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spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 03:31
by arc
Hi,
I've got a couple wins now with Mi[Be,Fi]. I want to try and get a spell caster win so I'm focusing on GrEE after the guide based on 0.17, which I've read mixed things about.
I have a decent grasp now of how to live to D:10 but I always seem to end up dieing in the middle of lair or in one of the S branches before getting my first or second rune. I typically end up not doing damage fast enough to some of the higher HP or more armored enemies. I've noticed that Sand blast, stone arrow, (both at full power), and LRD (at whatever power i'm usually at by then, somewhere between half to 2/3 max) all similar damage (per target in the LRD case).
my questions are:
- What spells do you look for after you have all your Geomancy spells online?
- I often use stone arrow in safe circumstances to save stones. beyond that when do you pick between sandblast and stone arrow?
thanks!
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 04:29
by duvessa
If LRD is doing similar damage to Stone Arrow, either the monster has a lot of AC (LRD applies AC 3 times whereas Stone Arrow only applies it once), or something is very wrong with your spell power. Stone Arrow does a mean of 9+power*0.1875 damage, LRD does a mean of 9+power*0.3 when used on rock walls.
arc wrote:(at whatever power i'm usually at by then, somewhere between half to 2/3 max)
Half of max power displays as ########.. on the spell screen. If you have #####....., that's only 35 to 49 power. Max power is 200. Max power is not something you should aim for, but 49 power is very low...
arc wrote:- What spells do you look for after you have all your Geomancy spells online?
Apportation, Summon Butterflies, and Swiftness, mainly. Animate Skeleton, Animate Dead, and Deflect Missiles are also extremely good if you can tolerate using them. You do not need to (and shouldn't) train any additional skill for these spells; they don't need much spell power, and success rate for deflect missiles doesn't matter since you don't have to actually cast it in combat, it doesn't expire with time like other buffs.
If you are willing to invest in extra skills, then additional summoning and necromancy spells are almost always really good. The main thing
not to do is train other elemental spell schools; all of their spellpower-reliant spells are not only redundant with your starting spells, but flat out worse than LRD.
EE is funny because LRD is pretty much your primary damage spell all game. If you find Iron Shot or Borgnjor's Vile Clutch, go ahead and memorize them, but you'll be using LRD even in Zot.
On Gr, you do have the possibility of casting Shatter relatively early, but this will severely cripple your character's ability to do everything that isn't casting Shatter, because the high skill level needed is
extremely expensive, even with a +2 aptitude.
edit: fixed mean damage amounts, I accidentally multiplied the power factors by 4 because I'm bad
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 04:44
by arc
hmm I meant by # marks. not numerical power though i didn't realize it was a log-ish scale!
So i typically train conj and earth to the same level until stone arrow is maxed then focus earth + other stuff as I've been experimenting. What should I aim for on power for LRD? Should I be prioritizing conj lower?
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 05:08
by Berder
Look for: iron shot, Lehudib's Crystal Spear, orb of destruction. You want one of those three spells on almost any blaster mage because they deal high damage that can't be resisted because it is unbranded. With good spellpower, any of these three spells can kill basically any enemy in the game. Note that orb of destruction is finicky and works best in open areas fired vertically or horizontally.
However, those three spells are all single-target spells, and are inefficient in MP if you are fighting a group. Therefore, you also want to pick up spells that are good at killing groups of enemies at once. LRD is okay at this but requires there to be a wall in the right place, which may not be the case, particularly in swamp where there are almost no walls at all. Also LRD is bad at getting past enemy AC. Also LRD is very loud, which makes it dangerous in some situations.
Fire magic is the most common and probably best school for mass damage. Look for fireball, bolt of fire, bolt of magma. These three spells can handle any enemy or pack of enemies in the game, as long as the enemies do not resist fire.
The main mass damage alternative to fire magic is ice magic, with bolt of cold and/or freezing cloud.
Bolt of draining, bolt of lightning, or in desperate cases venom bolt can also be used for mass damage. However, these are generally inferior choices and should only be used if you can't find fire/ice/magma bolt spells.
Irradiate is also a good spell, particularly if you haven't found iron shot, lehudib's crystal spear, or orb of destruction. Irradiate also does great unbranded damage and is good enough to kill any enemy in the game. However, repeated casts of irradiate cause contam, and you want to avoid yellow contam because it causes bad mutations. Also irradiate is melee range, which is not ideal. On the plus side irradiate hits everything next to you at once, so it's useful if you are being attacked by multiple melee opponents. On the minus side irradiate is extremely loud.
Borgnjor's Vile Clutch is also good for area damage.
You want your damage spell schools to be trained to around 10-15 to do good damage. Earth and Conj will eventually be trained to 15+.
It is in addition possible to use a weapon on a mage. This can help take the place of some of your mass damage - you would generally not want to use the weapon on the most dangerous enemies, but it can help clean up weaker ones at no MP cost. Good weapon choices are demon weapons, morningstars, or highly enchanted artifact weapons. You will want to use a buckler or shield, and you don't want to dump too much XP into the weapon skill, so avoid two handed weapons.
For non-damage spells, you mostly want to look for swiftness, blink, passage of golubria, and regeneration. But worry about getting some damage spells up first.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 05:16
by svendre
arc wrote:Hi,
I've got a couple wins now with Mi[Be,Fi]. I want to try and get a spell caster win so I'm focusing on GrEE after the guide based on 0.17, which I've read mixed things about.
I have a decent grasp now of how to live to D:10 but I always seem to end up dieing in the middle of lair or in one of the S branches before getting my first or second rune. I typically end up not doing damage fast enough to some of the higher HP or more armored enemies. I've noticed that Sand blast, stone arrow, (both at full power), and LRD (at whatever power i'm usually at by then, somewhere between half to 2/3 max) all similar damage (per target in the LRD case).
my questions are:
- What spells do you look for after you have all your Geomancy spells online?
- I often use stone arrow in safe circumstances to save stones. beyond that when do you pick between sandblast and stone arrow?
thanks!
Beyond the starting earth spells, I look primarily for iron shot and/or LCS and shatter.
I use sandblast when trying to conserve mana because I'm expecting a larger onslaught incoming. I use stone arrow more when I get the drop on something still asleep and I'm fairly sure I don't need to fight a ton more creatures (so I can afford the extra mana and save a stone.)
Earth magic school is good overall because it isn't resisted, but it does somewhat suffer when going against high AC and high EV targets when there are no walls nearby which are practical to use for LRD. If you have a high int and you invest in conjurations significantly (which isn't a bad idea on a gargoyle), then I recommend branching out into fire. Having versatility to deal with a wider variety of situations is worth it to gain things like flame tongue, throw flame (create clouds on water and break LOS), conjure flame, sticky flames, bolt of magma, fireball, bolt of fire, ignition, and eventually fire storm.
P.S. I'm pretty sure you'll hear a load about how bad bolt of magma is, but ignore it. It's a very useful spell in this hybrid earth/fire build.
Good luck!
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 05:34
by duvessa
arc wrote:hmm I meant by # marks. not numerical power though i didn't realize it was a log-ish scale!
It's even weirder than a log scale:
- Code:
# 0-9
## 10-14
### 15-24
#### 25-34
##### 35-49
###### 50-74
####### 75-99
######## 100-149
######### 150-199
########## 200
arc wrote:So i typically train conj and earth to the same level until stone arrow is maxed then focus earth + other stuff as I've been experimenting. What should I aim for on power for LRD? Should I be prioritizing conj lower?
Aiming for a specific spell power is rarely a good idea; I mentioned it because you definitely want more than 49. You don't want to train earth magic to 15 right away or anything, but you do want to increase your intelligence as much as possible.
You should be prioritizing conjurations lower, yes. You've got one conjurations/earth spell and four spells that are earth spells but aren't conjurations.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 05:57
by VeryAngryFelid
What god do you use? If Vehumet, you can easily cast fireball and alike. If Ashenzari, then you can easily become a great hybrid (as Gr). You can even go some unusual paths like Makhleb, Kiku, Ru, Oka or Chei and the characters will be really different from each other.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 07:01
by Berder
As an example, here's my current character. It's a FoWz^Vehumet who has just finished orc. Wizards start without any heavy-hitter spells, so I depended on Vehumet to give me some. He has given me Freeze, Throw Flame, Freezing Cloud, and just now Bolt of Fire, plus some other stuff I didn't want. I also got lucky by finding a Book of Power in lair, which gave me Iron Shot and Bolt of Magma. Also I found Battlesphere somewhere, though I don't really need it.
You can see that I have trained Shields to 9 (which is enough to use a full-sized shield on a Formicid), Fighting to about 10, Dodging to about 8. I trained Spellcasting, Conjurations, Earth Magic, and Fire Magic all to about 10, which is enough to use Iron Shot and Bolt of Magma.
In addition to that I have just a little bit of air and ice magic, like 5 levels of each, so I can cast Freezing Cloud. I may amnesia Freezing Cloud later.
I also found a great weapon in lair, Snakebite, and have trained that a bit.
Mostly this character kills dangerous things with iron shot and with fire magic.
This character will proceed by getting more Spellcasting, Earth, Conjurations, and Fire magic, so that his main spells are stronger, by training Snakebite to minimum delay (12 skill in M&F), and by improving his defenses - training fighting, dodging, maybe switching to a slightly heavier armor. Also, some more Evocations will help for those times when he runs out of MP.
- Code:
Dungeon Crawl Stone Soup version 0.22.0-25-g7663229 (webtiles) character file.
Berder the Thaumaturge (Formicid Wizard) Turns: 38483, Time: 02:49:15
Health: 124/124 AC: 8 Str: 12 XL: 16 Next: 67%
Magic: 29/33 EV: 16 Int: 25 God: Vehumet [******]
Gold: 1709 SH: 11 Dex: 11 Spells: 1/41 levels left
rFire . . . SeeInvis + c - staff of conjuration
rCold . . . Gourm . w - +1 shield
rNeg . . . Faith . Z - +1 robe {MR+}
rPois . Spirit . (helmet unavailable)
rElec . Reflect . S - +0 cloak
rCorr . Harm . O - +2 pair of gloves
MR ++... U - +0 pair of boots of Meuchimn {Dex+2 SInv}
Stlth ++........ R - amulet of regeneration
HPRegen 0.70/turn X - ring of teleportation (curse)
MPRegen 0.23/turn (no ring)
@: no status effects
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3
a: Dig, Shaft Self, Renounce Religion
You are on level 2 of the Orcish Mines.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 21 of its levels.
You have also visited: Ice Cave.
You have collected 2075 gold pieces.
You have spent 366 gold pieces at shops.
Inventory:
Hand Weapons
a - the +8 whip "Snakebite" {curare, rPois}
(You found it on level 3 of the Lair of Beasts)
It poisons the flesh of those it strikes.
It protects you from poison.
b - a +0 shortbow
d - a +2 quarterstaff of holy wrath
h - a +0 hand axe of electrocution
D - a +2 halberd of venom
F - a hand axe of distortion
V - a +2 dire flail of draining
Missiles
K - 251 arrows
Armour
e - a +0 leather armour
r - a +0 robe
s - a glowing scale mail
w - a +1 shield (worn)
C - a large shield
O - a +2 pair of gloves (worn)
S - a +0 cloak (worn)
U - the +0 pair of boots of Meuchimn (worn) {Dex+2 SInv}
(You found it on level 12 of the Dungeon)
It affects your dexterity (+2).
It lets you see invisible.
Z - a +1 robe of magic resistance (worn)
Magical Staves
c - an uncursed staff of conjuration (weapon)
g - an uncursed staff of energy
Jewellery
R - an amulet of regeneration (around neck)
X - a cursed ring of teleportation (left hand)
Wands
l - a wand of polymorph (25)
q - a wand of digging (8)
z - a wand of iceblast (12)
J - a wand of scattershot (7)
L - a wand of random effects (39)
P - a wand of flame (54)
Q - a wand of acid (7)
Scrolls
f - a scroll of fear
m - 6 scrolls of magic mapping
n - 3 scrolls of enchant weapon
p - 4 scrolls of enchant armour
t - a scroll of fog
y - 5 scrolls of immolation
M - a scroll of vulnerability
N - 5 scrolls of remove curse
Potions
i - 3 potions of ambrosia
j - 6 potions of might
k - a potion of invisibility
o - 6 potions of flight
u - 3 potions of lignification
x - 7 potions of curing
A - 2 potions of cancellation
B - 5 potions of heal wounds
E - a potion of mutation
H - 3 potions of brilliance
T - 2 potions of agility
W - 2 potions of resistance
Comestibles
v - 44 rations
G - 10 chunks of flesh
Skills:
- Level 10.8 Fighting
+ Level 7.2 Maces & Flails
- Level 8.3 Dodging
- Level 2.4 Stealth
- Level 9.0 Shields
+ Level 13.0 Spellcasting
+ Level 11.1 Conjurations
- Level 1.0 Summonings
Level 0.8 Translocations
+ Level 8.0 Fire Magic
- Level 6.2 Ice Magic
- Level 4.0 Air Magic
+ Level 11.2 Earth Magic
- Level 0.3 Poison Magic
+ Level 5.8 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Call Imp Summ ###..... 3% 2 None
c - Conjure Flame Conj/Fire #######. 1% 3 None
d - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
e - Freeze Ice #### 1% 1 None
f - Throw Flame Conj/Fire ###### 1% 2 None
g - Freezing Cloud Conj/Ice/Air ######.... 9% 6 #####..
h - Bolt of Magma Conj/Fire/Erth #######... 1% 5 ###....
i - Iskenderun's Battles Conj/Chrm ######.. 3% 5 ###....
j - Iron Shot Conj/Erth #######... 1% 6 #####..
k - Bolt of Fire Conj/Fire #######... 3% 6 #####..
