeleton (D:15)
  2 slaves (D:7)
  An ogre (D:15)
  A bullfrog (D:11)
  A killer bee (Lair:6)
  A quasit (D:9)
  2 hell rats (D:7)
  A hound zombie (D:7)
  2 river rats (D:7)
  An adder (D:7)
  A jackal (D:7)
  4 rats (D:7)
37 creatures vanquished.

Vanquished Creatures (others)
  The ghost of Zoobame the Devastator, a journeyman DEWz of Sif Muna (Lair:2)
  A cyclops (Orc:1)
  A black mamba (Snake:4)
  A naga mage (Snake:4)
  2 humans (Snake:4)
  A vampire (D:14)
  A water moccasin (Snake:3)
  A hell hound (D:15)
  4 centaurs (D:12)
  A bullfrog (D:7)
  9 fungi
  6 plants
  A withered plant (D:15)
30 creatures vanquished.

Grand Total: 1063 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Homuohoch the Minotaur Berserker began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 0/0
   264 | D:1      | Reached XP level 2. HP: 27/27 MP: 1/1
   427 | D:1      | Reached skill level 4 in Axes
   903 | D:1      | Reached XP level 3. HP: 33/33 MP: 2/2
  1642 | D:2      | Reached ** piety under Trog
  1706 | D:2      | Reached skill level 1 in Shields
  1835 | D:2      | Reached XP level 4. HP: 36/41 MP: 3/3
  1953 | D:2      | Found a blossoming altar of Fedhas.
  2105 | D:2      | Found a deep blue altar of Sif Muna.
  2349 | D:3      | Noticed Ijyb
  2356 | D:3      | Killed Ijyb
  2900 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  2917 | D:3      | Reached XP level 5. HP: 47/47 MP: 4/4
  3116 | D:3      | Reached skill level 5 in Fighting
  3116 | D:3      | Reached skill level 5 in Axes
  3355 | D:3      | Reached *** piety under Trog
  3391 | D:3      | Reached XP level 6. HP: 56/56 MP: 5/5
  3921 | D:4      | Reached skill level 6 in Axes
  3921 | D:4      | Reached skill level 5 in Armour
  3944 | D:4      | Reached XP level 7. HP: 61/61 MP: 6/6
  4003 | D:4      | Noticed Natasha
  4019 | D:4      | Killed Natasha
  4181 | D:4      | Found a sacrificial altar of Ru.
  4491 | D:4      | Found a glowing silver altar of Zin.
  4511 | D:4      | Noticed Natasha
  4523 | D:4      | Killed Natasha
  4715 | D:4      | Found an ancient bone altar of Kikubaaqudgha.
  4754 | D:4      | Reached **** piety under Trog
  4770 | D:4      | Noticed Robin
  4808 | D:4      | Killed Robin
  5236 | D:5      | Entered Level 5 of the Dungeon
  5236 | D:5      | Found an opulent altar of Gozag.
  5281 | D:5      | Reached skill level 5 in Shields
  5568 | D:5      | Reached XP level 8. HP: 70/70 MP: 7/7
  5622 | D:5      | Found a snail-covered altar of Cheibriados.
  5677 | D:5      | You fall through a shaft for 3 floors!
  5693 | D:7      | Reached skill level 7 in Axes
  5941 | D:7      | Found the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1
                  | Dex+1}
  6094 | D:7      | Noticed Pikel
  6114 | D:7      | Killed Pikel
  6138 | D:7      | Found Leogg's Antique Armour Shop.
  6281 | D:7      | Reached skill level 8 in Axes
  6385 | D:7      | Bought a glowing chain mail for 157 gold pieces
  6385 | D:7      | Bought a shiny shield for 157 gold pieces
  6491 | D:7      | Noticed Harold
  6522 | D:7      | Killed Harold
  6522 | D:7      | Reached XP level 9. HP: 81/81 MP: 8/8
  6773 | D:6      | Found a staircase to the Ecumenical Temple.
  6779 | Temple   | Entered the Ecumenical Temple
  7360 | D:5      | Reached skill level 9 in Axes
  7696 | D:6      | Noticed Menkaure
  8030 | D:6      | Noticed Eustachio
  8079 | D:7      | Killed Eustachio
  8079 | D:7      | Reached skill level 10 in Axes
  8629 | D:8      | Found a shattered altar of Ashenzari.
  8644 | D:8      | Reached XP level 10. HP: 88/88 MP: 9/9
  8800 | D:8      | Noticed Gastronok
  8880 | D:8      | Reached skill level 11 in Axes
  9141 | D:8      | Noticed kavron's ghost (novice TrFi)
  9148 | D:8      | Found a transporter.
  9152 | D:8      | Found a transporter.
  9270 | D:9      | Found a transporter.
  9304 | D:9      | Reached ***** piety under Trog
  9364 | D:9      | Reached skill level 12 in Axes
  9437 | D:9      | Noticed kernmantle's ghost (novice OpWn)
  9489 | D:9      | Found a transporter.
  9551 | D:9      | Got a polished leather armour
  9600 | D:9      | Found a staircase to the Lair.
  9834 | D:10     | Entered Level 10 of the Dungeon
  9872 | D:10     | Found a hide-covered altar of Uskayaw.
 10784 | D:11     | Reached skill level 13 in Axes
 11131 | D:11     | Identified the +3 leather armour of Jetacy Qorr {+Inv rF-
