Tomb Titivator
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tomb Titivator
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Zot Zealot
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Ziggurat Zagger
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Ziggurat Zagger
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petercordia wrote:for non-hex spells, once spellpower reaches 50 (#####) Int becomes less important, because it won't affect spell power as much.
Abyss Ambulator
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Siegurt wrote:Some nitty gritty details for people who want to know them:
Ziggurat Zagger
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Airwolf wrote:Siegurt wrote:Some nitty gritty details for people who want to know them:
Ah! My eyes!
Swamp Slogger
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Siegurt wrote:Strength adds to melee damage
Ziggurat Zagger
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Swamp Slogger
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tasonir wrote:@stormdragon: ranged damage is basically the same as melee damage, but yeah they mean "weapon damage". It's all one weapon system now (they used to have separate mechanics back in .14 or so).
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Ziggurat Zagger
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stormdragon wrote:tasonir wrote:@stormdragon: ranged damage is basically the same as melee damage, but yeah they mean "weapon damage". It's all one weapon system now (they used to have separate mechanics back in .14 or so).
I'm pretty strength increases unarmed as well, not just weapon damage. That's why I say it improves "attack damage"...
Blades Runner
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Cocytus Succeeder
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Blades Runner
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nago wrote:How the fuck you get those stat in a game without zig raiding or chei?
(ok a DE can reach 40+ int without too much hassle, or a Dg another stat...)
Vestibule Violator
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stormdragon wrote:To answer the OP, I think the rule of thumb is: if you kill things with attacks, pick strength. If you kill things with spells, pick intelligence.
Hypothetically if you don't kill things with attacks or with spells, pick dexterity; but like Siegurt said, it's hard to imagine a good build like that. Maybe something to do with Elyvilon.
Zot Zealot
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Swamp Slogger
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byrel wrote:I believe Dex is highly valued on transmuters, since you aren't wearing armour (so Str is less valuable), but you don't care about spell power much (so Int is less valuable.)
Ziggurat Zagger
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stormdragon wrote:tasonir wrote:@stormdragon: ranged damage is basically the same as melee damage, but yeah they mean "weapon damage". It's all one weapon system now (they used to have separate mechanics back in .14 or so).
I'm pretty strength increases unarmed as well, not just weapon damage. That's why I say it improves "attack damage"...
Ziggurat Zagger
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tasonir wrote:I think it also includes aux attacks.
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Halls Hopper
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Blades Runner
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Slime Squisher
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petercordia wrote:for spell success, strength is more important than int when strength<encumbrance, and less important otherwise.
Zot Zealot
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Slime Squisher
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petercordia wrote:The formula is roughly
int-penalty = ER^2/strength
taking the derivative you find:
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