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Corona Hex ###.... 3% 1 None
Infusion Chrm ###. 3% 1 None
Ensorcelled Hibernation Hex/Ice ####.. 1% 2 None
Dazzling Spray Conj/Hex ###### 1% 3 None
Inner Flame Hex/Fire #####... 1% 3 None
Throw Icicle Conj/Ice ######.. 1% 4 None
Venom Bolt Conj/Pois ######.... 2% 5 ###....
Leda's Liquefaction Hex/Erth #####..... 3% 4 None
Irradiate Conj/Tmut ######.... 3% 5 ###....
Shroud of Golubria Chrm/Tloc ###....... 4% 2 None
Slow Hex ###..... 5% 2 None
Song of Slaying Chrm ###..... 5% 2 None
Lesser Beckoning Tloc ###....... 8% 3 None
Portal Projectile Hex/Tloc ###... 9% 3 None
Orb of Destruction Conj #######... 9% 7 ######.
Confuse Hex ###..... 11% 3 None
Regeneration Chrm/Necr ###....... 11% 3 None
Spectral Weapon Hex/Chrm ###..... 11% 3 None
Tukima's Dance Hex ###..... 11% 3 None
Cause Fear Hex ###....... 34% 4 None
Statue Form Tmut/Erth #####.... 50% 6 #####..
Spellforged Servitor Conj/Summ ######.... 52% 7 ######.
Summon Forest Summ/Tloc ###....... 56% 5 ###....
Summon Mana Viper Hex/Summ ###..... 63% 5 ###....
Hydra Form Tmut ###....... 99% 6 #####..
Dragon Form Tmut ###....... 100% 7 ######.
Malign Gateway Summ/Tloc ###....... 100% 7 ######.
Tornado Air #####..... 100% 9 #######
Blink Tloc Unusable N/A 2 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/15) Temple (0/1) D:7 Lair (6/6) D:10
Shoals (0/4) Lair:3 Snake (0/4) Lair:4 Slime (0/5) Lair:5
Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13
Altars:
Elyvilon
Fedhas
Gozag
Makhleb
Qazlal
Ru
Sif Muna
Trog
Vehumet
Wu Jian
Zin
Beogh
Shops:
D:6 * Orc:1 ? Orc:2 :**[
Annotations:
D:7 exclusion: oklob sapling
D:12 Sonja
Lair:1 3 runed doors, rc+ vault nice loot, Moaqune's ghost, journeyman DDFi
Lair:5 exclusion: oklob plant
Lair:6 4 runed doors, SaitamaSayan's ghost, journeyman TrMo
Innate Abilities, Weirdness & Mutations
You cannot be hasted, slowed, berserked, paralysed or teleported.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head. (SInv)
Message History
You kill the orc warrior!
Vehumet accepts your kill.
You feel your power returning.
Unknown command.
You start resting.
Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh.
This raw flesh tastes terrible.
Magic restored.
Unknown command.
Things that are here:
a trident; an orc corpse
You butcher the orc corpse.
G - 8 chunks of flesh (gained 2)
You see here a trident.
Things that are here:
a glaive of venom; a plate armour
There isn't anything to butcher here.
There is a staircase to the Elven Halls here.
Things that are here:
a dagger of venom; a robe
There isn't anything to butcher here.
Things that are here:
a trident; a chain mail; an orc corpse
You butcher the orc corpse.
G - 11 chunks of flesh (gained 3)
Things that are here:
a trident; a chain mail; an orc skeleton
There isn't anything to butcher here.
Things that are here:
a glaive of venom; a plate armour
You see here a trident.
You see here a trident.
You now have 1709 gold pieces (gained 10).
Unknown command.
Items here: )) [ â€
a mace; a short sword; a scale mail; an orc corpse
Things that are here:
a club; a leather armour; an orc corpse
Items here: )) [ â€
a mace; a short sword; a scale mail; an orc corpse
You sense a monster nearby.
You sense a monster nearby.
Unknown command.
Unknown command.
You open the door.
An orc, an orc warrior, 2 orc priests and 2 orc sorcerers come into view.
The orc shouts! You hear a shout! The orc sorcerer shouts!
An orc comes into view. It is wielding a flail.
The orc priest moves out of view.
Found a leatherbound book.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
You block the orc warrior's attack.
Unknown command.
Unknown command.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power! The bolt of fire hits the orc warrior.
You kill the orc warrior!
Vehumet accepts your kill.
You feel your power returning. The bolt of fire hits the orc priest.
You kill the orc priest!
Vehumet accepts your kill.
You feel your power returning. The bolt of fire hits the orc sorcerer.
The orc sorcerer resists.
The orc sorcerer is severely wounded.
The orc sorcerer casts a spell.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power! The bolt of fire hits the orc sorcerer.
The orc sorcerer resists.
You kill the orc sorcerer!
Vehumet accepts your kill.
Your Spellcasting skill increases to level 13!
The bolt of fire hits the orc priest.
You kill the orc priest!
Vehumet accepts your kill.
Unknown command.
Unknown command.
Unknown command.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power! The bolt of fire hits the orc.
You kill the orc!
Vehumet accepts your kill.
You feel your power returning. The bolt of fire hits the orc sorcerer.
The orc sorcerer is severely wounded.
The bolt of fire hits the orc.
You kill the orc!
Vehumet accepts your kill.
You feel your power returning.
Unknown command.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power!
The bolt of fire misses the orc sorcerer.
You are feeling hungry.
The orc sorcerer barely misses you.
Unknown command.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power!
The bolt of fire misses the orc sorcerer.
You block the orc sorcerer's attack.
Casting: Bolt of Fire (safe; 3% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Bolt of Fire (safe; 3% risk of failure)
Press: ? - help, Shift-Dir - straight line
You feel a surge of power! The bolt of fire hits the orc sorcerer.
You kill the orc sorcerer!
Vehumet accepts your kill.
You feel your power returning.
You are feeling very hungry.
Items here: )) [ â€
a dagger; a robe; a flail; an orc corpse
You butcher the orc corpse.
G - 12 chunks of flesh (gained 1)
Things that are here:
a dagger; a robe; a flail
There is an open door here.
Things that are here:
a halberd; a plate armour; an orc corpse
You butcher the orc corpse.
G - 16 chunks of flesh (gained 4)
There is an open door here.
Things that are here:
a halberd; a plate armour; an orc skeleton
Items here: )) [[ †â€
Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?]
You butcher the orc corpse. x2
G - 17 chunks of flesh (gained 1); G - 20 chunks of flesh (gained 3)
Items here: )) [[
a dagger; an embroidered robe; a mace; a leather armour
You see here a hand axe.
There isn't anything to butcher here.
There is a fountain of blood here.
Eating one of 20 chunks of flesh. You eat one of the 20 chunks of flesh.
This raw flesh tastes terrible.
You pick up a book of Debilitation and begin reading...
You add the spells Inner Flame, Portal Projectile, Cause Fear and Leda's Liquefaction to your library.
There is a fountain of blood here.
Things that are here:
a hand axe; an orc corpse
Unknown command.
You butcher the orc corpse.
G - 20 chunks of flesh (gained 1)
Things that are here:
a hand axe; an orc skeleton
There isn't anything to butcher here.
You see here a hand axe.
There isn't anything to butcher here.
Items here: )) [[
a dagger; an embroidered robe; a mace; a leather armour
There isn't anything to butcher here.
There is an open door here.
Things that are here:
a halberd; a plate armour; an orc skeleton
There isn't anything to butcher here.
Things that are here:
a dagger; a robe; a flail
There isn't anything to butcher here.
There isn't anything to butcher here.
Unknown command.
There is an open door here.
Some of the chunks of flesh in your inventory have rotted away.
You see here a club.
Things that are here:
a chain mail; a trident
There is an open door, spattered with blood here.
You enter the shallow water.
Moving in this stuff is going to be slow.
Key pressed, stopping explore.
Some of the chunks of flesh in your inventory have rotted away.
You enter the shallow water.
Moving in this stuff is going to be slow.
Partly explored, can't reach some places.
Partly explored, can't reach some places.
Partly explored, can't reach some places.
Unknown command.
Unknown command.
Some of the chunks of flesh in your inventory have rotted away.
Partly explored, can't reach some places.
Partly explored, can't reach some places.
Unknown command.
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#####'##.......###.##[### #.[
#...##.......##...[##.### ##'
#...#.........#.....##..####.
#...#...............##..#.##.
#...#.#........#....#....###)
#...###.............#....# #.
##'### ###P..@.........#.####.
#...# ###♣............###....
#...# ##≈#P.♣.........####.###
#≈≈≈# #≈≈≈≈....#......'....#..
#≈≈≈# #≈≈≈≈≈.P##......####.'..
#≈≈≈##≈#≈≈≈≈.♣##.....#####.#[.
#≈≈≈#≈≈≈≈≈≈≈≈# #♣...###.)#.###
##≈≈≈≈≈≈≈≈≈### ##..####..'....
#≈≈≈≈#≈≈≈## ###≈..#.##..#)...
There are no monsters in sight!
Vanquished Creatures
Kirke (D:12)
An orc warlord (Orc:2)
2 entropy weavers (Lair:6)
2 ettins (Orc:2)
Snorg (Lair:5)
Josephine (Lair:5)
Erolcha (Orc:1)
3 hydras
4 two-headed ogres
A queen ant (Lair:6)
4 orc high priests (Orc:2)
5 death yaks
Urug (D:11)
2 lindwurms (Lair:6)
A wizard (D:12)
3 oklob plants
A deep elf mage (D:12)
2 ugly things
6 orc knights
7 orc sorcerers
Maurice (D:12)
5 black mambas
5 elephants
An ice statue (IceCv)
5 torpor snails (Lair:6)
A gargoyle (D:12)
12 spiny frogs
2 rime drakes
5 komodo dragons
26 polar bears
A queen bee (Lair:2)
6 trolls
3 tyrant leeches (Lair:6)
6 hippogriffs
3 raiju (Lair:6)
9 dream sheep
7 hornets
14 blink frogs
A slime creature (D:12)
2 vampires (D:9)
4 wraiths (Lair:5)
66 yaks
2 fire elementals (D:12)
2 hogs (D:12)
5 wyverns
5 humans
3 hungry ghosts
3 basilisks
3 vampire mosquitoes (D:13)
Edmund (D:6)
9 wargs
A naga (Lair:4)
25 water moccasins
13 hell hounds
26 soldier ants
4 ice beasts
6 porcupines
49 orc warriors
4 sky beasts
6 phantoms
A necrophage (D:6)
15 black bears
15 ogres
8 centaurs
39 wolves
15 crocodiles
5 big kobolds
9 bullfrogs
A gnoll sergeant (D:6)
A wyvern skeleton (D:12)
6 scorpions
29 killer bees
2 electric eels
3 wights (D:9)
6 crimson imps
2 bullfrog zombies
A quasit (D:11)
3 jellies
3 centaur skeletons
30 orc priests
5 hounds
3 iguanas
Jessica (D:3)
Terence (D:2)
26 worker ants
25 orc wizards
A hell rat (Lair:2)
2 hound skeletons
2 worker ant zombies
3 gnolls (D:6)
A river rat (Lair:2)
17 adders
4 shadow imps
12 white imps (Lair:3)
3 oozes
An adder zombie (D:5)
2 adder skeletons
4 worms
6 dart slugs
8 leopard geckos
150 orcs
3 ball pythons
8 bats
6 giant cockroaches
3 goblins
7 hobgoblins
3 jackals
5 quokkas
A ball python skeleton (D:6)
3 frilled lizards (D:1)
21 kobolds
A leopard gecko skeleton (D:6)
A quokka zombie (D:5)
9 rats
943 creatures vanquished.
Vanquished Creatures (others)
A human (D:12)
12 fungi
33 plants
46 creatures vanquished.
Grand Total: 989 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Berder the Formicid Wizard began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4
13 | D:1 | Reached skill level 1 in Conjurations
109 | D:1 | Noticed a hound
336 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/6
400 | D:1 | Learned a level 2 spell: Call Imp
764 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7
1129 | D:1 | Learned a level 3 spell: Conjure Flame
1505 | D:1 | Reached XP level 4. HP: 30/30 MP: 5/8
1535 | D:1 | Learned a level 3 spell: Mephitic Cloud
1657 | D:1 | Noticed a black bear
1657 | D:1 | Noticed a swamp worm
1657 | D:1 | Noticed a redback
1989 | D:2 | Noticed Terence
2480 | D:2 | Killed Terence
2480 | D:2 | Reached XP level 5. HP: 35/35 MP: 2/9
2563 | D:2 | Found a stormy altar of Qazlal.
3840 | D:3 | Found a glowing silver altar of Zin.
3895 | D:3 | Reached XP level 6. HP: 41/41 MP: 6/11
3986 | D:3 | Noticed Jessica
3989 | D:3 | Killed Jessica
4224 | D:3 | Reached skill level 4 in Spellcasting
4472 | D:3 | Reached skill level 5 in Conjurations
5143 | D:4 | Noticed a phantom
5286 | D:4 | Killed a phantom
5286 | D:4 | Reached XP level 7. HP: 38/46 MP: 7/14
5503 | D:4 | Reached skill level 1 in Fighting
5503 | D:4 | Reached skill level 5 in Spellcasting
6574 | D:5 | Entered Level 5 of the Dungeon
6738 | D:5 | Reached XP level 8. HP: 58/58 MP: 10/16
7318 | D:5 | Reached skill level 6 in Spellcasting
7488 | D:5 | Found a radiant altar of Vehumet.