                  | rC++ Stlth+} (You found it on level 9 of the Dungeon)
 11428 | D:11     | Killed an unseen horror
 11428 | D:11     | Reached skill level 14 in Axes
 11671 | D:11     | Found a shattered altar of Ashenzari.
 11939 | D:11     | Noticed a two-headed ogre
 11949 | D:11     | Killed a two-headed ogre
 11949 | D:11     | Reached XP level 11. HP: 94/94 MP: 10/10
 12092 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12092 | Lair:1   | Noticed Joseph
 12092 | Lair:1   | Noticed Erica
 12102 | Lair:1   | Killed Joseph
 12118 | Lair:1   | Noticed Grum
 12119 | Lair:1   | Killed Erica
 12119 | Lair:1   | Reached skill level 15 in Axes
 12134 | Lair:1   | Killed Grum
 12137 | Lair:1   | Received a gift from Trog
 12505 | Lair:1   | Reached skill level 16 in Axes
 12885 | Lair:2   | Found a runed translucent gate.
 12886 | Lair:2   | Found a runed translucent gate.
 12890 | Lair:2   | Noticed a minotaur
 12895 | Lair:2   | Found a runed translucent gate.
 12896 | Lair:2   | Noticed Zoobame's ghost (journeyman DEWz)
 13020 | Lair:2   | Noticed Urug
 13036 | Lair:2   | Killed Urug
 13292 | Lair:2   | Found a staircase to the Snake Pit.
 13565 | Lair:2   | Reached skill level 17 in Axes
 14035 | Lair:2   | Noticed a four-headed hydra
 14049 | Lair:2   | Killed a four-headed hydra
 14676 | Lair:3   | Reached XP level 12. HP: 98/104 MP: 11/11
 14755 | Lair:3   | Found a staircase to the Shoals.
 14963 | Lair:4   | Noticed an eight-headed hydra
 14971 | Lair:4   | Reached skill level 10 in Fighting
 15038 | Lair:4   | Noticed Snorg
 15404 | Lair:4   | Killed Snorg
 15468 | Lair:4   | Killed an eight-headed hydra
 15520 | Lair:4   | Reached skill level 18 in Axes
 15553 | Lair:4   | Got a faintly glowing broad axe
 15583 | Lair:3   | Identified the +6 broad axe of Goasusae {chaos, rF+ Str+2
                  | Int+5} (You found it on level 4 of the Lair of Beasts)
 15875 | Lair:4   | Noticed Sonja
 16127 | Lair:4   | Killed Sonja
 16594 | Lair:5   | Found a runed translucent door.
 16730 | Lair:5   | Reached skill level 5 in Dodging
 17050 | Lair:5   | Found a runed translucent door.
 17050 | Lair:5   | Noticed Adireryl's ghost (journeyman HOFi)
 17058 | Lair:5   | Found a staircase to the Slime Pits.
 17060 | Lair:5   | Noticed a death yak
 17060 | Lair:5   | Noticed a death yak
 17060 | Lair:5   | Noticed a death yak
 17060 | Lair:5   | Noticed a death yak
 17088 | Lair:5   | Killed a death yak
 17090 | Lair:5   | Killed a death yak
 17109 | Lair:4   | Killed a death yak
 17111 | Lair:5   | Noticed a death yak
 17117 | Lair:4   | Killed a death yak
 17170 | Lair:5   | Killed a death yak
 17182 | Lair:5   | Noticed a seven-headed hydra
 17197 | Lair:5   | Killed a seven-headed hydra
 17197 | Lair:5   | Reached XP level 13. HP: 119/119 MP: 12/12
 17696 | Lair:5   | Noticed an entropy weaver
 17714 | Lair:5   | Killed an entropy weaver
 17905 | Lair:5   | Noticed an entropy weaver
 17921 | Lair:5   | Killed an entropy weaver
 17956 | Lair:5   | Noticed an entropy weaver
 17960 | Lair:5   | Reached skill level 1 in Throwing
 17967 | Lair:5   | Killed an entropy weaver
 18085 | Lair:5   | Received a gift from Trog
 18539 | Lair:6   | Entered Level 6 of the Lair of Beasts
 18916 | Lair:6   | Reached skill level 10 in Armour
 19001 | Lair:6   | Reached skill level 10 in Shields
 19121 | Lair:6   | Got an ebony halberd
 19123 | Lair:6   | Identified the cursed +1 halberd "Tofuzxoima" {vamp, *Drain
                  | rElec rF+++ Dex-2} (You found it on level 6 of the Lair of
                  | Beasts)
 19217 | Lair:6   | Found a transporter.
 19221 | Lair:6   | Found a transporter.
 19224 | Lair:6   | Noticed Wostir's ghost (journeyman TeMo)
 19386 | Lair:6   | Reached skill level 5 in Throwing
 19386 | Lair:6   | Reached skill level 10 in Dodging
 19417 | Lair:6   | Reached XP level 14. HP: 108/129 MP: 13/13
 19421 | Lair:6   | Reached skill level 1 in Evocations
 19934 | Lair:6   | Got a bloodstained scale mail
 19938 | Lair:6   | Got a warped dagger
 19950 | Lair:6   | Identified the +8 scale mail "Nidilehe" {rC- Str+5} (You
                  | found it on level 6 of the Lair of Beasts)
 20067 | Lair:6   | Paralysed by a hornet for 2 turns
 20077 | Lair:6   | Killed Wostir's ghost
 20465 | Lair:3   | Identified the +8 dagger "Asiqun" {freeze, *Corrode rN++}
                  | (You found it on level 6 of the Lair of Beasts)
 20664 | Lair:2   | Killed Zoobame's ghost
