Wednesday, 6th March 2019, 00:06 by chequers
Looking at minimising turns spent recovering from fights, it's almost always better to lure and berserk. The main benefit is reduced resting time as stormdragon mentioned above.
A few points:
* The "-Berserk" status lasts for 12 + 2d12 aka about 24 turns.
* Damage taken while berserk is effectively reduced to 2/3 due to the max HP inflation. Because you kill the monster faster it attacks less, so let's say berserk halves incoming damage.
* Regeneration rate varies with your max hp
Recovery time calculations:
Without berserk: damage / regen rate
With berserk: lure time + max(damage / 2 / regen rate, 24)
It's hard to turn these into good heuristics or rules of thumb to follow. Here are some scenarios:
Scenario 1: MiBe XL1 vs expected 6 damage. 0.06rr, 20 turns luring
Without berserk: 6 / 0.06 = 100 turns recovering
With berserk: 20 + max(6 / 2 / 0.06, 24) = 70 turns recovering
Scenario 2: MiBe XL10 vs expected 30 damage. 0.22rr, 40 turns luring
WIthout berserk: 135 turns recovering
With berserk: 40 turns luring + 68 turns healing = 108 turns recovering