7598 | D:5 | Became a worshipper of Vehumet
7734 | D:6 | Found a bloodstained altar of Trog.
8151 | D:6 | Reached skill level 5 in Fighting
8204 | D:6 | Reached skill level 7 in Spellcasting
8397 | D:6 | Reached XP level 9. HP: 45/69 MP: 2/20
8901 | D:6 | Reached skill level 8 in Spellcasting
9217 | D:6 | Noticed Edmund
9281 | D:6 | Killed Edmund
9337 | D:6 | Found Gozag's Platinum Reserve.
9347 | D:6 | Reached * piety under Vehumet
9347 | D:6 | Offered knowledge of Freeze by Vehumet.
9440 | D:6 | Found an opulent altar of Gozag.
9880 | D:7 | You fall through a shaft for 2 floors!
9925 | D:9 | Reached skill level 9 in Spellcasting
10324 | D:9 | Reached XP level 10. HP: 82/82 MP: 15/23
10331 | D:9 | Learned a level 1 spell: Freeze
10515 | D:7 | Found a sacrificial altar of Ru.
10604 | D:7 | Reached skill level 1 in Ice Magic
11011 | D:7 | Found a stormy altar of Qazlal.
11371 | D:7 | Found a staircase to the Ecumenical Temple.
11950 | D:9 | Reached ** piety under Vehumet
11975 | D:9 | Offered knowledge of Sting by Vehumet.
12039 | D:9 | Noticed a two-headed hydra
12044 | D:9 | Killed a two-headed hydra
12044 | D:9 | Reached skill level 10 in Spellcasting
12348 | D:9 | Found a deep blue altar of Sif Muna.
12540 | D:9 | Found an ornate altar of the Wu Jian Council.
12630 | D:9 | Found a white marble altar of Elyvilon.
12681 | D:9 | Reached skill level 10 in Fighting
12824 | D:8 | Reached XP level 11. HP: 89/91 MP: 21/25
13222 | D:9 | Found a blossoming altar of Fedhas.
13343 | D:10 | Entered Level 10 of the Dungeon
13415 | D:10 | Noticed an elephant
13419 | D:10 | Noticed a death yak
13760 | D:10 | Killed a death yak
13760 | D:10 | Reached skill level 11 in Spellcasting
13931 | D:10 | Reached skill level 1 in Shields
13993 | D:10 | Offered knowledge of Throw Flame by Vehumet.
14013 | D:10 | Learned a level 2 spell: Throw Flame
14052 | D:10 | Found a staircase to the Orcish Mines.
14700 | D:9 | Killed an elephant
14700 | D:9 | Reached skill level 1 in Fire Magic
14928 | D:9 | Reached *** piety under Vehumet
15205 | D:10 | Reached skill level 5 in Shields
15326 | D:10 | Found a staircase to the Lair.
15426 | Lair:1 | Entered Level 1 of the Lair of Beasts
15692 | Lair:1 | Found a runed gate.
15693 | Lair:1 | Found a runed gate.
15694 | Lair:1 | Found a runed gate.
15758 | Lair:1 | Offered knowledge of Airstrike by Vehumet.
16416 | Lair:1 | Reached XP level 12. HP: 94/99 MP: 20/27
16473 | Lair:1 | Noticed Moaqune's ghost (journeyman DDFi)
17332 | Lair:2 | Reached skill level 5 in Fire Magic
18490 | Lair:2 | Reached **** piety under Vehumet
18600 | Lair:2 | Offered knowledge of Yara's Violent Unravelling by Vehumet.
19479 | Lair:3 | Reached XP level 13. HP: 55/105 MP: 4/28
19661 | Lair:3 | Found a frozen archway.
19681 | IceCv | Entered an ice cave
19690 | IceCv | Reached ***** piety under Vehumet
19698 | IceCv | Offered knowledge of Olgreb's Toxic Radiance by Vehumet.
20022 | IceCv | Reached skill level 5 in Dodging
20661 | IceCv | Noticed a frost giant
21562 | Lair:3 | Learned a level 4 spell: Olgreb's Toxic Radiance
21723 | Lair:3 | Found a staircase to the Shoals.
21929 | Lair:3 | Found the +8 whip "Snakebite" {curare, rPois}
22144 | Lair:4 | Learned a level 5 spell: Bolt of Magma
22150 | Lair:4 | Learned a level 5 spell: Iskenderun's Battlesphere
22157 | Lair:4 | Learned a level 6 spell: Iron Shot
22245 | Lair:4 | Reached skill level 1 in Earth Magic
22307 | Lair:4 | Offered knowledge of Freezing Cloud by Vehumet.
22841 | Lair:4 | Reached skill level 5 in Earth Magic
23062 | Lair:4 | Found a staircase to the Snake Pit.
23847 | Lair:4 | Reached XP level 14. HP: 88/111 MP: 10/29
24415 | Lair:5 | Noticed Josephine
24548 | Lair:5 | Killed Josephine
24548 | Lair:5 | Reached skill level 1 in Maces & Flails
24663 | Lair:5 | Identified the Grimoire of Icy Dislocation
25076 | Lair:5 | Learned a level 6 spell: Freezing Cloud
25077 | Lair:5 | Found a staircase to the Slime Pits.
25155 | Lair:5 | Noticed Snorg
25510 | Lair:5 | Killed Snorg
25964 | Lair:5 | Reached skill level 1 in Air Magic
26028 | Lair:6 | Entered Level 6 of the Lair of Beasts
26222 | Lair:6 | Noticed an entropy weaver
26524 | Lair:6 | Offered knowledge of Poison Arrow by Vehumet.
27192 | Lair:6 | Killed an entropy weaver
27428 | Lair:6 | Found a runed gate.
27430 | Lair:6 | Found a runed gate.
27431 | Lair:6 | Found a runed gate.
27583 | Lair:6 | Reached XP level 15. HP: 68/117 MP: 8/30
27584 | Lair:6 | Reached skill level 10 in Conjurations
27885 | Lair:6 | Found a runed door.
28507 | Lair:6 | Reached skill level 12 in Spellcasting
28816 | Lair:6 | Offered knowledge of Lee's Rapid Deconstruction by Vehumet.
28920 | Lair:6 | Reached skill level 1 in Evocations
29380 | Lair:6 | Reached skill level 5 in Maces & Flails
30183 | Lair:6 | Noticed SaitamaSayan's ghost (journeyman TrMo)
31212 | D:9 | Found a burning altar of Makhleb.
31354 | D:9 | Reached skill level 10 in Earth Magic
31702 | D:11 | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
32285 | D:11 | Found a radiant altar of Vehumet.
32512 | D:11 | Noticed Urug
32517 | D:11 | Killed Urug
32908 | D:12 | Identified the Papyrus of Sand
32915 | D:12 | Identified the Incunabulum of Axaxaxas mlö
33040 | D:12 | Noticed Kirke
33046 | D:12 | Killed Kirke
33067 | D:12 | Identified the Tome of Plaster Cramp
33185 | D:12 | Got a pair of scorched boots
33191 | D:12 | Identified the +0 pair of boots of Meuchimn {Dex+2 SInv} (You found it on level 12 of the Dungeon)
33213 | D:12 | Noticed Maurice
33215 | D:12 | Noticed Sonja
33222 | D:12 | Killed Maurice
33548 | D:12 | Reached skill level 5 in Ice Magic
33548 | D:12 | Reached XP level 16. HP: 124/124 MP: 20/32
34251 | D:13 | Found a gate to the Vaults.
34346 | Orc:1 | Entered Level 1 of the Orcish Mines
34699 | Orc:1 | Found Bailil's Magic Scroll Shop.
34713 | Orc:1 | Bought a scroll of fear for 52 gold pieces
34764 | Orc:1 | Noticed Erolcha
34769 | Orc:1 | Killed Erolcha
34827 | Orc:1 | Found a roughly hewn altar of Beogh.
34952 | Orc:1 | Bought a scroll of identify for 30 gold pieces
34952 | Orc:1 | Bought a scroll of identify for 30 gold pieces
34952 | Orc:1 | Bought a scroll of identify for 30 gold pieces
34972 | Orc:2 | Entered Level 2 of the Orcish Mines
36083 | Orc:2 | Reached ****** piety under Vehumet
36715 | Orc:2 | Found Zulasuf's Book Emporium.
36718 | Orc:2 | Reached skill level 5 in Evocations
36731 | Orc:2 | Found a roughly hewn altar of Beogh.
36733 | Orc:2 | Offered knowledge of Conjure Ball Lightning by Vehumet.
36921 | Orc:2 | Found Ofoasesili's Assorted Antiques.
36941 | Orc:2 | Bought a scroll labeled ONI ACOIDYHA for 28 gold pieces
36941 | Orc:2 | Bought an agate ring for 140 gold pieces
36944 | Orc:2 | Bought a scroll of identify for 56 gold pieces
37705 | Orc:2 | Found Goipt's Armour Boutique.
37976 | Orc:2 | Found Cuxuroh's General Store.
38001 | Orc:2 | Found a roughly hewn altar of Beogh.
38208 | Orc:2 | Offered knowledge of Bolt of Fire by Vehumet.
38228 | Orc:2 | Learned a level 6 spell: Bolt of Fire
38254 | Orc:2 | Found a staircase to the Elven Halls.
38376 | Orc:2 | Reached skill level 13 in Spellcasting
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
---------------+-------------------------------------------------+-----
Conjurations | 1 2 3 4 5 8 9 10 11 | 11.1
Spellcasting | 4 5 7 9 10 11 12 13 | 13.0
Fighting | 3 5 8 10 | 10.8
Ice Magic | 4 5 6 | 6.2
Shields | 8 9 | 9.0
Fire Magic | 4 7 8 | 8.0
Dodging | 2 8 | 8.3
Earth Magic | 5 9 10 11 | 11.2
Maces & Flails | 4 6 7 | 7.2
Air Magic | 2 4 | 4.0
Evocations | 4 5 | 5.8
Stealth | | 2.4
Summonings | | 1.0
Translocations | | 0.8
Poison Magic | | 0.3
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Short sword | 3 | 16 | | | | || 19
Whip | | 18 | 12 | | 488 | 204 || 722
Trident | | | 158 | 125 | 27 | || 310
Dire flail | | | 1 | 66 | | || 67
Quarterstaff | | | | 15 | | || 15
Halberd | | | | | 34 | || 34
Fire: Hunting sling | | | 30 | | | || 30
Shortbow | | | 79 | 151 | | 2 || 232
Cast: Magic Dart | 83 | 176 | 238 | 214 | 19 | 6 || 736
Conjure Flame | | 6 | 29 | 57 | 85 | || 177
Mephitic Cloud | | 3 | 14 | 32 | 3 | || 52
Call Imp | | | 1 | 15 | 3 | || 19
Freeze | | | | 239 | 62 | || 301
Throw Flame | | | | 137 | 75 | 10 || 222
Bolt of Magma | | | | | 271 | 100 || 371
Iron Shot | | | | | 21 | 26 || 47
Iskenderun's Batt | | | | | 3 | 1 || 4
Bolt of Fire | | | | | | 8 || 8
Freezing Cloud | | | | | | 3 || 3
Abil: Dig | 4 | 2 | 3 | 10 | 9 | 4 || 32
Evoke: Wand | | | | 2 | 6 | 2 || 10
Use: Scroll | | 7 | 8 | 6 | 10 | 6 || 37
Potion | | | 1 | 3 | 3 | || 7
Stab: Confused | | 1 | 3 | 1 | | || 5
Distracted | | | 1 | | | || 1
Sleeping | | | | 2 | 2 | 3 || 7
Eat: Chunk | 3 | 12 | 15 | 25 | 69 | 27 || 151
Ration | | | 1 | 2 | 5 | 1 || 9
Armor: Robe | 2 | 11 | 1 | | 61 | 18 || 93
Leather armour | | | 20 | 86 | 35 | || 141
Dodge: Dodged | 13 | 61 | 54 | 164 | 327 | 72 || 691
Block: Shield | | | | 68 | 313 | 75 || 456
Here is the skill table showing when I trained what skills:
- Code:
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
---------------+-------------------------------------------------+-----
Conjurations | 1 2 3 4 5 8 9 10 11 | 11.1
Spellcasting | 4 5 7 9 10 11 12 13 | 13.0
Fighting | 3 5 8 10 | 10.8
Ice Magic | 4 5 6 | 6.2
Shields | 8 9 | 9.0
Fire Magic | 4 7 8 | 8.0
Dodging | 2 8 | 8.3
Earth Magic | 5 9 10 11 | 11.2
Maces & Flails | 4 6 7 | 7.2
Air Magic | 2 4 | 4.0
Evocations | 4 5 | 5.8
Stealth | | 2.4
Summonings | | 1.0
Translocations | | 0.8
Poison Magic | | 0.3
This particular character has more skills trained than most, because at first I didn't know if I was going for ice or fire. But, just getting 5 levels in a spell school (or any skill) is pretty cheap, almost a negligible cost by later in the game. So I didn't lose very much by training a little air and ice on the side.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 07:21
by VeryAngryFelid
I would train Dodging much earlier. For instance, at XL 9 you had Spellcasting 9, Fighting 8 and Shield 0 and trained Spellcasting to 10, Fighting to 10 and Ice to 4. The spellcasting increase is quite expensive and defense from extra Fighting is worse than 5-6 levels in Dodging I think.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 07:24
by Berder
As a wizard, I was spending a lot of time using weapons to attack helpless enemies behind clouds of flame or confused by mephitic clouds. Therefore, the Fighting was trained not only for defense, but also to improve my damage with all weapons. With at the time only 9 dex, and Formicid -1 dodging aptitude (and +1 fighting aptitude), the value of dodging is reduced. My experience with "fsim man" taught me the surprising value of Fighting.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 07:29
by VeryAngryFelid
My point is that I train defense earlier, it is too risky to be a glass-cannon when you are Fo in robe without shield. Also Spellcasting from 9 to 10 is more important than 3-4 levels in Dodging, really?