 20967 | D:8      | Killed Gastronok
 21177 | D:8      | Killed kavron's ghost
 21349 | D:6      | Killed Menkaure
 21402 | D:8      | Found an iron altar of Okawaru.
 21411 | D:8      | Received a gift from Trog
 21786 | D:9      | Killed kernmantle's ghost
 22011 | D:12     | Reached skill level 5 in Evocations
 22013 | D:12     | Found Bitipadd's Weapon Emporium.
 22162 | D:12     | Noticed Rupert
 22177 | D:12     | Killed Rupert
 22259 | D:12     | Received a gift from Trog
 22271 | D:12     | Found a staircase to the Orcish Mines.
 22624 | Orc:1    | Entered Level 1 of the Orcish Mines
 22921 | Orc:1    | Received a gift from Trog
 23235 | Orc:2    | Entered Level 2 of the Orcish Mines
 23244 | Orc:2    | Received a gift from Trog
 23358 | Orc:2    | Received a gift from Trog
 23668 | Orc:2    | Found a runed translucent door.
 23668 | Orc:2    | Found a shimmering altar of Xom.
 23668 | Orc:2    | Noticed reasonance's ghost (journeyman GrBe)
 23707 | Orc:2    | Found a staircase to the Elven Halls.
 24133 | Orc:2    | Found Reenk's Magic Scroll Emporium.
 24134 | Orc:2    | Found Fogaic's Magic Scroll Shoppe.
 24393 | Orc:2    | Bought a scroll of identify for 28 gold pieces
 24393 | Orc:2    | Bought a scroll of identify for 28 gold pieces
 24393 | Orc:2    | Bought a scroll of identify for 28 gold pieces
 24473 | Orc:2    | Bought a scroll of acquirement for 884 gold pieces
 24537 | Orc:2    | Reached XP level 15. HP: 120/136 MP: 18/18
 24540 | Orc:2    | Reached ****** piety under Trog
 24549 | Orc:2    | Received a gift from Trog
 24784 | Orc:2    | Received a gift from Trog
 24812 | Orc:2    | Found Qaank's Gadget Shop.
 24812 | Orc:2    | Found Seniomujic's Antique Weapon Boutique.
 24812 | Orc:2    | Found a one-way gate leading to the halls of Pandemonium.
 25014 | Orc:1    | You fall through a shaft!
 25152 | Orc:2    | Killed reasonance's ghost
 25271 | Orc:2    | Got a scorched iron amulet
 25272 | Orc:2    | Identified the amulet of Qotiraig {MR+ Regen+ MP-9 Dex+3}
                  | (You found it on level 2 of the Orcish Mines)
 25321 | Orc:2    | Bought 2 scrolls of fog for 68 gold pieces
 26308 | D:13     | Noticed Maurice
 26872 | D:14     | Found an ornate altar of the Wu Jian Council.
 26921 | D:14     | Reached skill level 10 in Throwing
 26943 | D:14     | Found a frozen archway.
 26972 | IceCv    | Entered an ice cave
 27084 | IceCv    | Received a gift from Trog
 27482 | D:14     | Found Peiteq's Gadget Shoppe.
 27719 | D:14     | Found a gate to the Vaults.
 27904 | D:15     | Entered Level 15 of the Dungeon
 27933 | D:15     | Found a staircase to the Depths.
 27983 | D:15     | Received a gift from Trog
 28059 | D:15     | Reached XP level 16. HP: 147/147 MP: 10/19
 28149 | D:15     | Noticed Agnes
 28174 | D:15     | Killed Agnes
 28484 | D:15     | Found Aniubism's Jewellery Boutique.
 28490 | D:15     | Bought an uncursed ring of resist corrosion for 260 gold
                  | pieces
 28490 | D:15     | Bought the ring "Segotu" {SInv Stlth+} for 322 gold pieces
 28586 | D:15     | Noticed Azrael
 28598 | D:15     | Killed Azrael
 28601 | D:15     | Reached skill level 15 in Fighting
 28839 | D:15     | Found Gucyrott's Changing Room.
 28872 | D:15     | Noticed Roxanne
 28902 | D:15     | Killed Roxanne
 29149 | D:13     | Killed Maurice
 29149 | D:13     | Received a gift from Trog
 29271 | Snake:1  | Entered Level 1 of the Snake Pit
 30023 | Snake:1  | Received a gift from Trog
 31173 | Snake:2  | Got an aquamarine-encrusted ring mail
 31174 | Snake:2  | Identified the cursed +1 ring mail "Qeushil" {Int+5} (You
                  | found it on level 2 of the Snake Pit)
 31818 | Snake:3  | Found Boer's Food Emporium.
 31953 | Snake:3  | Received a gift from Trog
 32099 | Snake:3  | Noticed Aizul
 32108 | Snake:3  | Killed Aizul
 32386 | Snake:3  | Noticed Louise
 32398 | Snake:3  | Killed Louise
 32445 | Snake:4  | Entered Level 4 of the Snake Pit
 32472 | Snake:4  | Received a gift from Trog
 32570 | Snake:4  | Reached XP level 17. HP: 158/158 MP: 11/20
 32653 | Snake:4  | Noticed Asterion
 32695 | Snake:4  | Killed Asterion
 32701 | Snake:4  | Noticed Kirke
 32753 | Snake:4  | Killed Kirke
 33221 | Snake:4  | HP: 1/160 [nagaraja/orb of energy (42)]
 33407 | Snake:4  | Received a gift from Trog
 33924 | Snake:4  | Got a serpentine rune of Zot
 34279 | Lair:3   | Upgraded the game from 0.23.1 to 0.23.2

