Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 stair


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Which Neronomicon spell to use?

Haunt
0
No votes
Borgnjor's Revivification
0
No votes
Death's Door
6
50%
Infestation
5
42%
Necromutation
1
8%
 
Total votes : 12

Swamp Slogger

Posts: 169

Joined: Tuesday, 25th October 2011, 00:06

Post Monday, 17th September 2018, 22:16

Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 stair

I'm about to enter Tomb:3. If I drink one of my 4 pots of brilliance I can cast any of Necronomicon spells. So here is the question: which one would be better to learn?
Pros and cons:
  • Borgnjor's Revivification fully heals, but chips off 7% of my maxhp. Permanently.
  • Death's Door sets my health to 10, but makes invulnerable for ~20 turns.
  • Infestation summons scarabs out of creatures I kill.
  • Necromutation makes my gnoll immune to all mummies' shenanigans except smiting, but keep in mind that ushabti can cast Dispel Undead and bennu have holy-branded attack.
Relevant information on my character:
Spoiler: show
  Code:
 Dungeon Crawl Stone Soup version 0.23-a0-175-g97aacdb306 (webtiles) character file.

Yermak the Gnoll Aeon (Gnoll Transmuter)           Turns: 11367, Time: 04:05:01

HP:   139/232 (235) AC: 39    Str: 33    XL:     23   Next: 53%
MP:   38/42         EV: 28    Int: 38    God:    Cheibriados [******]
Gold: 919           SH: 16    Dex: 31    Spells: 5/53 levels left

rFire    + . .     SeeInvis +     - Unarmed
rCold    . . .     Gourm    .   q - +0 shield
rNeg     + . .     Faith    .   (armour currently unavailable)
rPois    ∞         Spirit   .   M - +0 helmet {SInv}
rElec    +         Reflect  .   v - +2 cloak {+Inv}
rCorr    .         Harm     .   (gloves currently unavailable)
MR       ++...     Clarity  +   (boots currently unavailable)
Stlth    ++++++....             G - amulet of magic regeneration
HPRegen  1.48/turn              m - ring of protection from magic
MPRegen  0.53/turn              i - ring "Viryeg" {AC+3 Str+3}

@: statue-form, very slightly contaminated, regenerating, heavily drained,
deflect missiles, very slow
A: distributed training, fangs 1, talons 1, clarity, fire resistance 1, mutation
resistance 1, strong nose
}: 4/15 runes: decaying, slimy, silver, gossamer
a: End Transformation, Bend Time, Temporal Distortion, Slouch, Step From Time,
Renounce Religion, Evoke Invisibility


You are on level 2 of the Tomb of the Ancients.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.

You are a stone statue.

You have visited 9 branches of the dungeon, and seen 44 of its levels.
You have also visited: Ossuary, Bailey, Ice Cave and Desolation.

You have collected 2847 gold pieces.
You have spent 1928 gold pieces at shops.

Inventory:

Missiles
 a - 212 arrows
Armour
 j - a +2 pair of gloves (melded)
 q - a +0 shield (worn)
 u - a +1 pair of boots of flying (melded)
 v - a +2 cloak of invisibility (worn)
 M - a +0 helmet of see invisible (worn)
 V - a +0 troll leather armour (melded)
Magical Staves
 x - an uncursed staff of power {!a}
 F - an uncursed staff of wizardry
Jewellery
 c - an uncursed ring of protection from cold
 h - an uncursed ring of magical power
 i - the ring "Viryeg" (right hand) {AC+3 Str+3}
   (You took it off a tengu reaver on level 5 of the Vaults)   
   
   [ring of protection]
   
   It affects your AC (+3).
   It affects your strength (+3).
 m - a ring of protection from magic (left hand)
 o - the ring of Zoniarhi {Ice +Fly rElec Str-4 Slay+6}
   (You found it in the Desolation of Salt)   
   
   [ring of ice]
   
   It enhances your ice magic.
   It affects your strength (-4).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+6).
   It makes you vulnerable to fire.
   It protects you from cold.
   It insulates you from electricity.
   It lets you fly.
 w - an uncursed ring of wizardry
 G - an amulet of magic regeneration (around neck)
 K - the amulet of Zaathrymo {Inacc rF+ rC+ Str+2}
   (You bought it in a shop on level 4 of the Dungeon)   
   
   [amulet of inaccuracy]
   
   It reduces the accuracy of all your attacks.
   It affects your strength (+2).
   It protects you from fire.
   It protects you from cold.
Wands
 A - a wand of acid (34)
 D - a wand of digging (9)
 E - a wand of enslavement (12)
 I - a wand of iceblast (13)
 O - a wand of clouds (5)
 P - a wand of paralysis (19)
 S - a wand of scattershot (10)
Scrolls
 f - 2 scrolls of holy word
 p - 5 scrolls of vulnerability
 s - 2 scrolls of amnesia
 B - a scroll of blinking
 H - 2 scrolls of fear
 J - 5 scrolls of fog
 L - 3 scrolls of immolation
 N - 4 scrolls of remove curse
 T - 3 scrolls of teleportation
Potions
 b - 2 potions of resistance
 g - 5 potions of heal wounds
 k - 5 potions of ambrosia
 l - 5 potions of flight
 n - 2 potions of cancellation
 t - 4 potions of brilliance
 C - 3 potions of lignification
 Q - 10 potions of curing
 R - an amethyst potion
 X - 6 potions of might
 Z - 5 potions of agility
Miscellaneous
 d - a lightning rod (4/4)
 e - 3 phantom mirrors
 U - a box of beasts
 W - 4 sacks of spiders
 Y - a lamp of fire
Comestibles
 z - 16 rations