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 07:36
by VeryAngryFelid
Based on
{ 0, 50, 150, 300, 500, 750, // 0-5
1050, 1400, 1800, 2250, 2800, // 6-10
3450, 4200, 5050, 6000, 7050, // 11-15
8200, 9450, 10800, 12300, 13950, // 16-20
15750, 17700, 19800, 22050, 24450, // 21-25
27000, 29750 };
it looks like you might train Dodging from 1 to 4 indeed (Spellcasting aptitude 0, Dodging aptitude -1).
Fighting 8->10 cost about 900 points, that would be equivalent to Dodging 1->5.
Basically I'd train Dodging to 6 and Fighting to 9 instead of Spellcasting to 10 and Fighting to 10.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 08:17
by duvessa
Wow, made it a whole 7 posts before changing the subject to a completely different person's character. It's a new record!
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 13:48
by bel
OP should post a character dump or morgue here (or two or three of them if they like). It makes the advice more concrete. It also lets people here see more of the picture; sometimes what you think are doing wrong, is not what you're doing wrong -- the error is more basic and something else altogether.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 16:13
by Berder
duvessa wrote:Wow, made it a whole 7 posts before changing the subject to a completely different person's character. It's a new record!
What the heck are you complaining about. It's an illustration to show him how a blaster character can be skilled, at just around the point in the game he is having trouble with. I'd like to see you provide a dump of your own character following your own advice, which is imo weird. He asks how he can deal more damage with his spells, and you tell him to learn Apportation, Summon Butterflies, and DMSL without training it? How does that help him whatsoever?
I'd also like to forestall another pointless criticism by saying that, by this point in the game, this FoWz has about the same spells and skills a GrEE might have, so the fact it is a Wz does not matter. I am recommending he take the earth and fire spells that this character has, and train skills in a similar manner.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 17:10
by bel
It's probably not good as a GrEE to only train conj for the first 6 XL. The OP is a relative newbie and have trouble getting past D:10. Such a skill-training table will likely confuse them.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 17:27
by sanka
Berder wrote:It's an illustration to show him how a blaster character can be skilled, at just around the point in the game he is having trouble with.
I know you think that there are two type of characters (blasters and brutes), so skilling is the same, but I must say I am not convinced.
Berder wrote: He asks how he can deal more damage with his spells, and you tell him to learn Apportation, Summon Butterflies, and DMSL without training it? How does that help him whatsoever?
The OP specifically asked what other spells to learn after the starting spellbook. This is very good advice, and despite being a bad player, it does not seem to be hard to me to figure out how these spells could help. I assume that maybe the OP could figure it out also.
Berder wrote:
I'd also like to forestall another pointless criticism by saying that, by this point in the game, this FoWz has about the same spells and skills a GrEE might have.
I am not convinced about it.
In particular, I second the opinion that as a GrEE you should train much more earth than conjurations, as LRD is way more important than stone arrow. Only train conj if you found iron shot (or maybe if you decide to go for LCS).
I personally would not learn orb of destruction on most earth elementalists.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 17:41
by Berder
bel wrote:It's probably not good as a GrEE to only train conj for the first 6 XL. The OP is a relative newbie and have trouble getting past D:10. Such a skill-training table will likely confuse them.
Alright, maybe it would confuse them, but I think it should at least be obvious to *you* that I don't intend for them to train conj from XL1. The character is a model for what spells and skills you might want after Orc:2, it's not a model for a GrEE at XL1-10. Obviously a GrEE will be training earth at lower XLs.
sanka wrote: Berder wrote: He asks how he can deal more damage with his spells, and you tell him to learn Apportation, Summon Butterflies, and DMSL without training it? How does that help him whatsoever?
The OP specifically asked what other spells to learn after the starting spellbook. This is very good advice, and despite being a bad player, it does not seem to be hard to me to figure out how these spells could help. I assume that maybe the OP could figure it out also.
He asked about it in the context of not being able to do enough damage. Of course, Stone Arrow is not going to do enough damage in an S branch, the advice to give him is what higher level damage spells he should take.
Aside from that, duvessa's advice is actually terrible. Cast DMSL without training any skills? Are you kidding me, you'll get red contam and badmuts doing that (from tier 3 charms miscasts) and with no spellpower the DMSL status will end almost as soon as anything shoots you. Apportation is a nice to have but virtually useless in any S branch. Summon Butterflies is a tavern meme that is not actually good beyond the early dungeon. And Duvessa didn't mention the most important utility spells, Blink and Regeneration.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 18:17
by Berder
Here is my most recent EE 3 rune win.
- Code:
Dungeon Crawl Stone Soup version 0.22-a0-322-g60b3cfd (webtiles) character file.
1533913 Berder the Acrobat (level 27, 231/231 HPs)
Began as a Vampire Earth Elementalist on Mar 28, 2018.
Was the Champion of Ru.
Escaped with the Orb
... and 3 runes on Apr 3, 2018!
The game lasted 06:13:56 (86809 turns).
Berder the Acrobat (Vampire Earth Elementalist) Turns: 86809, Time: 06:13:57
Health: 231/231 AC: 12 Str: 13 XL: 27
Magic: 41/41 EV: 32 Int: 19 (22) God: Ru [******]
Gold: 1996 SH: 0 Dex: 18 Spells: 15/54 levels left
rFire + . . SeeInvis + a - +6 demon whip
rCold + . . Gourm . (shield unavailable)
rNeg + + . Faith . T - +2 robe {Archmagi}
rPois + Spirit . (no helmet)
rElec . Reflect . H - +2 cloak {rPois}
rCorr . Harm . G - +2 pair of gloves {Str+3}
MR ++++. M - +2 pair of boots
Stlth ++++...... O - amulet of Mehugof {RegenMP +Blink MR++ Stlth+}
HPRegen 0.24/turn (ring unavailable)
MPRegen 0.52/turn x - ring of protection from fire
@: regenerating slowly, studying Unarmed Combat
A: fangs 3, see invisible, deformed body, dopey 1, mutation resistance 1, sense
surroundings 1, screaming 1, unbreathing, missing a hand, inability to use
devices, hated by all, MP-powered wands
0: Orb of Zot
}: 3/15 runes: barnacled, slimy, gossamer
a: Bat Form, Draw Out Power, Power Leap, Apocalypse, Renounce Religion
You escaped.
You worshipped Ru.
Ru was exalted by your worship.
You were thirsty.
You visited 11 branches of the dungeon, and saw 54 of its levels.
You also visited: Ice Cave and Desolation.
You collected 6413 gold pieces.
You spent 4417 gold pieces at shops.
Inventory:
Hand Weapons
a - a +6 demon whip (weapon)
b - the +1 demon whip "Fagyuf" {vamp, rC+}
(You acquired it on level 14 of the Dungeon)
It inflicts no extra harm, but heals its wielder when it wounds a living
foe.
It protects you from cold.
c - a +9 antimagic demon whip
i - the +11 hand axe of Wondrous Power {flame, rF++ rC++ MR-}
(You bought it in a shop on level 1 of the Vaults)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It greatly protects you from fire.
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
Q - the +8 whip "Snakebite" {curare, rPois}
(You bought it in a shop on level 14 of the Dungeon)
It poisons the flesh of those it strikes.
It protects you from poison.
Missiles
s - 1052 stones (quivered)
t - 10 throwing nets
Armour
d - a +2 helmet of see invisible
A - a +2 cloak of magic resistance
G - a +2 pair of gloves of strength (worn)
H - a +2 cloak of poison resistance (worn)
M - a +2 pair of boots (worn)
T - a +2 robe of the Archmagi (worn)
Magical Staves
e - an uncursed staff of earth
p - an uncursed staff of power
w - an uncursed staff of wizardry
U - an uncursed staff of air
Jewellery
x - a ring of protection from fire (right hand)
z - the ring "Ruodwuud" {rElec rF- rC+ AC+4 Dex+2}
(You took it off a draconian annihilator on level 3 of the Realm of Zot)
[ring of protection]
It affects your AC (+4).
It affects your dexterity (+2).
It makes you vulnerable to fire.
It protects you from cold.
It insulates you from electricity.
B - a +4 ring of slaying
I - the cursed ring of Happiness {*Slow MP+9 AC-2 Int+8 Slay+2}
(You found it in the Desolation of Salt)
[ring of protection]
It affects your AC (-2).
It affects your intelligence (+8).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
It affects your magic capacity (+9).
It may slow you when you take damage.
It has a curse placed upon it.
N - the ring of Wetitis {rC+ AC+5 Str+3 Int-4 SInv}
(You found it on level 1 of the Orcish Mines)
[ring of protection]
It affects your AC (+5).
It affects your strength (+3).
It affects your intelligence (-4).
It protects you from cold.
It lets you see invisible.
O - the amulet of Mehugof (around neck) {RegenMP +Blink MR++ Stlth+}
(You found it in the Desolation of Salt)
[amulet of magic regeneration]
It increases your magic regeneration.
It affects your resistance to hostile enchantments.
It lets you blink.
It makes you more stealthy.
W - an uncursed ring of positive energy
Scrolls
g - 17 scrolls of amnesia
l - 10 scrolls of teleportation
m - 7 scrolls of fear
q - 4 scrolls of blinking
y - 3 scrolls of magic mapping
C - a scroll of fog
F - a scroll of silence
J - 6 scrolls of immolation
S - 22 scrolls of remove curse
V - 14 scrolls of identify
X - 7 scrolls of enchant armour
Z - 5 scrolls of vulnerability
Potions
f - 10 potions of blood
h - 6 potions of flight
j - 12 potions of curing
k - 11 potions of agility
n - 2 potions of might
o - a potion of resistance
r - 2 potions of brilliance
u - 5 potions of heal wounds
v - a potion of invisibility
D - a potion of haste
E - 7 potions of mutation
L - 7 potions of berserk rage
P - 4 potions of cancellation
R - 7 potions of magic
Y - 9 potions of ambrosia
Books
K - a manual of Unarmed Combat
Skills:
+ Level 22.1 Fighting
- Level 12.0 Maces & Flails
+ Level 24.8 Dodging
+ Level 23.1 Stealth
- Level 14.3 Spellcasting
- Level 8.7 Conjurations
- Level 4.8 Charms
- Level 4.8 Necromancy
- Level 4.1 Translocations
- Level 11.6 Transmutations
- Level 6.7 Fire Magic
- Level 16.2 Earth Magic
You had 15 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sandblast Erth ###### 0% 1 None
b - Stone Arrow Conj/Erth ###### 1% 3 None
c - Passwall Tmut/Erth #######... 1% 2 None
d - Lee's Rapid Deconstr Erth #######... 1% 5 ####...
e - Bolt of Magma Conj/Fire/Erth ######.... 1% 5 ####...
f - Petrify Tmut/Erth #######. 1% 4 None
g - Iron Shot Conj/Erth #######... 4% 6 #####..
h - Statue Form Tmut/Erth #######.. 2% 6 #####..
i - Blink Tloc N/A 1% 2 None
j - Swiftness Chrm/Air ####.... 2% 2 None
r - Regeneration Chrm/Necr #####..... 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:9
Shoals (4/4) Lair:3 Spider (4/4) Lair:4 Slime (5/5) Lair:6
Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14
Crypt (0/3) Vaults:3 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:5 :* D:12 [ D:14 [?(( Orc:1 ( Orc:2 [!?* Elf:1 % Elf:2 [
Vaults:1 * Vaults:3 * Depths:3 [?%(
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3 Depths:4
Ziggurat: Depths:5
Trove: D:11 (give 5 scrolls of blinking)
Annotations:
D:3 JohnnyTrout's ghost, amateur DsAK
D:6 exclusion: centaur
Lair:5 blood bank
Innate Abilities, Weirdness & Mutations
You heal slowly.
You have razor-sharp teeth.
You have supernaturally acute eyesight. (SInv)
You are dopey. (Int -2)
You can survive without breathing.
You are missing a hand.
You cannot study or use magical devices.
You are hated by all.
Armour fits poorly on your strangely shaped body.
You are somewhat resistant to further mutation.
You passively map a small area around you.
You occasionally shout uncontrollably at your foes.
You expend magic power (3 MP) to strengthen your wands.
You have escaped!
#.# #.# #....
#.### #.# #####
##...# #####.# #
#..#.# #.....# #
#.##'###'##..# #
#%#§§≈≈≈§§##.# #
#.#§§.≈§≈§##.# ##
#.#§≈..§§≈##.# ##.
#...≈.@.§§...# #..
###§§§..§≈#..# ##..
#§§§§.§≈##.# #...
#§§≈≈≈.§##.#######.#.
##+###+###...........
#..##.# #########.#.
##....# #.#.
#.########### #.#.
#...........####.#.
There were no monsters in sight!