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 |
---------------+----------------------------------------------------+-----
Fighting       |     4        5     6  7  8     9 12 13    14 16    | 16,8
Axes           |     4        5  6     8 10 14 17 18                | 18,0
Armour         |        3     4  5  6  7  8          10    12 13 14 | 14,9
Shields        |        1  2     4  5  7  8          10    11       | 11,0
Dodging        |                       3           7 10    12 13 14 | 14,3
Throwing       |                                      5  9 10 12    | 12,9
Evocations     |                                         6          |  6,0

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Hand axe          |    96 |   142 |   124 |       |       |       ||   362
       Headbutt          |     9 |    21 |    72 |   140 |   307 |   213 ||   762
       War axe           |       |       |   234 |   267 |       |       ||   501
       Broad axe         |       |       |       |   295 |   965 |   612 ||  1872
       Whip              |       |       |       |    36 |    15 |       ||    51
 Fire: Hunting sling     |       |       |    26 |       |       |       ||    26
Throw: Javelin           |       |       |       |       |    55 |    34 ||    89
       Throwing net      |       |       |       |       |     1 |       ||     1
Invok: Berserk           |     1 |     5 |     8 |     7 |     6 |     5 ||    32
       Brothers in Arms  |       |       |     3 |     2 |     7 |     2 ||    14
       Trog's Hand       |       |       |     3 |     3 |     5 |     9 ||    20
 Abil: Evoke Ratskin     |       |       |       |       |       |     1 ||     1
       Evoke Flight      |       |       |       |       |       |     1 ||     1
Evoke: Wand              |       |       |     7 |     7 |     4 |     3 ||    21
       Fan of gales      |       |       |       |       |     1 |       ||     1
       Box of beasts     |       |       |       |       |     1 |       ||     1
  Use: Scroll            |     1 |     8 |     9 |     3 |    17 |     2 ||    40
       Potion            |       |       |     3 |       |     5 |     1 ||     9
 Stab: Paralysed         |       |       |       |       |    11 |     5 ||    16
       Confused          |       |       |       |       |     6 |     1 ||     7
       Petrified         |       |       |       |       |     6 |       ||     6
       Petrifying        |       |       |       |       |     3 |     4 ||     7
  Eat: Ration            |     1 |     3 |     3 |     6 |     8 |     8 ||    29
       Chunk             |     1 |     2 |    12 |    15 |    18 |     5 ||    53
Armor: Chain mail        |    41 |    69 |   155 |   225 |   197 |   147 ||   834
       Scale mail        |       |       |       |       |    48 |       ||    48
       Leather armour    |       |       |       |       |     4 |       ||     4
       Skin              |       |       |       |       |     2 |       ||     2
Dodge: Dodged            |    35 |    49 |   101 |    93 |   252 |   247 ||   777
Block: Buckler           |     9 |    16 |    27 |       |       |       ||    52
       Shield            |       |       |   110 |   274 |   467 |   413 ||  1264
       Reflection        |       |       |     3 |     8 |    44 |    59 ||   114