   Skills:
 + Level 15.1(13.4) Fighting
 + Level 15.0(13.2) Short Blades
 + Level 15.0(13.2) Long Blades
 + Level 15.0(13.2) Axes
 + Level 15.0(13.2) Maces & Flails
 + Level 15.0(13.2) Polearms
 + Level 15.0(13.2) Staves
 + Level 15.0(13.2) Slings
 + Level 15.0(13.2) Bows
 + Level 15.0(13.2) Crossbows
 + Level 15.0(13.2) Throwing
 + Level 15.0(13.2) Armour
 + Level 15.5(13.7) Dodging
 + Level 15.0(13.2) Stealth
 + Level 15.0(13.2) Shields
 + Level 16.0(14.2) Unarmed Combat
 + Level 15.6(13.8) Spellcasting
 + Level 12.9(11.2) Conjurations
 + Level 12.9(11.2) Hexes
 + Level 12.9(11.2) Charms
 + Level 12.9(11.2) Summonings
 + Level 12.9(11.2) Necromancy
 + Level 12.9(11.2) Translocations
 + Level 13.3(11.7) Transmutations
 + Level 12.9(11.2) Fire Magic
 + Level 12.9(11.2) Ice Magic
 + Level 12.9(11.2) Air Magic
 + Level 12.9(11.2) Earth Magic
 + Level 12.9(11.2) Poison Magic
 + Level 16.1(14.3) Invocations
 + Level 15.0(13.2) Evocations


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
d - Blink                 Tloc           N/A          1%          2    None
f - Deflect Missiles      Chrm/Air       #######...   2%          6    ##.....
g - Apportation           Tloc           ######       0%          1    None
j - Conjure Flame         Conj/Fire      #######.     1%          3    None
q - Irradiate             Conj/Tmut      #######...   1%          5    None
s - Sticks to Snakes      Tmut           #######.     1%          2    None
A - Aura of Abjuration    Summ           #######...   1%          5    None
E - Animate Dead          Necr           N/A          1%          4    None
F - Summon Forest         Summ/Tloc      #######...   1%          5    None
L - Summon Lightning Spi  Summ/Air       #######.     1%          4    None
R - Regeneration          Chrm/Necr      #######...   1%          3    None
Y - Statue Form           Tmut/Erth      #######..    2%          6    ##.....
Z - Sublimation of Blood  Necr           #######...   1%          2    None

Your spell library contains the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Animate Skeleton         Necr           N/A          0%          1    None
 Beastly Appendage        Tmut           ######       0%          1    None
 Confusing Touch          Hex            ######       0%          1    None
 Corona                   Hex            #######      0%          1    None
 Flame Tongue             Conj/Fire      #####        0%          1    None
 Freeze                   Ice            ####         0%          1    None
 Infusion                 Chrm           ####         0%          1    None
 Magic Dart               Conj           ####         0%          1    None
 Pain                     Necr           ####         0%          1    None
 Sandblast                Erth           ######       0%          1    None
 Summon Small Mammal      Summ           ####         0%          1    None
 Call Imp                 Summ           #######.     1%          2    None
 Ensorcelled Hibernation  Hex/Ice        ######       1%          2    None
 Passwall                 Tmut/Erth      #######.     1%          2    None
 Shroud of Golubria       Chrm/Tloc      #######...   1%          2    None
 Slow                     Hex            #######.     1%          2    None
 Song of Slaying          Chrm           #######.     1%          2    None
 Call Canine Familiar     Summ           #######.     1%          3    None
 Confuse                  Hex            #######.     1%          3    None
 Dazzling Spray           Conj/Hex       ######       1%          3    None
 Ignite Poison            Fire/Tmut/Pois #######.     1%          3    None
 Mephitic Cloud           Conj/Pois/Air  #######.     1%          3    None
 Ozocubu's Armour         Chrm/Ice       #######.     1%          3    None
 Recall                   Summ/Tloc      N/A          1%          3    None
 Spectral Weapon          Hex/Chrm       #######.     1%          3    None
 Spider Form              Tmut/Pois      #######...   1%          3    None
 Static Discharge         Conj/Air       #######.     1%          3    None
 Stone Arrow              Conj/Erth      ######       1%          3    None
 Summon Guardian Golem    Hex/Summ       #######.     1%          3    None
 Tukima's Dance           Hex            #######.     1%          3    None
 Vampiric Draining        Necr           #######...   1%          3    None
 Ice Form                 Ice/Tmut       #######.     1%          4    None
 Petrify                  Tmut/Erth      #######.     1%          4    None
 Summon Ice Beast         Ice/Summ       #######.     1%          4    None
 Throw Icicle             Conj/Ice       #######.     1%          4    None
 Alistair's Intoxication  Tmut/Pois      #######.     1%          5    None
 Blade Hands              Tmut           #######...   1%          5    None
 Fireball                 Conj/Fire      #######...   1%          5    None
 Lee's Rapid Deconstruct  Erth           #######...   1%          5    None
 Lightning Bolt           Conj/Air       #######...   1%          5    None
 Metabolic Englaciation   Hex/Ice        #######...   1%          5    None
 Silence                  Hex/Air        #######...   1%          5    None
 Summon Demon             Summ           #######...   1%          5    None
 Summon Mana Viper        Hex/Summ       #######.     1%          5    None
 Venom Bolt               Conj/Pois      #######...   1%          5    None
 Hydra Form               Tmut           #######...   1%          6    ##.....
 Bolt of Cold             Conj/Ice       #######...   2%          6    ##.....
 Conjure Ball Lightning   Conj/Air       #######...   2%          6    ##.....
 Freezing Cloud           Conj/Ice/Air   #######...   2%          6    ##.....
 Ozocubu's Refrigeration  Ice            #######...   2%          6    ##.....
 Shadow Creatures         Summ           N/A          2%          6    ##.....
 Simulacrum               Ice/Necr       #######...   2%          6    ##.....
 Dragon Form              Tmut           #######...   12%         7    ####...
 Haunt                    Necr/Summ      #######...   14%         7    ####...
 Necromutation            Tmut/Necr      #######...   69%         8    ######.
 Borgnjor's Revivificati  Necr           #######...   73%         8    ######.
 Death's Door             Chrm/Necr      #######...   73%         8    ######.
 Ignition                 Fire           #######...   73%         8    ######.
 Infestation              Necr           #######...   73%         8    ######.
 Shatter                  Erth           #######...   100%        9    #######
 Tornado                  Air            #######...   100%        9    #######
If you spot a grammar mistake in my post I will appreciate if you PM it.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 17th September 2018, 22:46