Vanquished Creatures
the Royal Jelly (Slime:5)
Mara (Depths:3)
8 orbs of fire (Zot:5)
3 ancient liches
Saint Roka (Depths:1)
Bai Suzhen (Spider:3)
3 Killer Klowns
2 bone dragons (Depths:5)
2 curse toes
Nikola (Vaults:2)
7 golden dragons
the Enchantress (Depths:2)
2 electric golems
13 tentacled monstrosities
Jorgrun (Vaults:1)
5 liches
20 Orb Guardians (Zot:5)
A deep elf master archer (Elf:3)
3 deep elf blademasters (Elf:3)
3 quicksilver dragons
23 acid blobs
5 death cobs
Polyphemus (Shoals:2)
A sphinx (Vaults:4)
Frances (Shoals:1)
Kirke (Lair:5)
An ancient champion (Vaults:3)
10 shadow dragons
6 tengu reavers
9 storm dragons
Donald (Shoals:2)
Ilsuiw (Shoals:4)
5 fire giants
10 azure jellies
7 draconian monks
5 frost giants
3 draconian scorchers
Louise (Depths:2)
4 imperial myrmidons (Desolation)
A draconian knight (Zot:4)
Aizul (Spider:1)
9 deep elf sorcerers
2 ghost moths
2 vault wardens
6 emperor scorpions
6 deep elf elementalists (Elf:3)
A juggernaut zombie (Depths:5)
15 ironheart preservers
8 draconian shifters
A caustic shrike skeleton (Depths:2)
5 draconian annihilators
5 draconian stormcallers
3 spriggan defenders (Depths:2)
19 very ugly things
A juggernaut skeleton (Depths:2)
4 deep elf demonologists (Elf:3)
15 stone giants
4 vampire knights
7 green draconians
5 entropy weavers
5 black draconians
Azrael (Spider:2)
6 deep elf annihilators
12 purple draconians
5 spark wasps
A halazid warlock (Desolation)
6 yellow draconians
9 deep elf death magi
The ghost of SleepCap the Fencer, a journeyman MiFi of Okawaru (Orc:2)
10 red draconians
15 fire dragons
5 white draconians
5 merfolk javelineers
4 death oozes
4 blizzard demons
3 crystal guardians (Desolation)
12 ettins
9 merfolk impalers
7 deep elf high priests (Elf:3)
2 jiangshi (Depths:2)
8 vault guards (D:14)
14 yaktaur captains
6 ragged hierophants (Desolation)
11 rakshasas
13 great orbs of eyes
10 ice dragons
12 ogre magi
A hell beast (Depths:1)
9 servants of whispers (Desolation)
7 hydras
13 centaur warriors
5 merfolk avatars
4 catoblepae
4 spriggan air magi
5 peacekeepers (Desolation)
A death knight (Depths:5)
3 merfolk aquamancers
37 dancing weapons
5 satyrs
33 two-headed ogres
3 alligator snapping turtles (Shoals:3)
7 deep troll earth magi
5 death yaks
2 vampire magi
13 deep troll shamans
A tengu warrior (D:14)
Nergalle (D:10)
4 orc high priests (Orc:2)
30 deep elf knights
Sonja (D:10)
3 spriggan berserkers
A sun demon (Depths:3)
2 soul eaters
8 iron trolls
2 shadow wraiths
A sixfirhy (Depths:4)
4 glowing orange brains
24 skeletal warriors
An unseen horror (shapeshifter) (Depths:2)
An unseen horror (Depths:5)
7 small abominations
29 deep trolls
An infernal demonspawn (Depths:1)
A storm dragon skeleton (Depths:2)
20 sea snakes
2 gelid demonspawn (Depths:1)
4 golden dragon skeletons
4 flayed ghosts
2 shadow dragon zombies (Depths:5)
A wizard (Vaults:2)
23 deep elf archers
20 ironbrand convokers
A tengu zombie (Vaults:4)
78 deep elf magi
4 necromancers
An iron dragon zombie (Depths:5)
5 harpies
A harpy (shapeshifter) (Vaults:2)
6 shining eyes
11 orb spiders
An orb spider (shapeshifter) (Vaults:2)
Pikel (D:5)
6 orc sorcerers
16 wolf spiders
30 ugly things
A manticore (shapeshifter) (D:15)
A sphinx zombie (Vaults:1)
An oklob plant (Lair:6)
9 fauns
A tengu skeleton (Vaults:4)
20 orc knights
15 manticores
2 sphinx skeletons (Depths:2)
8 cyclopes
2 guardian serpents (Desolation)
26 moths of wrath
6 merfolk sirens
An iron dragon skeleton (Depths:2)
5 water nymphs
3 stone giant skeletons (Depths:2)
6 black mambas
5 fire giant skeletons (Depths:2)
A rust devil (Depths:1)
4 eyes of devastation
26 spiny frogs
2 torpor snails
3 ice statues (IceCv)
17 vault sentinels
5 spriggan skeletons (Depths:2)
A black mamba (shapeshifter) (Depths:2)
2 human skeletons
4 gargoyles
An orange demon (Depths:4)
A rime drake (shapeshifter) (Vaults:3)
3 rime drakes
5 freezing wraiths
10 komodo dragons
13 ice devils
3 efreet
34 yaktaurs
4 tengu conjurers
9 demonic crawlers
3 yaktaurs (shapeshifter)
12 trolls
19 merfolk
A golden dragon simulacrum (IceCv)
20 jumping spiders
52 saltlings (Desolation)
9 hornets
6 wind drakes
Prince Ribbit (D:5)
25 blink frogs
A blink frog (shapeshifter) (Vaults:3)
A harpy skeleton (D:14)
5 tyrant leeches (Lair:6)
11 hippogriffs
An ettin zombie (Vaults:1)
8 snapping turtles
85 slime creatures
11 dream sheep
A dire elephant simulacrum (IceCv)
3 air elementals
64 redbacks
10 flying skulls (Depths:2)
An ettin skeleton (Depths:2)
A shadow (D:14)
4 spriggans
A tarantella (shapeshifter) (Depths:2)
A centaur simulacrum (D:15)
26 tarantellas
4 wraiths
3 wyverns
37 yaks
6 fire elementals
A human (shapeshifter) (Depths:1)
18 water elementals
Eustachio (D:8)
A golden eye (shapeshifter) (Vaults:3)
6 humans (Lair:5)
A hog (Lair:5)
3 basilisks
8 chaos spawn
8 golden eyes
A steam dragon (Lair:3)
7 vampire mosquitoes
A yaktaur simulacrum (Vaults:3)
2 harpy simulacra (IceCv)
5 wargs
3 acid dragons
An iron troll simulacrum (IceCv)
10 water moccasins
4 hydra simulacra (IceCv)
4 floating eyes
9 porcupines
2 hell hounds (Spider:2)
A black bear (D:6)
7 eyes of draining
4 ice beasts
44 orc warriors
6 sky beasts
An eye of draining (shapeshifter) (Vaults:3)
An ettin simulacrum (IceCv)
4 slaves
3 large abominations (Depths:5)
26 centaurs
A tengu (shapeshifter) (Vaults:4)
An ogre (shapeshifter) (D:15)
A necrophage (D:9)
7 boggarts
32 ogres
12 wolves
18 crocodiles
2 human zombies (Vaults:1)
5 big kobolds
Blork the orc (D:5)
30 bullfrogs
A bullfrog (shapeshifter) (Depths:5)
2 gnoll sergeants
An ogre simulacrum (Vaults:1)
3 earth elementals
5 scorpions
A wyvern skeleton (D:7)
2 wyvern zombies
14 killer bees
9 howler monkeys
7 electric eels
18 wights
11 crimson imps
11 jellies
3 bullfrog zombies
3 quasits
2 centaur zombies
33 orc priests
A bullfrog skeleton (D:8)
4 centaur skeletons
11 hounds
2 iron imps
42 orc wizards
Crazy Yiuf (D:6)
2 iguanas
6 hell rats (Lair:2)
9 worker ants
An ogre zombie (D:6)
3 hound skeletons
2 worker ant zombies
2 howler monkey skeletons
9 gnolls
10 adders
An orc zombie (D:6)
4 white imps
3 ufetubi
17 oozes
An adder zombie (D:5)
A worm (D:3)
2 dart slugs
4 leopard geckos
105 orcs
5 giant cockroaches
3 goblins (D:1)
12 hobgoblins
11 jackals
A quokka (D:4)
A ball python (D:2)
6 bats
2 frilled lizards
A giant cockroach zombie (D:5)
A jackal zombie (D:5)
39 kobolds
2 rats
2 bushes (Lair:6)
2 crawling corpses (Depths:5)
A fungus (Lair:2)
11 plants
2471 creatures vanquished.
Vanquished Creatures (others)
A curse toe (Zot:2)
An electric golem (Zot:5)
An Orb Guardian (Zot:5)
A tentacled monstrosity (Zot:1)
A death cob (Zot:5)
An acid blob (Slime:4)
A tengu reaver (Depths:4)
2 deep elf sorcerers
2 draconian knights
A fire giant (Depths:4)
A deep elf elementalist (Elf:3)
A draconian shifter (Zot:4)
A draconian stormcaller (Depths:5)
A draconian annihilator (Zot:2)
A stone giant (Vaults:3)
A deep elf demonologist (Elf:3)
A red draconian (Zot:4)
2 yellow draconians (Zot:2)
2 black draconians
A merfolk impaler (Shoals:3)
A fire dragon (Depths:1)
A servant of whispers (Desolation)
A vampire mage (Depths:4)
A deep troll shaman (Depths:4)
3 two-headed ogres
2 deep elf knights (Elf:2)
A skeletal warrior (Depths:5)
An iron troll (Depths:3)
A deep elf archer (Elf:3)
A glowing orange brain (Depths:3)
An ugly thing (Vaults:4)
5 deep elf magi
2 moths of wrath
A cyclops (D:15)
A guardian serpent (shapeshifter) (Depths:4)
A stone giant skeleton (Depths:2)
A spiny frog (Lair:5)
An orange demon (Depths:3)
2 yaktaurs
A tengu conjurer (Depths:4)
A merfolk (Shoals:2)
A red devil (Depths:3)
2 saltlings (Desolation)
A blink frog (Lair:6)
3 slime creatures
A snapping turtle (Shoals:2)
A dream sheep (Shoals:4)
A hippogriff (Lair:6)
A tarantella (Spider:2)
A chaos spawn (Depths:5)
A vampire mosquito (Lair:6)
A hell hound (Spider:2)
A water moccasin (Lair:6)
An orc warrior (Vaults:4)
2 ogres
A scorpion (D:10)
An iron imp (Depths:3)
A shadow imp (Depths:3)
2 white imps (Depths:3)
3 orcs
A rat (shapeshifter) (Depths:5)
A bush (D:6)
10 fungi
3 pillars of salt (Vaults:4)
85 plants
180 creatures vanquished.
Grand Total: 2651 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | Berder the Vampire Earth Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
412 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5
1142 | D:2 | Reached XP level 3. HP: 24/24 MP: 6/6
1477 | D:2 | Learned a level 3 spell: Stone Arrow
2086 | D:3 | Found a stormy altar of Qazlal.
2096 | D:3 | Noticed JohnnyTrout's ghost (amateur DsAK)
2109 | D:3 | Learned a level 2 spell: Passwall
2160 | D:3 | Found a deep blue altar of Sif Muna.
2295 | D:3 | Found a bloodstained altar of Trog.
2496 | D:3 | Reached XP level 4. HP: 21/30 MP: 1/7
3108 | D:4 | Noticed a bullfrog
3125 | D:4 | Reached skill level 1 in Conjurations
3164 | D:4 | Killed a bullfrog
3164 | D:4 | Reached skill level 5 in Earth Magic
3164 | D:4 | Reached XP level 5. HP: 31/35 MP: 4/9
3565 | D:4 | Found a basalt altar of Yredelemnul.
3571 | D:4 | Found an opulent altar of Gozag.
3574 | D:4 | Found a snail-covered altar of Cheibriados.
3595 | D:4 | Noticed a two-headed ogre
3916 | D:5 | Entered Level 5 of the Dungeon
3946 | D:5 | Reached XP level 6. HP: 41/41 MP: 7/10
4182 | D:5 | Noticed a slave
4182 | D:5 | Noticed a slave
4182 | D:5 | Noticed a slave
4182 | D:5 | Noticed a slave
4231 | D:5 | Killed a slave
4698 | D:5 | Noticed Blork the orc
4714 | D:5 | Killed Blork the orc
4714 | D:5 | Reached XP level 7. HP: 36/46 MP: 2/13
4810 | D:5 | Noticed Pikel
4854 | D:5 | Learned a level 5 spell: Lee's Rapid Deconstruction
5411 | D:5 | Found Aweoffae's General Store.
5421 | D:5 | Bought a scroll of fear for 38 gold pieces
5421 | D:5 | Bought a potion of brilliance for 44 gold pieces
5442 | D:5 | Reached skill level 1 in Evocations
5453 | D:5 | Noticed Prince Ribbit
5459 | D:5 | Killed Prince Ribbit
5605 | D:5 | Found Weudaci's Book Shoppe.
5680 | D:5 | Reached XP level 8. HP: 41/52 MP: 12/15
6272 | D:5 | Killed Pikel
6272 | D:5 | Reached skill level 5 in Spellcasting
6466 | D:6 | Found a staircase to the Ecumenical Temple.
6490 | Temple | Entered the Ecumenical Temple
6727 | Temple | Became a worshipper of Ru the Awakened
6946 | D:6 | Identified Suixt's Papyrus of Torrid Sinister Secrets
6958 | D:6 | Learned a level 5 spell: Bolt of Magma
7070 | D:6 | Found a runed door.
7273 | D:6 | Found an iron altar of Okawaru.
7278 | D:6 | Got a bone hand axe
7323 | D:6 | Identified the +5 hand axe "Ocruloodgh" {chop, rF+ Str+2} (You found it on level 6 of the Dungeon)
7392 | D:6 | Found a blossoming altar of Fedhas.
7622 | D:6 | Reached XP level 9. HP: 37/57 MP: 6/17
7875 | D:6 | Found a transporter.