Zot Zealot

Posts: 1004

Joined: Thursday, 16th August 2018, 21:19

Post Saturday, 13th April 2019, 18:31

Re: Some pointers to a new player

speaking only from my own experience:

1. Shields are good. You can also win with a 2-handed weapon, but I find shields easier.
2. I would usually focus on AC & SH. Shield skill is more important when your skills are generally below 15, armour skill is generally more important after that point, when you wear armour with high natural AC.
3. Large shields are often good, though beware they slightly reduce EV, attacking power (and spell success). Shields of reflection are really convenient (and fun), particularly in shoals, vaults, and depths, so I'd stick with the +2 shield of reflection for now.
4. Evocations is really good, but itraining throwing and evocations might not be optimal. For one thing you'll run out of inventory space.
5. Honestly it doesn't matter whether you use or save your enchantment scrolls. Your minotaur could win the game without using any enchant scrolls ever. I like having optimal gear eventually, such as maximally enchanted ego large shields, ego gloves, ego hats, gold dragon scales, and broad axes, etc. So I tend to save my scrolls until I find those. Weaker characters may run into situations where they can't safely progress without using enchantment scrolls. Consider enchanting your shield of reflection & anti-magic broad axe; those are your best items at the moment. (though if you wait long enough, Trog may gift you a +6 antimagic broad axe :lol:)
6. Beware of chaos! It's true, often a broadaxe of freezing/fire will be better than a broadaxe of antimagic. Any broadaxe is pretty good though. Also, a antimagic broadaxe is a end-game weapon, because it makes fights with some of the toughest monsters easier.
7. Yes
8. Sometimes. I probably wouldn't bother. Beware some monsters see invis. This strategy would be a lot better if you had some stealth, without stealth the monster will still know where you are. In almost all situations, the antimagic weapon will be good enough, even without invis. Just use luring to get adjacent. If it can't blink, go berserk. No need to put points into stealth. If a fight isn't safe and you can choose when to engage, level up a bit before engaging until it is safe.
9. Doesn't matter. I like rings, because they're cheaper to use. Mostly, flying is useful to get loot from vaults, and to avoid water penalties in Shoals. If you need to use flying to escape and you weren't expecting it, you weren't playing carefully enough. The main disadvantage of the ring is that you can get badly drained if you overestimate how far you can fly; you can still chuck potions of flight whilst you're flying, but can't evoke the ring.
10. You can get by perfectly fine without the blow gun.
User avatar

Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Saturday, 13th April 2019, 23:03

Re: Some pointers to a new player

About scrolls of enchantment, I generally enchant my helmet, gloves, cloak, and boots as soon as I can. When I find a good body armour I expect to keep until the end of the game, I enchant that one.

