Monday, 10th October 2011, 13:23 by KoboldLord
Centaurs have good melee aptitudes, and not-so-good magic aptitudes. Their innate struggle with hunger is aggravated if you spellcast extensively, but they're intrinsically faster than most monsters so they need fewer escape options. With any magic background, a centaur is going to feel an unusually strong benefit from hybridization, and has very little reason to bother sticking with pure conjurations. You struggle against the aptitude penalty, and you have to spam them to make them work which aggravates hunger issues, and in the end you find yourself kicking things to death simply because it's faster.
Air magic doesn't really match up all that well to centaurs, but centaurs are intrinsically strong enough that it doesn't matter much. Repel Missiles, Swiftness, and Flight are probably the most appealing parts of the starting spellbook, and you'll definitely want to branch out when you get the chance. Kiku is my first impulse for deity because she provides a reliable line of useful, versatile, and cost-effective spells to work with as well as solving all hunger forever, but Sif Muna, Yred, Fedhas, Elyvilon, and Ashenzari all might be good depending on what loot you see early on.