7935 | D:6 | Found a transporter.
8517 | D:6 | Noticed Crazy Yiuf
8519 | D:6 | Killed Crazy Yiuf
8665 | D:7 | Reached skill level 1 in Fighting
8808 | D:7 | Reached skill level 1 in Fire Magic
8898 | D:7 | Gained mutation: You are hated by all. [Ru sacrifice]
8898 | D:7 | Reached * piety under Ru
10100 | D:8 | Reached XP level 10. HP: 63/68 MP: 8/19
10340 | D:8 | Reached skill level 5 in Evocations
10661 | D:8 | Found the +0 sword of Power
10779 | D:8 | Noticed Eustachio
10796 | D:8 | Killed Eustachio
11230 | D:8 | Got a bloodstained mace
11238 | D:8 | Identified the cursed +0 mace of the Blessed Realm {flame, Str+6} (You found it on level 8 of the Dungeon)
11371 | D:9 | Found a white marble altar of Elyvilon.
11379 | D:9 | Noticed a two-headed ogre
11400 | D:9 | Killed a two-headed ogre
11400 | D:9 | Reached skill level 10 in Earth Magic
11897 | D:9 | Learned a level 4 spell: Petrify
12006 | D:9 | Found a staircase to the Lair.
12543 | D:9 | Gained mutation: You cannot study or use magical devices. [Ru sacrifice]
12543 | D:9 | Reached ** piety under Ru
12543 | D:9 | Reached *** piety under Ru
12674 | D:10 | Entered Level 10 of the Dungeon
12674 | D:10 | Noticed Nergalle
12937 | D:10 | Noticed Sonja
12942 | D:10 | Killed Sonja
12942 | D:10 | Reached XP level 11. HP: 78/78 MP: 7/22
13527 | D:10 | Found an opulent altar of Gozag.
14003 | D:10 | Noticed a two-headed ogre
14137 | D:10 | Found a staircase to the Orcish Mines.
14306 | Lair:1 | Entered Level 1 of the Lair of Beasts
14543 | Lair:1 | Reached skill level 5 in Fighting
14827 | Lair:1 | Reached skill level 5 in Conjurations
15514 | Lair:1 | Reached skill level 5 in Fire Magic
15681 | Lair:2 | Gained mutation: You are missing a hand. [Ru sacrifice]
15681 | Lair:2 | Reached **** piety under Ru
15681 | Lair:2 | Reached ***** piety under Ru
16959 | Lair:2 | Reached XP level 12. HP: 88/88 MP: 17/24
18457 | Lair:3 | Found a staircase to the Shoals.
18458 | Lair:3 | Noticed an eight-headed hydra
18826 | Lair:3 | Noticed a death yak
18849 | Lair:3 | Killed a death yak
18849 | Lair:3 | Reached skill level 3 in Dodging
19686 | Lair:3 | Killed an eight-headed hydra
19880 | Lair:4 | Noticed an eight-headed hydra
20309 | Lair:4 | Killed an eight-headed hydra
20309 | Lair:4 | Reached skill level 4 in Dodging
20838 | Lair:4 | Found a hole to the Spider Nest.
21001 | Lair:4 | Noticed a six-headed hydra
21025 | Lair:4 | Killed a six-headed hydra
21162 | Lair:4 | Got a wavering lead ring
21169 | Lair:4 | Identified the ring of Suspected Treachery {Slay+3 Stlth-} (You found it on level 4 of the Lair of Beasts)
21647 | D:10 | Killed a two-headed ogre
21864 | D:10 | Killed Nergalle
21924 | D:10 | Reached XP level 13. HP: 96/96 MP: 1/26
22350 | D:11 | Got a shimmering mace
22374 | D:11 | Found a portal to a secret trove of treasure.
22517 | D:11 | Reached skill level 5 in Dodging
23600 | D:12 | You fall through a shaft for 3 floors!
23600 | D:15 | Entered Level 15 of the Dungeon
23643 | D:14 | Found Tust's Weapon Shoppe.
23737 | D:14 | Found Mut Damaexo's Weapon Shoppe.
24822 | D:12 | Reached skill level 6 in Dodging
24831 | D:12 | Reached skill level 10 in Spellcasting
25224 | D:12 | Found Ethush's Antique Armour Boutique.
25232 | D:12 | Bought an ominously black robe for 188 gold pieces
25242 | D:12 | Identified the +2 robe of Indemnity {Dex+2} (You bought it in a shop on level 12 of the Dungeon)
26314 | D:14 | Reached skill level 7 in Dodging
26716 | D:14 | Found a gate to the Vaults.
26736 | D:14 | Gained mutation: You are dopey. (Int -2) [Ru sacrifice]
26736 | D:14 | Reached ****** piety under Ru
26741 | D:14 | Noticed a fire dragon
26770 | D:14 | Killed a fire dragon
27108 | D:14 | Reached XP level 14. HP: 106/106 MP: 17/28
28463 | D:14 | Found Imaob's Magic Scroll Emporium.
28466 | D:14 | Bought 2 scrolls of identify for 68 gold pieces
28466 | D:14 | Identified a scroll of acquirement
28477 | D:14 | Got an ichor-stained demon whip
28478 | D:14 | Identified the +1 demon whip "Fagyuf" {vamp, rC+} (You acquired it on level 14 of the Dungeon)
28489 | D:14 | Found Jutyuklon's Antique Armour Boutique.
28496 | D:14 | Bought a pair of embroidered gloves for 217 gold pieces
28506 | D:14 | Bought a shimmering helmet for 275 gold pieces
28516 | D:14 | Identified the +2 helmet of Creativity {MR- Str+8 Dex-2 Stlth+} (You bought it in a shop on level 14 of the Dungeon)
28669 | D:14 | Upgraded the game from 0.22-a0-303-g4a852b3 to 0.22-a0-305-gd21a89c
29199 | D:15 | Reached skill level 8 in Dodging
29372 | D:15 | Got a translucent spear
29374 | D:15 | Identified the +6 spear of Makhleb's Delight {flame, rC+ MR+ Str+3 Int+3} (You found it on level 15 of the Dungeon)
29548 | D:15 | Found an ancient bone altar of Kikubaaqudgha.
30309 | D:15 | Found a staircase to the Depths.
30697 | D:15 | Found a deep blue altar of Sif Muna.
30817 | Orc:1 | Entered Level 1 of the Orcish Mines
30973 | Orc:1 | Found Utiaquej's Antique Weapon Shop.
31244 | Orc:1 | You fall through a shaft!
31244 | Orc:2 | Entered Level 2 of the Orcish Mines
31253 | Orc:2 | Reached skill level 9 in Dodging
31835 | Orc:2 | Found Keoqoz's Magic Scroll Boutique.
31835 | Orc:2 | Found Aleteh's Armour Shop.
31836 | Orc:2 | Found Rappuwo's Distillery.
31841 | Orc:2 | Found Egoteb's General Store.
31993 | Orc:1 | Found a transporter.
32053 | Orc:1 | Found the +7 longbow "Piercer" {penet, EV-2}
32480 | Orc:1 | Found a roughly hewn altar of Beogh.
32481 | Orc:1 | Noticed a stone giant
33093 | Orc:1 | Killed a stone giant
33449 | Orc:1 | Reached XP level 15. HP: 115/115 MP: 14/30
33938 | Orc:1 | Found a transporter.
33951 | Orc:1 | Got a vibrating ivory ring
33953 | Orc:1 | Identified the ring of Wetitis {rC+ AC+5 Str+3 Int-4 SInv} (You found it on level 1 of the Orcish Mines)
33957 | Orc:1 | Got a scorched wooden ring
33960 | Orc:1 | Identified the cursed ring "Repopp" {+Blink rN+ AC-2 Str+2 Dex-4} (You found it on level 1 of the Orcish Mines)
34116 | Orc:2 | Bought 2 potions of might for 104 gold pieces
34116 | Orc:2 | Bought a potion of might for 52 gold pieces
34116 | Orc:2 | Bought a potion of might for 52 gold pieces
34116 | Orc:2 | Bought a potion of magic for 104 gold pieces
34302 | D:14 | Bought the +8 whip "Snakebite" {curare, rPois} for 813 gold pieces
34302 | D:14 | Found the +8 whip "Snakebite" {curare, rPois}
34516 | Spider:1 | Entered Level 1 of the Spider Nest
34752 | Spider:1 | Reached skill level 1 in Maces & Flails
34864 | Spider:1 | Noticed Aizul
34872 | Spider:1 | Killed Aizul
35359 | Spider:2 | Found a frozen archway.
35563 | IceCv | Entered an ice cave
36122 | IceCv | Reached skill level 5 in Maces & Flails
36707 | IceCv | Got faintly glowing ice dragon scales
36799 | IceCv | Identified the cursed +0 ice dragon scales of Intercession {+Fly rF- rC++ rN+} (You found it in an ice cave)
37557 | Spider:4 | Entered Level 4 of the Spider Nest
37557 | Spider:4 | Noticed Bai Suzhen
39587 | Lair:5 | Noticed Kirke
39592 | Lair:5 | Killed Kirke
40600 | Spider:4 | Reached XP level 16. HP: 114/122 MP: 31/31
41158 | Spider:3 | Killed Bai Suzhen
41158 | Spider:3 | Reached skill level 10 in Maces & Flails
42198 | Lair:6 | Entered Level 6 of the Lair of Beasts
42198 | Lair:6 | Found a staircase to the Slime Pits.
45224 | Lair:6 | Learned a level 6 spell: Iron Shot
45234 | Lair:6 | Learned a level 6 spell: Statue Form
45647 | Spider:4 | Learned a level 3 spell: Regeneration
46072 | Spider:4 | Got a gossamer rune of Zot
46284 | Shoals:1 | Entered Level 1 of the Shoals
46305 | Shoals:1 | Reached skill level 5 in Transmutations
46780 | Shoals:1 | Noticed Frances
46960 | Shoals:1 | Killed Frances
47569 | Shoals:2 | Noticed Polyphemus
47589 | Shoals:2 | Killed Polyphemus
47730 | Shoals:2 | Noticed Donald
47734 | Shoals:2 | Reached XP level 17. HP: 127/127 MP: 21/32
47745 | Shoals:2 | Killed Donald
47799 | Shoals:2 | Got a brightly glowing robe
47800 | Shoals:2 | Identified the cursed +0 robe of Classification {Dex+6} (You found it on level 2 of the Shoals)
48040 | Shoals:2 | Reached skill level 10 in Transmutations
48603 | Shoals:3 | Reached skill level 10 in Fighting
48603 | Shoals:3 | Reached skill level 1 in Charms
48603 | Shoals:3 | Reached skill level 1 in Necromancy
49699 | Spider:2 | Noticed Azrael
49728 | Spider:2 | Killed Azrael
50941 | Shoals:3 | Reached skill level 10 in Dodging
51303 | Shoals:4 | Entered Level 4 of the Shoals
51868 | Shoals:4 | Noticed Ilsuiw
51903 | Shoals:4 | Killed Ilsuiw
52122 | Shoals:4 | Got a heavily runed leather armour
52124 | Shoals:4 | Identified the cursed +1 leather armour "Xahohe" {-Cast rPois Int+8 Dex-2} (You found it on level 4 of the Shoals)
52274 | Shoals:4 | Got a barnacled rune of Zot
52319 | Shoals:4 | Reached XP level 18. HP: 136/136 MP: 33/33
52387 | Shoals:4 | Reached skill level 11 in Dodging
52579 | Shoals:4 | Identified the Reference Book on Ice and Heat
52989 | Vaults:1 | Entered Level 1 of the Vaults
53557 | Vaults:1 | Reached skill level 12 in Dodging
53776 | Vaults:1 | Noticed Jorgrun
53793 | Vaults:1 | Killed Jorgrun
54045 | Vaults:1 | Found Tikiv's General Store.
54128 | Vaults:1 | Reached skill level 13 in Dodging
55309 | Vaults:2 | Reached skill level 14 in Dodging
55313 | Vaults:2 | Noticed Nikola
55315 | Vaults:2 | Reached XP level 19. HP: 132/149 MP: 9/34
55325 | Vaults:2 | Killed Nikola
56831 | Vaults:3 | Reached skill level 15 in Dodging
56901 | Vaults:3 | Found a staircase to the Crypt.
57612 | Vaults:3 | Found Dyutaps's General Store.
58228 | Vaults:4 | Found a ruined gateway.
58305 | Desolati | Entered the Desolation of Salt
58568 | Desolati | Reached XP level 20. HP: 141/160 MP: 19/35
58615 | Desolati | Reached skill level 16 in Dodging
58876 | Desolati | Reached skill level 15 in Earth Magic
59075 | Desolati | Reached skill level 15 in Fighting
59089 | Desolati | Found the cursed +13 scythe of Curses {drain, *Curse}
59103 | Desolati | Got a wavering bronze amulet
59106 | Desolati | Identified the amulet of Mehugof {RegenMP +Blink MR++ Stlth+} (You found it in the Desolation of Salt)
59112 | Desolati | Got a vibrating iron ring
59113 | Desolati | Identified the cursed ring of Happiness {*Slow MP+9 AC-2 Int+8 Slay+2} (You found it in the Desolation of Salt)
59119 | Desolati | Identified the Almanac of the Blaze and the Mountains
59284 | Desolati | Identified the Volume of Ashen Talismans
59301 | Desolati | Identified The Advanced Guide to Theurgy
61894 | Vaults:4 | Reached skill level 17 in Dodging
62241 | Vaults:4 | Got a warped leather armour
62243 | Vaults:4 | Identified the +0 leather armour "Taigugg" {rElec rC- rN++} (You found it on level 4 of the Vaults)
62522 | Depths:1 | Entered Level 1 of the Depths
62568 | Depths:1 | Noticed Saint Roka
62981 | Depths:1 | Killed Saint Roka
63004 | Depths:1 | Found a gateway to Hell.