Wands of fire are good with water. They raise clouds of steam, which damage enemies without rF, and block sight. Otherwise, I almost never use them.

Flying is rarely useful. ATM I think that the potions would be more reliable for you. Until you run out of inventory space, you can carry both.
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Halls Hopper

Posts: 81

Joined: Monday, 18th March 2019, 22:11

Post Sunday, 14th April 2019, 03:19

Re: Some pointers to a new player

Some general comments.

On 1h vs 2h:

I'd use the shield. In general I prefer 1h + shield, but it mostly depends on weather you can find a quality 1h weapon early (broad axe, demon weapon, double blade, eveningstar, etc) and species (large species - naga, ogre, troll have a large incentive to use a large shield).

On armour vs dodge:

It looks like this character will wear chain, plate, or gold dragon armour so I'd recommend training mostly armour (and get shields to 15).

On chaos:

I'd advise against using this brand. In general, the chaos brand tends to give a net positive amount of effects, but the negative effects on dangerous threats (duplicating the enemy, hasting it, etc) can easily kill you.

On antimagic:

Many times a standard +damage brand (freezing, flaming, etc) can be better. But antimagic is still worth using against things that cast spells that are generally more dangerous than other monsters. I'd enchant that broadaxe on use it - it's good enough to win the game with.

On evocations:

Training evocations is good, and ultimately how much you decide to train it depends on what else you need to get online. I generally get at least 5-7 evo on all character. On melee characters like berserkers this number is higher. On casters, it's lower.


On flight potions:

I'd recommend keeping on you for Shoals (when you feel like you can spend time evoking flight) and a potential trip to be abyss. If you need inventory space, I'd drop all non-axe weapons and armour you aren't wearing. If you need them later, you can pick them up.

On shoals:

Be pretty careful in this area as it can kill you pretty easily. It's the hardest lair branch. The main concerns are things that attack you at range (casters and archers) and mesmerize which prevent you from retreating. To break mesmerize, you can defensively trog's hand, kill the mesmerizer or use a wand of flame on water or a scroll of fog to break line of sight. Make use of your ring of flight to avoid fighting in water as well. Good luck.

Blades Runner

Posts: 616

Joined: Thursday, 25th October 2012, 03:19

Post Sunday, 14th April 2019, 06:57

Re: Some pointers to a new player

1. Use a shield
2. Fighting Armour Shields Dodging (prioritize in that order, take what is cheapest, less dodging if dex is very low)
3. Keep the +2 reflect medium shield unless you find a branded large shield. Shield skill past 15 is a lower priority than other stuff.
4. Only train evocables to 6-9 and don't carry them all around, just the more useful ones (lamp, clouds, digging, iceblast, acid, maybe paralyze) Higher evocation skill training only makes sense when xp is more plentiful in extended at which point bags of spiders and boxes of beasts become useful.
5. Save enchant armour for better armour than chain (gold dragon, storm dragon, etc. depending on what you need) You have an artefact broadaxe, so save your enchant weapon scrolls for in case you find a different good broad axe brand (holy, vampiric, freezing. etc.) By the way, the chaos axe is bad, because it's likely to get you killed eventually.
6. If you aren't casting any spells, a +9 antimagic broad axe is a good option because it will help neutralize a lot of the most dangerous monsters. It's also nice to have as an optional weapon, very good for extended bosses.
7. You don't need pain weapons
8. It's better to wear your heavier armour, lure, hide around a corner so you can hack it as soon as it comes around the corner. Chop away with the antimagic axe for sure.
9. Depends how much flying you need. I usually don't bother carrying rings of flying (I stick them in a stash) because I prefer potions of flying. The reason is that they are better in tight situations where time matters.
10. Blowguns are only helpful very early game. Poison needles were nerfed to require throwing skill to do much. Curare are more useful longer, but still I don't generally pack blowguns and needles around much. It's usually better to focus on higher melee skills and lure stuff than it is to spend xp on throwing/ranged. You can make use of needles and throwing and all that late game, but I find it just generally isn't needed.. and it does detract from your skill in more important areas. The one exception is if you find an artefact crossbow with penetration brand, this is worth training.

at

Temple Termagant

Posts: 11

Joined: Saturday, 13th April 2019, 16:33

Post Sunday, 14th April 2019, 08:56

Re: Some pointers to a new player

Thanks guys for all your comments!

