Dealing with Mutations in the post end game
Posted: Wednesday, 14th November 2018, 21:55
I like to play for 15 rune wins, and find it fun to try and build characters that feel overpowered in the end game. However, with resist mutation gone, it seems like there are very few ways to tackle the end game without becoming horribly mutated.
Currently I am generally either going Zin, or I use Necromutation whenever there is something with Malmutate around. Am I missing something? Should I just expect to stack up bad mutations from Orbs, Shining Eyes, Neqs, etc unless I pursue one of the aforementioned counters?
Currently I am generally either going Zin, or I use Necromutation whenever there is something with Malmutate around. Am I missing something? Should I just expect to stack up bad mutations from Orbs, Shining Eyes, Neqs, etc unless I pursue one of the aforementioned counters?