63126 | Depths:1 | Reached XP level 21. HP: 170/170 MP: 36/36
63169 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
63557 | Depths:1 | Learned a level 2 spell: Blink
63581 | Depths:1 | Identified the Almanac of Feathery Stones
63588 | Depths:1 | Learned a level 2 spell: Swiftness
63766 | Depths:2 | Reached skill level 1 in Translocations
63781 | Depths:2 | Paralysed by a floating eye for 2 turns
63792 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
63794 | Depths:2 | Noticed Louise
63818 | Depths:2 | Killed Louise
63902 | Depths:2 | Noticed the Enchantress
64069 | Depths:2 | Killed the Enchantress
64302 | Depths:2 | Reached skill level 18 in Dodging
64947 | Depths:2 | Found a hide-covered altar of Uskayaw.
65193 | Depths:2 | Found the +9 staff of Wucad Mu {channel}
65609 | Depths:3 | Found Bessaa's Antique Armour Boutique.
65611 | Depths:3 | Found Umaogrit's Food Shop.
65754 | Depths:3 | Found Yptoode's Magic Scroll Boutique.
65756 | Depths:3 | Found Vaoh's Antique Weapon Shop.
65782 | Depths:3 | Bought a pair of embroidered gloves for 375 gold pieces
65974 | Depths:3 | Noticed Mara
66096 | Depths:3 | Reached XP level 22. HP: 170/180 MP: 7/38
66109 | Depths:3 | Noticed Berder's illusion
66128 | Depths:3 | Killed Mara
66769 | Depths:4 | Reached skill level 19 in Dodging
66826 | Depths:4 | Noticed a golden dragon
66843 | Depths:4 | Killed a golden dragon
67370 | Depths:4 | Got a scorched ring mail
67371 | Depths:4 | Identified the cursed +0 ring mail of Ycliryxe {rC+ MR+ Dex+5} (You found it on level 4 of the Depths)
68045 | Depths:4 | Noticed a golden dragon
68082 | Depths:4 | Killed a golden dragon
68408 | Depths:5 | Entered Level 5 of the Depths
68473 | Depths:5 | Noticed a golden dragon
68500 | Depths:5 | Killed a golden dragon
68960 | Depths:5 | Reached skill level 20 in Dodging
69002 | Depths:5 | Reached XP level 23. HP: 156/190 MP: 29/40
69358 | Depths:5 | Reached skill level 5 in Stealth
69423 | Depths:5 | Identified the Almanac of Evil Magic
69527 | Depths:5 | Found a gateway to a ziggurat.
69591 | Depths:5 | Noticed an ancient lich
69606 | Depths:5 | Killed an ancient lich
69849 | Depths:5 | Found a gate to the Realm of Zot.
70005 | Depths:5 | Upgraded the game from 0.22-a0-305-gd21a89c to 0.22-a0-322-g60b3cfd
70375 | Slime:1 | Entered Level 1 of the Pits of Slime
70874 | Slime:3 | Paralysed by a floating eye for 2 turns
71327 | Slime:4 | Reached skill level 10 in Stealth
71384 | Slime:5 | Entered Level 5 of the Pits of Slime
71600 | Slime:5 | Gained mutation: You are frail. (-10% HP) [a shining eye]
71604 | Slime:5 | Noticed the Royal Jelly
71887 | Slime:5 | Reached skill level 21 in Dodging
72246 | Slime:5 | Found a viscous altar of Jiyva.
72267 | Slime:5 | Got a slimy rune of Zot
72547 | Slime:5 | Gained mutation: You possess an exceptional clarity of mind. [a shining eye]
73258 | Orc:2 | Noticed SleepCap's ghost (journeyman MiFi)
73303 | Orc:2 | Killed SleepCap's ghost
73459 | Orc:2 | Found a staircase to the Elven Halls.
74049 | Slime:5 | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation]
74049 | Slime:5 | Lost mutation: You are frail. (-10% HP) [potion of mutation]
74049 | Slime:5 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
74049 | Slime:5 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation]
74049 | Slime:5 | Gained mutation: You are robust. (+10% HP) [potion of mutation]
74059 | Slime:5 | Reached XP level 24. HP: 190/221 MP: 23/41
74179 | Slime:5 | Killed the Royal Jelly
74824 | Elf:1 | Entered Level 1 of the Elven Halls
74835 | Elf:1 | Gained mutation: You tend to lose your temper in combat. [a neqoxec]
75256 | Elf:1 | Found Niguwih's Food Shoppe.
75978 | Elf:2 | Found a huge runed gate.
75978 | Elf:2 | Found a huge runed gate.
75978 | Elf:2 | Found a huge runed gate.
75978 | Elf:2 | Found a huge runed gate.
75978 | Elf:2 | Found a huge runed gate.
76273 | Elf:2 | Found Neram's Armour Emporium.
76848 | Elf:2 | Lost mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
76848 | Elf:2 | Lost mutation: You are somewhat resistant to further mutation. [potion of mutation]
76848 | Elf:2 | Lost mutation: You are robust. (+10% HP) [potion of mutation]
76848 | Elf:2 | Gained mutation: You have a pair of small horns on your head. [potion of mutation]
76849 | Elf:2 | Lost mutation: You have a pair of small horns on your head. [potion of mutation]
76849 | Elf:2 | Lost mutation: You tend to lose your temper in combat. [potion of mutation]
76849 | Elf:2 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation]
76849 | Elf:2 | Gained mutation: You occasionally shout uncontrollably at your foes. [potion of mutation]
76849 | Elf:2 | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation]
76849 | Elf:2 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation]
76938 | Elf:2 | Reached skill level 15 in Stealth
77016 | Elf:3 | Entered Level 3 of the Elven Halls
77578 | Elf:3 | Reached skill level 22 in Dodging
78156 | Elf:3 | Reached XP level 25. HP: 209/209 MP: 11/41
78189 | Elf:3 | Got a sparkling tin ring
78451 | Elf:3 | Identified the Handbook of Creative Conjuration
78459 | Elf:3 | Got a slimy spear
78460 | Elf:3 | Identified the +5 spear of Xaotuv {pain, *Noise +Blink Str+2 Dex+4} (You found it on level 3 of the Elven Halls)
78463 | Elf:3 | Identified the ring of Dowiskun {rN+ Str+3 Int+2 Dex-3} (You took it off a deep elf blademaster on level 3 of the Elven Halls)
78477 | Elf:3 | Identified the Compendium of Sinister Secrets and Translocation
79093 | Zot:1 | Entered Level 1 of the Realm of Zot
79204 | Depths:3 | Bought a scroll of teleportation for 57 gold pieces
79329 | D:14 | Bought a scroll of teleportation for 51 gold pieces
79329 | D:14 | Bought a scroll of teleportation for 51 gold pieces
79329 | D:14 | Bought a scroll of teleportation for 51 gold pieces
79407 | Vaults:1 | Bought the +11 hand axe of Wondrous Power {flame, rF++ rC++ MR-} for 1767 gold pieces
79622 | D:5 | Bought 2 potions of heal wounds for 110 gold pieces
82165 | Zot:3 | Got a pitted bronze ring
82168 | Zot:3 | Identified the ring "Ruodwuud" {rElec rF- rC+ AC+4 Dex+2} (You took it off a draconian annihilator on level 3 of the Realm of Zot)
82237 | Zot:4 | Reached skill level 23 in Dodging
82967 | Zot:5 | Entered Level 5 of the Realm of Zot
83315 | Zot:5 | Noticed an orb of fire
83384 | Zot:5 | Killed an orb of fire
83482 | Zot:5 | Noticed an orb of fire
83525 | Zot:5 | Killed an orb of fire
83671 | Zot:5 | Noticed an ancient lich
83686 | Zot:5 | Killed an ancient lich
83686 | Zot:5 | Reached XP level 26. HP: 222/222 MP: 13/41
83792 | Zot:5 | Noticed an orb of fire
83811 | Zot:5 | Killed an orb of fire
83968 | Zot:5 | Noticed an orb of fire
84104 | Zot:5 | Noticed an orb of fire
84121 | Zot:5 | Killed an orb of fire
84124 | Zot:5 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [an orb of fire]
84136 | Zot:5 | Killed an orb of fire
84136 | Zot:5 | Reached skill level 24 in Dodging
84154 | Zot:5 | Noticed an orb of fire
84174 | Zot:5 | Killed an orb of fire
84325 | Zot:5 | Lost mutation: Your muscles are strong. (Str +2) [potion of mutation]
84325 | Zot:5 | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation]
84325 | Zot:5 | Gained mutation: You passively map a small area around you. [potion of mutation]
84327 | Zot:5 | Noticed an ancient lich
84350 | Zot:5 | Killed an ancient lich
84735 | Zot:5 | Noticed an orb of fire
85864 | Zot:2 | Reached XP level 27. HP: 231/231 MP: 38/41
86028 | Zot:5 | Noticed an orb of fire
86037 | Zot:5 | Killed an orb of fire
86078 | Zot:5 | Gained mutation: Armour fits poorly on your strangely shaped body. [an orb of fire]
86087 | Zot:5 | Killed an orb of fire
86306 | Zot:5 | Got the Orb of Zot
86542 | Depths:3 | Noticed Qulycliy the pandemonium lord
86608 | D:13 | Noticed Fohaed the pandemonium lord
86809 | D:$ | Escaped with the Orb!