I will stop using my “trusted” chaos axe and enchant my antimagic one to +9.

Defensively I will get shields to 15 and then focus primarily on armour and some dodging if much cheaper cost than armour.

I will enchant my shield of reflection and wait for some better body armour.

I think I will have to do some testing to get to a better understanding of all the evokables.

Mines Malingerer

Posts: 36

Joined: Saturday, 10th December 2016, 15:38

Post Tuesday, 16th April 2019, 17:16

Re: Some pointers to a new player

1. Any kind of weapon can win you the game, especially 3-rune. Only reason to choose one over the other is if you find a really exceptional artefact weapon you want to use.

3. Only if you're close to the skill level required for removing the penalty.

4. Evocations are fantastic and many evocable items can be life savers. However, not all evocable items are good. Wand of fire is crap. Wand of Iceblast is decent for crowd control. Wand of clouds is an "I win" button in many situations. Lamp of fire is fantastic. Wand of acid is fantastic, it can take down Pan lords. Wand of digging is a utility or an escape tool. Wand of Polymorph is too risky. Wand of random effects is not useful in dangerous situations. With experience, you'll learn which ones are worth keeping.

5. I usually save enchant scrolls for the top tier weapon I plan to use for the rest of the game. For example, if I'm doing maces, that's either a demon whip or evening star with a good brand. Same with armor. For a heavy fighter, that's most often Gold dragon armor.

6. I'd rather have a brand like flaming. But if you don't happen to find a good brand (or brand weapon scrolls), don't worry about using up your enchantment on an antimagic weapon. It will get you through the game just fine.

7. Right.

8. IMO strategy of changing into a drastically different armor for an individual monster is a dangerous one. Changing armor takes a lot of time. If you need specific resistances, rather get them by changing your jewelry.

9. Either one. Scrolls of flying can be read in combat without time loss as an escape mechanism, so stash your ring until you use up scrolls of flying, which will probably be never.

10. I never used blowguns simply because it would be an inventory management nightmare. For my ranged attacks, I go for throwing + evocations. Or alternatively, slings instead of throwing if I find a particularly good sling.

Blades Runner

Posts: 593

Joined: Tuesday, 11th December 2018, 19:14

Post Tuesday, 16th April 2019, 17:31

Re: Some pointers to a new player

Wand of flame is pretty useful for swamp/shoals, it breaks LoS on mesmerize/blocks worms from seeing you to hook and thanks to resulting steam the damage is actually decent. Not bad for getting rid of merfolk avatars running off into deep water or killing water nymphs, even on ~10 evo. I usually dump them after that.

Wand of acid is one of the only evocation options that can damage orbs of fire. Since it also corrodes them, they help out a bit with melee followup too.

Blowguns are only helpful very early game.


Blowguns can trivialize fights like Tiamat, Mara, and Pan/hell lords with enchantment + throwing trained. At relatively high values of throwing even plain tomahawks become a respectable ranged tool, with javelins being excellent. If you have access to blink you can often hoard throwing nets and abuse those vs some dangerous stuff too. I don't often run blowguns because they compete with primary weapon for enchants, but sometimes you get a good artifact weapon early enough that enchanting the blowgun is a viable and possibly optimal way to spend enchant weapon scrolls (Say you get an artifact demon whip while training M&F from acquirement or Oka and are training throwing anyway).

The major downsides to throwing are the limited ammo and inventory annoyance. The latter is QoL rather than gameplay. As long as you're not spamming throwing implements vs popcorn it serves well all game long. Also throwing + Oka finesse is pretty ridiculous.

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Temple Termagant

Posts: 8

Joined: Thursday, 10th April 2014, 22:35

Post Thursday, 25th April 2019, 19:28

Re: Some pointers to a new player

Blowgun is so good because status needles check HD instead of MR with a favorable formula and works on Natural and Demonic holiness, rP be damned.
Applying drain and malmutation can help with landing both MR and HD check.

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