Slime Squisher
Posts: 371
Joined: Friday, 17th December 2010, 15:27
Sword of choice
The Plutonium Sword or
Maxwell's Thermic Engine?
I am leaning towards the latter, because I can use it with a shield and it need less skill investment.
- Code:
Dungeon Crawl Stone Soup version 0.23-a0-714-g00c90a0c22 (webtiles) character file.
hackum the Warrior (Mummy Fighter) Turns: 23671, Time: 01:00:13
Health: 136/136 AC: 22 Str: 22 XL: 16 Next: 24%
Magic: 18/18 EV: 19 Int: 15 God: Makhleb [*****.]
Gold: 308 SH: 11 Dex: 18 Spells: 15/15 levels left
rFire + + . SeeInvis . G - +2 Maxwell's thermic engine {flame, freeze}
rCold + . . Gourm . I - +0 buckler
rNeg + + + Faith . H - +6 scale mail of Wynompy {rN+ Regen+}
rPois ∞ Spirit . b - +2 helmet {Int+3}
rElec . Reflect + L - +0 cloak
rCorr . Harm . w - +0 pair of fencer's gloves {Riposte Dex+3}
MR ++... B - +1 pair of boots {Fly}
Stlth .......... z - +5 amulet of reflection
HPRegen 0.72/turn e - ring "Fuqiladext" {EV+1 Str+3 Dex+2}
MPRegen 0.16/turn g - ring "Lodemaib" {rF+++ rN+ Str-3 Int+2}
@: flying
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 1
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion, Stop Flying
You are on level 15 of the Dungeon.
You worship Makhleb.
Makhleb is extremely pleased with you.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 24 of its levels.
You have also visited: Gauntlet.
You have collected 7015 gold pieces.
You have spent 2780 gold pieces at shops.
You have paid 3927 gold pieces to Gozag.
Inventory:
Hand Weapons
a - a +0 trident
l - a long sword of holy wrath
o - the +9 long sword of the Special Cities {slice, +Fly Str+2}
(You took it off an orc on level 4 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your strength (+2).
It lets you fly.
t - the +11 plutonium sword {*Contam Stlth-}
(You found it on level 3 of the Lair of Beasts)
It causes magical contamination when unequipped.
It makes you less stealthy.
x - the +2 mace of the Pits of Slime {crush, *Drain rPois rF+ Int+2}
(You took it off a minotaur in a Gauntlet)
It inflicts extra damage upon your enemies.
It affects your intelligence (+2).
It protects you from fire.
It protects you from poison.
It causes draining when unequipped.
D - the +0 falchion of Harmony {chaos, rElec Dex+2}
(You found it on level 10 of the Dungeon)
Each time it hits an enemy it has a different, random effect.
It affects your dexterity (+2).
It insulates you from electricity.
G - the +2 Maxwell's thermic engine (weapon) {flame, freeze}
(You bought it in a shop on level 9 of the Dungeon)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
M - a +0 blowgun
N - a +1 dagger of distortion
O - a +4 war axe of electrocution
R - a +1 scimitar of flaming
X - the +9 quick blade "Ussuc" {flame, rC++ MR+ Str+2}
(You found it on level 6 of the Lair of Beasts)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents.
It affects your strength (+2).
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
Missiles
p - 7 javelins (quivered)
y - 11 javelins of penetration
K - 14 curare-tipped needles
Armour
b - a +2 helmet of intelligence (worn)
c - a +0 shield
w - the +0 pair of fencer's gloves (worn) {Riposte Dex+3}
(You bought it in a shop on level 7 of the Dungeon)
It affects your dexterity (+3).
B - a +1 pair of boots of flying (worn)
E - a +0 large shield
F - a +1 plate armour of cold resistance
H - the +6 scale mail of Wynompy (worn) {rN+ Regen+}
(You found it on level 11 of the Dungeon)
It protects you from negative energy.
It increases your rate of regeneration.
I - a +0 buckler (worn)
L - a +0 cloak (worn)
Jewellery
d - an uncursed ring of resist corrosion
e - the ring "Fuqiladext" (left hand) {EV+1 Str+3 Dex+2}
(You found it on level 14 of the Dungeon)
[ring of evasion]
It affects your evasion (+1).
It affects your strength (+3).
It affects your dexterity (+2).
g - the ring "Lodemaib" (right hand) {rF+++ rN+ Str-3 Int+2}
(You found it in a Gauntlet)
[ring of positive energy]
It affects your strength (-3).
It affects your intelligence (+2).
It renders you almost immune to fire.
It protects you from negative energy.
r - an uncursed ring of protection from cold
s - an uncursed ring of protection from fire
z - a +5 amulet of reflection (around neck)
Q - an uncursed ring of protection from cold
T - an uncursed ring of flight
Wands
n - a wand of enslavement (13)
v - a wand of polymorph (14)
J - a wand of random effects (21)
U - a wand of acid (4)
W - a wand of iceblast (10)
Y - a wand of paralysis (10)
Scrolls
f - 4 scrolls of immolation
h - 12 scrolls of teleportation
i - 4 scrolls of fog
j - 5 scrolls of identify
k - 3 scrolls of blinking
m - 14 scrolls of remove curse
q - 4 scrolls of enchant weapon
u - 4 scrolls of amnesia
A - a scroll of fear
C - 2 scrolls of vulnerability
S - 4 scrolls of enchant armour
Z - a scroll of brand weapon
Miscellaneous
P - a phial of floods
V - a phial of floods
Skills:
+ Level 15.4 Fighting
* Level 15.0 Long Blades
- Level 3.5 Polearms
- Level 8.1 Armour
+ Level 10.9 Dodging
- Level 4.7 Shields
- Level 3.8 Evocations