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

option F: amnesia conjure flame and learn both borg and ddoor, because ddoor is insanely good, and if you screw up using ddoor, you can use borg to not die

Swamp Slogger

Posts: 169

Joined: Tuesday, 25th October 2011, 00:06

Post Monday, 17th September 2018, 22:50

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

duvessa wrote:option F: amnesia conjure flame and learn both borg and ddoor, because ddoor is insanely good, and if you screw up using ddoor, you can use borg to not die

Yeah, Conjure Flame is what I'm going to amnesia to learn the spell in question. Can't learn both.
If you spot a grammar mistake in my post I will appreciate if you PM it.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 17th September 2018, 23:24

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

oh whoops, right, you've only got 2 amnesia scrolls, and presumably don't feel like temporarily amnesiaing dmsl and irradiate

ddoor it is then!

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 18th September 2018, 06:35

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

I'd vote revivification, sure the loss of hp sucks, but what sucks more is dying permanently. That said if you want to do DDoor that's fine too. I've always been a bit afraid of using death's door though, so I don't have much experience with it.

Cocytus Succeeder

Posts: 2229

Joined: Sunday, 18th December 2011, 13:31

Post Tuesday, 18th September 2018, 07:52

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

You have 5 ?fog and !HW so if DD expires in a bad place you may survive the 3 turns to recast it once or twice quite probably.

But I'm curious on how you plan to take the rune: you have only 3 ?teleport and 1 ?blink, so rune stealing seems to me quite impossible.

If you're planning to got it killing anything between, infestation may be better.
screw it I hate this character I'm gonna go melee Gastronok
User avatar

Shoals Surfer

Posts: 287

Joined: Friday, 19th August 2016, 21:21

Post Tuesday, 18th September 2018, 20:04

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

DDoor, for sure. Does it work with statue form? abjur+ddoor+immol seems like a great combo if things go sour

Edit: since you're on a speedrun, infestation will be a LOT more useful later on, while in hell/pan, to save turns. And it's not bad in tomb either.
make food great again

Swamp Slogger

Posts: 169

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 20th September 2018, 22:51

Re: Which xl8 Necro spell to use? CiP: xl23 GnTm on Tomb:3 s

Guys, how exactly would you use DDoor in this situation? Since you can be killed at the turn DDoor expires, you don't want to have any relatively dangerous monsters next to you at this moment, otherwise your survival is decided by a coin-flip. To ensure that you either have to cBlink-fog (random blink wouldn't suffice since you cannot determine the moment exactly) or go to Tomb:2 and kill all followers there. First option this char could do exactly once (one ?blink), second seems to be unreal - you can't cheiwalk to the hatch while DDoor is on - it's duration will be out often before you reach it, and getting on the hatch before DDoor also seems problematic.
So, DDoor looked poor in my test runs. Borg was a bit better. The real champion turned out to be Infestation. It worked perfectly in the actual run allowing Me to get the golden rune. After that game was relatively smooth, I ended up winning in 17k+ turns.
If you spot a grammar mistake in my post I will appreciate if you PM it.

For this message the author Yermak has received thanks: 3
nago, pedritolo, Wahaha

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