A plea for reason


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Temple Termagant

Posts: 6

Joined: Saturday, 27th October 2018, 22:50

Post Friday, 2nd November 2018, 23:04

A plea for reason

I'm in desperate need of some sobering words from you guys in The Tavern to reign in my tab-centric nature.


  Code:
OwlQaeda the Nimble (Octopode Wizard)              Turns: 17034, Time: 02:17:39

Health: 72/72      AC:  1    Str:  5    XL:     11   Next: 68%
Magic:  26/27      EV: 19    Int: 23    God:    Kikubaaqudgha [***...]
Gold:   486        SH:  5    Dex: 14    Spells: 6/20 levels left

rFire    . . .     SeeInvis +   b - +8 war axe "Utammudo" {freeze, rC++ Dex+3}
rCold    + + .     Gourm    .   D - +0 buckler
rNeg     . . .     Faith    .   z - +0 hat
rPois    .         Spirit   .   A - amulet of the acrobat
rElec    .         Reflect  .   l - ring of Jugun {Ice MR+++ Str-2 SInv}
rCorr    .         Harm     .   q - ring of magical power {MP+9}
MR       +++..                  u - ring of fire {rF+, rC-}
Stlth    ++++......             (no ring)
HPRegen  0.22/turn              (no ring)
MPRegen  0.20/turn              (no ring)
                                (no ring)
                                (no ring)

@: no status effects
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, gelatinous body 1
a: Receive Corpses, Renounce Religion


You are on level 10 of the Dungeon.
You worship Kikubaaqudgha.
Kikubaaqudgha is most pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 11 of its levels.
You have also visited: Sewer.

You have collected 486 gold pieces.

Inventory:

Hand Weapons
 a - a +0 trident of piercing
 b - the +8 war axe "Utammudo" (weapon) {freeze, rC++ Dex+3}
 m - a hunting sling
Missiles
 e - 3 throwing nets {=f, !d}
 j - 356 stones
 H - 2 poisoned tomahawks (quivered)
Armour
 z - a +0 hat (worn)
 D - a +0 buckler (worn)
Magical Staves
 w - a staff of cold {rC+}
Jewellery
 l - the ring of Jugun (left tentacle) {Ice MR+++ Str-2 SInv}
 q - a ring of magical power (right tentacle) {MP+9}
 u - a ring of fire (on tentacle) {rF+, rC-}
 A - an amulet of the acrobat (around mantle)
Wands
 x - a wand of disintegration (10)
Scrolls
 d - 6 scrolls of identify
 n - a scroll of fog
 o - a scroll of fear
 r - a scroll of blinking {!r}
 y - 2 scrolls of teleportation
 E - a scroll of immolation {!r}
 G - a scroll of remove curse
 J - a scroll of magic mapping {!r}
Potions
 f - 2 potions of magic
 g - a potion of ambrosia
 h - a potion of might
 i - 2 potions of brilliance
 k - 3 potions of resistance
 p - a potion of lignification {!q}
 s - 4 potions of flight
 t - 3 potions of curing
 v - a potion of berserk rage {!q}
 B - 3 potions of heal wounds
 C - a potion of haste
Miscellaneous
 F - a crystal ball of energy
Comestibles
 c - 22 rations
 I - 6 chunks of flesh {@w0}


   Skills:
 - Level 6.0 Fighting
 + Level 6.4 Polearms
 + Level 8.9 Dodging
 - Level 5.0 Stealth
 - Level 4.2 Shields
 + Level 5.1 Spellcasting
 - Level 4.0 Conjurations
 - Level 3.1 Summonings
 + Level 6.7 Necromancy
 - Level 2.2 Translocations
 - Level 4.0 Fire Magic
 - Level 4.0 Air Magic
 - Level 4.0 Poison Magic


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         1%          1    None
b - Blink                 Tloc           N/A          5%          2    None
c - Call Imp              Summ           ###.....     4%          2    None
d - Conjure Flame         Conj/Fire      #####...     5%          3    ##.....
e - Vampiric Draining     Necr           #####.....   1%          3    ##.....
x - Mephitic Cloud        Conj/Pois/Air  ###.....     5%          3    ##.....

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Animate Skeleton         Necr           N/A          1%          1    None
 Pain                     Necr           ####         1%          1    None
 Sublimation of Blood     Necr           #####.....   1%          2    None
 Slow                     Hex            #.......     14%         2    None
 Agony                    Necr           #####...     16%         5    #####..
 Dispel Undead            Necr           #####...     16%         5    #####..
 Excruciating Wounds      Chrm/Necr      ###.......   54%         5    #####..
 Death Channel            Necr           #####.....   65%         6    #######
 Simulacrum               Ice/Necr       ####......   98%         6    #######



So I obviously want to get Death Channel and Simulacrum online and start behaving like that weird octo-creature that lived in the stomach of that big robot in Teenaged Mutant Ninja Turtles and always got angry with poor Shredder (who I think was genuinely trying his hardest to get the job done.)

But Master Splinter is whispering in my ear that I've not even dipped a tentacle into the Lair yet, so what the hell am I thinking?!?

Can anyone point this poor confused octopus in the direction of achieving his Kraang dreams?

Crypt Cleanser

Posts: 747

Joined: Friday, 6th January 2012, 12:30

Post Saturday, 3rd November 2018, 00:34

Re: A plea for reason

Turn off polearms.

Agony is very good. Pain is also so good that it might be worth learning even at this level, for finishing things that have been agonied a few times, but something else works too.

For this message the author Wahaha has received thanks:
duvessa

Slime Squisher

Posts: 346

Joined: Thursday, 15th August 2013, 11:33

Post Saturday, 3rd November 2018, 02:58

Re: A plea for reason

It really depends on what you mean here, Kraang is the name of the Utrom species in the 2012 version of TMNT, but you're describing Krang, the disembodied warlord from Dimension X. Switch to Hepl and choose the Robot Legs ancestor to start with!

For this message the author cerealjynx has received thanks:
OwlQaeda

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