Hey AtT, little update on my progess with mummies.
After a few more failed starts with MuWz I decided to roll up a MuNe -> Kiku -> Summoner -> Sif. So far he is doing pretty well. The Kiku->Sif swap was boring but not bad whatsoever and I had enough Kiku piety by Orc:2 for me to get a Pain brand (already found 2 books with Haunt in it) stuck on a whip for beefy pain melee.
At this point I've got a whole fleet of Aboms just chilling in Temple, more running around Lair:2 with my stash and a few sprinkled throughout as I got tired of shuffling them across stairs. I've also got Shadow Creatures, Summon Demon, and Haunt castable which makes for some insane screen coverage of little hearts just for me.
Drops haven't been too good for me so far, but there is a nice +3 Steam Dragon Armor randart in a shop just waiting for me to earn some more cash. rElec, rF+, Lev on it so I'll be able to stop carrying around an extra ring and a cloak with some extra AC a little GDR at the cost of rC+. Not too shabby.
My spell progression was Pain, Vampiric Draining, Raise Dead, Animate Dead, Dispel Undead, Agony, Twisted Resurrection, Recall, Shadow Creatures, Summon Demon, Abjuration, Summon Demon, Haunt. I also spent a large part of the early game with a Blowgun wielded for big nasties like Ogres - Pois Dart as they close then just keep stepping away.
I'm definitely feeling the impact of letting my summons do the dirty work, but two casts of Agony is enough to get most creatures into the Orange for a decent chunk of the exp. Plus I try to keep them behind me if I feel confident I can kill something with my pain whip + Vampiric Draining.
This build might be worth a try for you if you're still having trouble with the MuWz or MuCo. You lose the crowd control from Meph Cloud and Imps, but Pain seems to be a much more reliable damage dealer than Magic Darts to creatures that are affected. Once you're able to cast Animate and Dispel Undead you've got the early game pretty much locked down.
- Code:
Dungeon Crawl Stone Soup version 0.9.1-1-gec69250 character file.
GettingFuckingTiredOfThisShit the Necromancer (Mummy Necromancer) Turns: 142921, Time: 06:20:30
HP 124/124 AC 8 Str 14 XL: 16 Next: 83%
MP 36/36 EV 11 Int 27 God: Sif Muna [******]
Gold 1436 SH 11 Dex 13 Spells: 10 memorised, 2 levels left
Res.Fire : + . . See Invis. : + P - +2,+3 orc whip (pain)
Res.Cold : + + . Warding : . . t - +1 orc robe {rC+ rF+}
Life Prot.: + + + Conserve : . s - +0 elf buckler
Res.Acid. : . . . Res.Corr. : . I - +0 wizard hat of Happiness {Dex+1 Int+5 Da
Res.Poison: + Clarity : . g - +1 cloak {MR}
Res.Elec. : . Spirit.Shd : . a - +1 pair of gloves "Okaar" {Str+3 Int+3}
Sust.Abil.: . . Stasis : . m - +0 pair of dwarf boots
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : + Levitation : . X - ring of protection from fire
Saprovore : . . . Ctrl.Flight: . d - ring of see invisible
@: very resistant to hostile enchantments, fairly stealthy
A: no food or potions, fire vulnerability, in touch with death, cold resistance 1, life protection 3, poison resistance,
torment resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
You are on level 16 of the Dungeon.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You have visited 6 branches of the dungeon, and seen 34 of its levels.
You have visited 1 Labyrinth.
You have visited 3 portal chambers: ossuary, bailey, ice cave.
You have collected 3381 gold pieces.
You have spent 1965 gold pieces at shops.
Inventory:
Hand weapons
n - an uncursed scimitar of flaming
P - a +2,+3 orcish whip of pain (weapon)
Armour
a - the +1 pair of gloves "Okaar" (worn) {Str+3 Int+3}
(You acquired it on level 2 of the Lair of Beasts)
It affects your strength (+3).
It affects your intelligence (+3).
g - a +1 cloak of magic resistance (worn)
k - the +1 cloak "Luidin" {rElec}
(You acquired it on level 9 of the Dungeon)
It insulates you from electricity.
m - a +0 pair of dwarven boots (worn)
s - a +0 elven buckler (worn)
t - a +1 orcish robe of resistance (worn)
I - the +0 wizard hat of Happiness (worn) {Dex+1 Int+5 Dam+4}
(You found it in an ice cave)
It affects your intelligence (+5).
It affects your dexterity (+1).
It affects your damage-dealing abilities (+4).
Magical devices
e - a wand of frost
j - a wand of disintegration {zapped: 1}
o - a wand of healing (5)
r - a wand of digging {zapped: 4}
u - a wand of teleportation (7)
Scrolls
b - 3 scrolls of identify
c - a scroll of torment
f - 2 scrolls of magic mapping
i - 8 scrolls of remove curse
l - 7 scrolls of teleportation
E - 5 scrolls of fog
U - 5 scrolls of fear
Y - 5 scrolls of detect curse
Jewellery
d - a ring of see invisible (left hand)
h - an uncursed ring of protection from fire
y - a cursed +2 ring of intelligence
L - an uncursed ring of magical power
M - a cursed ring of teleportation
O - an uncursed ring of levitation
X - a ring of protection from fire (right hand)
Skills:
+ Level 14 Fighting
- Level 1 Long Blades
- Level 1 Maces & Flails
- Level 1 Staves
- Level 1 Throwing
- Level 1 Dodging
- Level 2 Stealth
- Level 1 Stabbing
- Level 6 Shields
- Level 1 Traps & Doors
+ Level 14 Spellcasting
+ Level 12 Summonings
- Level 16 Necromancy
+ Level 2 Translocations
+ Level 3 Invocations
- Level 1 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Pain Necr ##### Perfect 1 N/A
b - Vampiric Draining Necr #########. Perfect 3 N/A
c - Haunt Summ/Necr ########.. Great 7 N/A
d - Dispel Undead Necr ######### Excellent 4 N/A
e - Recall Tloc/Summ N/A Excellent 3 N/A
f - Agony Necr ######### Excellent 5 N/A
g - Twisted Resurrection Necr #########. Excellent 5 N/A
h - Shadow Creatures Summ N/A Excellent 5 N/A
i - Summon Demon Summ #######... Excellent 5 N/A
j - Abjuration Summ #######... Excellent 3 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (18/27) Temple (1/1) D:5 Orc (4/4) D:11
Elf (0/5) Orc:4 Lair (8/8) D:8 Shoals (0/5) Lair:6
Slime (0/6) Lair:8 Snake (0/5) Lair:4 Hive (2/2) D:11
Vault (1/8) D:15
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Shops:
D:4: / D:14: * D:15: *% D:16: [ Orc:4: +([*+
Annotations
D:16 Great Steam Dragon Armor 1700
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You do not need to breathe.
How've you been progressing with your mummies?