Vault maps used:
D:1: ncdulo_lavacross, chequers_big_river, hex_large
D:3: lemuel_coloured_pillars_altar, marbit_many_paths, grunt_qazlal_clouds,
first_ration
D:4: grunt_temple_overflow_diamond
D:5: serial_shops, shop, shop, uniq_prince_ribbit1, uniq_blork_the_orc,
uniq_pikel
D:6: gammafunk_cloud_chamber, okawaru_ov_weapons_minmay,
fedhas_bush_and_centaur_altar, minmay_temple_entry_trees,
lemuel_flamethrower_2, uniq_crazy_yiuf_cottage
D:7: lemuel_slime
D:8: grunt_ogre_cave, sword_in_stone
D:9: elyvilon_altar_1, erik_lair_island
D:10: orc_0_dummy, basic_altar, uniq_nergalle, uniq_sonja
D:11: cheibrodos_orc_bank, nicolae_trove_entry_crossroad
D:12: serial_shops, shop
D:14: erik_vaults_2, minmay_stone_trees_small, serial_shops, shop,
shop_coins, nicolae_shop_trees, shop
D:15: hangedman_depths_entry_civil_slaughter, lemuel_blue_sif_altar,
basic_altar
Temple: nicolae_temple_figure_eight
Lair:2: beast_lair_carwin_3
Lair:3: minmay_shoals_entry_centaurs, nzn_random_ring
Lair:4: cheibrodos_lair_river_kwai, spider_nest_entry_funnel_web
Lair:5: grunt_megastairs_3, uniq_kirke
Lair:6: minmay_lair_end_frog_pond, slime_dummy, minivault_27,
minmay_lair_oklob_bushes, nicolae_quartered_pool_super, ldierk_geyser,
lemuel_old_faithful
Shoals:1: uniq_frances
Shoals:2: uniq_donald, uniq_polyphemus
Shoals:3: nzn_motion_control, nicolae_shoals_siren_and_animal_friends
Shoals:4: shoals_end_grunt_garden, shoals_ilsuiw_alternative
Spider:1: uniq_aizul
Spider:2: portal_ice_cave_entry_pillars_four,
hangedman_spider_tarantella_strand, uniq_azrael
Spider:3: nicolae_spider_cling_halls
Spider:4: grunt_spider_rune_circles, uniq_bai_suzhen
Slime:1: basic_altar, nicolae_slime_phagocytosis
Orc:1: gammafunk_beogh_shrine, serial_shops, shop
Orc:2: st_orc_mages
Elf:1: serial_glass, glass_columns_b, glass_columns_a, serial_shops, shop,
evilmike_minifort, hex_medium
Elf:2: serial_shops, shop_fountains, serial_glass, glass_columns_b,
glass_columns_a, uniq_louise
Elf:3: minmay_elf_hall_not_hex
Vaults:1: vaults_dpeg_cross, hangedman_vaults_variations,
ontoclasm_vaults_gateway, v_misc_3, hangedman_vaults_river_flow,
st_check, v_misc_14, nicolae_vaults_big_ls,
vaults_room_grunt_arrival_ludios, ontoclasm_vaults_decontamination,
vaults_room_semicircle, vaults_dpeg_ring, serial_shops, shop,
uniq_jorgrun
Vaults:2: nicolae_vaults_diagonal_hallway_9, nicolae_vaults_network_barrier,
vaults_mumra_minichess_inversion, v_misc_1,
nicolae_vaults_ninety_degrees, vaults_room_ringed_pool,
nicolae_vaults_big_angled_halls, nicolae_vaults_hallways_thing,
ontoclasm_vaults_gallery, v_pattern_2, nicolae_vaults_little_ls,
serial_glass, uniq_nikola
Vaults:3: minmay_crypt_entry_simple_box, nicolae_vaults_disjoint_gnomons,
hangedman_vaults_capsules, ontoclasm_vaults_claustrophobia,
vaults_mumra_hex, ontoclasm_vaults_loading_screen, v_misc_24,
hangedman_vaults_pinch, dpeg_vaults_monster_box,
nicolae_vaults_yaktaur_gun_rack, grunt_vaults_focal, serial_shops,
shop
Vaults:4: hangedman_vaults_slice, nicolae_vaults_an_arrangement,
vaults_room_hallway, v_rooms_3, nicolae_vaults_network_s,
v_alt_pattern_6, hangedman_vaults_locks, v_alt_pattern_2,
nicolae_vaults_circle_grid_b, v_alt_pattern_4, v_alt_pattern_1,
portal_desolation_entry_garden
Depths:1: grunt_pan_entry_in_and_out, hell_entry, minivault_22,
serial_bayou_lagoon_a, minmay_librarian, uniq_saint_roka
Depths:2: minmay_skeleton_keep, hell_entry, serial_sigils,
serial_sigils_hangedman_writhe, serial_sigils_hangedman_gnaw,
serial_sigils_hangedman_shear, serial_sigils_hangedman_stare,
lemuel_statue_altar, nicolae_abyss_entry_one_way_or_another,
uniq_enchantress
Depths:3: hangedman_surveillance_ring, grunt_pan_entry_sceptre,
grunt_hell_entry_dis_grunt, minmay_shoptagon,
infiniplex_staircase_zigzag_4, serial_bayou_shore_b, uniq_mara
Depths:4: hangedman_cross_stitches, hell_entry, abyss_entry,
serial_sigils_hangedman_shear, rand_demon_pan_entry_1,
kennysheep_kite_vault, infiniplex_staircase_pillars_3a
Depths:5: grunt_zot_entry_alcove, enter_ziggurat_b, nicolae_two_hexagons,
special_room, minmay_room_of_horrors, hell_entry, spider_trap
Zot:1: grunt_megastairs_1
Zot:2: grunt_ministairs_7
IceCv: ice_cave_tombish
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Earth Magic | 4 5 6 7 9 10 11 12 13 14 16 | 16.2
Conjurations | 1 2 3 4 5 6 7 8 | 8.7
Spellcasting | 3 4 5 6 7 8 9 10 11 12 13 14 | 14.3
Evocations | 2 3 4 0 | 0.0
Fighting | 2 4 6 7 8 9 10 13 14 15 16 18 19 20 21 22 | 22.1
Fire Magic | 2 3 5 6 | 6.7
Dodging | 4 7 9 10 14 15 17 18 20 21 22 23 24 | 24.8
Maces & Flails | 9 12 | 12.0
Transmutations | 8 11 | 11.6
Charms | 4 | 4.8
Necromancy | 4 | 4.8
Translocations | 4 | 4.1
Stealth | 11 16 19 22 23 | 23.1
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 46 | | | | | | | | || 46
Bite | 3 | | 18 | 6 | 30 | 207 | 336 | 325 | 193 || 1118
Trident | | | 64 | 2 | | | | | || 66
Hand axe | | | 66 | 86 | 51 | | | | || 203
Staff | | | | | 33 | | | | || 33
Spear | | | | | 27 | | | | || 27
Whip | | | | | 200 | 1825 | 1180 | | || 3205
Demon whip | | | | | | | 1473 | 2595 | 1363 || 5431
Fire: Hunting sling | 27 | 78 | 3 | | | | | | || 108
Shortbow | | | 35 | | | | | | || 35
Throw: Stone | 9 | | 1 | | | | 6 | 8 | 25 || 49
Cast: Sandblast | 29 | 47 | 104 | 196 | 333 | 36 | | | || 745
Stone Arrow | | 5 | 29 | 29 | 23 | | | 1 | || 87
Lee's Rapid Decon | | | 16 | 123 | 111 | 14 | 91 | 51 | 23 || 429
Petrify | | | | 18 | 7 | 7 | 12 | 4 | || 48
Passwall | | | | 2 | 3 | | | 2 | 9 || 16
Bolt of Magma | | | | 18 | 242 | 124 | 14 | 21 | 24 || 443
Statue Form | | | | | | 79 | 103 | 88 | 49 || 319
Regeneration | | | | | | 31 | 62 | 124 | 61 || 278
Iron Shot | | | | | | 6 | 8 | 59 | 92 || 165
Blink | | | | | | | | | 6 || 6
Invok: Sacrifice Love | | | 1 | | | | | | || 1
Sacrifice Artific | | | | 1 | | | | | || 1
Sacrifice a Hand | | | | 1 | | | | | || 1
Power Leap | | | | 1 | 8 | 10 | 2 | 5 | 5 || 31
Draw Out Power | | | | 1 | 2 | 1 | 3 | 1 | 1 || 9
Reject Sacrifices | | | | 1 | | | | | || 1
Apocalypse | | | | | 4 | 5 | 4 | 5 | 5 || 23
Sacrifice Purity | | | | | 1 | | | | || 1
Abil: End Transformatio | | 3 | 2 | 15 | 7 | 7 | 1 | 8 | 8 || 51
Bat Form | | 3 | 2 | 15 | 7 | 5 | | 8 | 8 || 48
Evoke: Wand | | | 3 | | | | | | || 3
Use: Scroll | 7 | 2 | 4 | 6 | 19 | 4 | 16 | 14 | 19 || 91
Potion | 5 | 8 | 22 | 63 | 115 | 129 | 122 | 130 | 95 || 689
Stab: Sleeping | 3 | | | | | 7 | 10 | 19 | 4 || 43
Distracted | | | 1 | 1 | 1 | 10 | 11 | 15 | 12 || 51
Invisible | | | | 1 | 1 | 15 | 23 | 17 | 43 || 100
Petrified | | | | 2 | 5 | | 15 | | || 22
Paralysed | | | | | 10 | 20 | 17 | 17 | 5 || 69
Confused | | | | | | | | 1 | || 1
Armor: Robe | 14 | 8 | 51 | 54 | 121 | 65 | 23 | 38 | 17 || 391
Skin | | | | 6 | | 537 | 801 | 944 | 392 || 2680
Dodge: Dodged | 27 | 15 | 131 | 165 | 497 | 1462 | 2351 | 2911 | 1420 || 8979
Table legend:
A = Spawn XP
B = Non-spawn XP
C = Spawn XP percentage of total XP
D = Spawn monster count
E = Non-spawn monster count
F = Spawn count percentage of total count
G = Total turns spent on level
A B C D E F G
+---------+---------+-------+---------+---------+-------+---------
Total | 0 | 1529739 | 0.0 | 0 | 2496 | 0.0 | 86809
+---------+---------+-------+---------+---------+-------+---------
D:1 | 0 | 36 | 0.0 | 0 | 16 | 0.0 | 1068
D:2 | 0 | 28 | 0.0 | 0 | 9 | 0.0 | 902
D:3 | 0 | 37 | 0.0 | 0 | 11 | 0.0 | 1181
D:4 | 0 | 264 | 0.0 | 0 | 8 | 0.0 | 1056
D:5 | 0 | 1763 | 0.0 | 0 | 36 | 0.0 | 2369
D:6 | 0 | 920 | 0.0 | 0 | 21 | 0.0 | 2015
D:7 | 0 | 2069 | 0.0 | 0 | 50 | 0.0 | 1428
D:8 | 0 | 1708 | 0.0 | 0 | 28 | 0.0 | 1362
D:9 | 0 | 3475 | 0.0 | 0 | 27 | 0.0 | 2502
D:10 | 0 | 6018 | 0.0 | 0 | 50 | 0.0 | 1888
D:11 | 0 | 3031 | 0.0 | 0 | 38 | 0.0 | 1217
D:12 | 0 | 4532 | 0.0 | 0 | 32 | 0.0 | 1051
D:13 | 0 | 6837 | 0.0 | 0 | 37 | 0.0 | 2544
D:14 | 0 | 21803 | 0.0 | 0 | 66 | 0.0 | 2502
D:15 | 0 | 33381 | 0.0 | 0 | 78 | 0.0 | 2436
Lair:1 | 0 | 4457 | 0.0 | 0 | 25 | 0.0 | 1983
Lair:2 | 0 | 5888 | 0.0 | 0 | 27 | 0.0 | 2280
Lair:3 | 0 | 6834 | 0.0 | 0 | 28 | 0.0 | 2303
Lair:4 | 0 | 7489 | 0.0 | 0 | 24 | 0.0 | 2347
Lair:5 | 0 | 15437 | 0.0 | 0 | 49 | 0.0 | 2715
Lair:6 | 0 | 13413 | 0.0 | 0 | 53 | 0.0 | 1110
Shoals:1 | 0 | 9337 | 0.0 | 0 | 16 | 0.0 | 1272
Shoals:2 | 0 | 23609 | 0.0 | 0 | 40 | 0.0 | 996
Shoals:3 | 0 | 23128 | 0.0 | 0 | 43 | 0.0 | 1335
Shoals:4 | 0 | 33386 | 0.0 | 0 | 57 | 0.0 | 1122
Spider:1 | 0 | 6028 | 0.0 | 0 | 11 | 0.0 | 1120
Spider:2 | 0 | 15201 | 0.0 | 0 | 53 | 0.0 | 1455
Spider:3 | 0 | 21873 | 0.0 | 0 | 39 | 0.0 | 4030
Spider:4 | 0 | 22464 | 0.0 | 0 | 61 | 0.0 | 1847
Slime:1 | 0 | 25526 | 0.0 | 0 | 29 | 0.0 | 473
Slime:2 | 0 | 21842 | 0.0 | 0 | 44 | 0.0 | 531
Slime:3 | 0 | 3845 | 0.0 | 0 | 3 | 0.0 | 170
Slime:4 | 0 | 18416 | 0.0 | 0 | 27 | 0.0 | 1000
Slime:5 | 0 | 40057 | 0.0 | 0 | 21 | 0.0 | 769
Orc:1 | 0 | 11024 | 0.0 | 0 | 53 | 0.0 | 2572
Orc:2 | 0 | 10126 | 0.0 | 0 | 80 | 0.0 | 1812
Elf:1 | 0 | 33889 | 0.0 | 0 | 54 | 0.0 | 1042
Elf:2 | 0 | 40847 | 0.0 | 0 | 61 | 0.0 | 1181
Elf:3 | 0 | 73135 | 0.0 | 0 | 72 | 0.0 | 1742
Vaults:1 | 0 | 60689 | 0.0 | 0 | 105 | 0.0 | 2497
Vaults:2 | 0 | 60791 | 0.0 | 0 | 92 | 0.0 | 1506
Vaults:3 | 0 | 44012 | 0.0 | 0 | 79 | 0.0 | 1472
Vaults:4 | 0 | 47037 | 0.0 | 0 | 71 | 0.0 | 1392
Depths:1 | 0 | 17763 | 0.0 | 0 | 23 | 0.0 | 918
Depths:2 | 0 | 72839 | 0.0 | 0 | 104 | 0.0 | 1787
Depths:3 | 0 | 54664 | 0.0 | 0 | 69 | 0.0 | 1684
Depths:4 | 0 | 80464 | 0.0 | 0 | 82 | 0.0 | 2005
Depths:5 | 0 | 100796 | 0.0 | 0 | 101 | 0.0 | 1998
Zot:1 | 0 | 46626 | 0.0 | 0 | 29 | 0.0 | 1468
Zot:2 | 0 | 45282 | 0.0 | 0 | 32 | 0.0 | 659
Zot:3 | 0 | 40304 | 0.0 | 0 | 27 | 0.0 | 784
Zot:4 | 0 | 42526 | 0.0 | 0 | 33 | 0.0 | 1016
Zot:5 | 0 | 186138 | 0.0 | 0 | 58 | 0.0 | 2011
IceCv | 0 | 9434 | 0.0 | 0 | 27 | 0.0 | 1251
Desolation | 0 | 47221 | 0.0 | 0 | 87 | 0.0 | 1371
+---------+---------+-------+---------+---------+-------+---------
Again, using a combination of Fire and Earth magic, relying in this case mostly on Bolt of Magma and Iron Shot. I could show you my GrEE win, but that was from a long time ago and uses some obsolete spells. It's the same picture, though: use Fire to deal mass damage, Earth for single target damage.
I suspect Duvessa's advice may be based off of speedrunning (winning in the lowest possible turn count, with great risk of dying early). I don't know if Duvessa actually does speedrun. Maybe he plays offline or uses a different account. Or maybe he has just talked to those who speedrun. Speedrunners are on a very low XP budget and therefore spells that require no XP to cast, and can help you escape from things, are more important to the speedrunner death-courting playstyle. Summon Butterflies, Animate Skeleton, Apportation may fall into that category. Also, only training Earth magic may be more suited to speedrunners, because they can't afford to spend the XP to get another school, and Earth Magic alone is technically enough to win, though not comfortably.
My advice is based off of playing for win rate or streaks, which is different. There is more XP available, so you can afford to spend a little XP on spells that are substantially more useful, such as Fire Magic and Regeneration.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 18:51
by duvessa
My advice is always based off playing to win without any other goals, unless someone specifically asks for advice on speedrunning or whatever.
edit: I don't link my character dumps or ttyrecs as advice because I always play DCSS with challenge conditions/conducts, such as not using allies, or not using active god abilities, or not using certain items/gods/etc. So my character dumps do not show optimally built characters.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 18:55
by sanka
Well, I did not interpret the question for just damage spells. Besides the advice for LRD being very useful all game is very good.
You are absolutely right that DMSL cannot be casted without at least some charms/air trainig, not even with wizardry. But I read this part only that you do not need a very good success rate, which is true, you can switch to robe and wizardry items, it works, and it helps a lot. It is just annoying without macroing the whole process somehow.
I think that butterflies is not a tavern meme, and it is not only useful early on. It is very good all game. It especially works well with LRD, since it has smite targetting.
Blink is a spell that I often memorize, but only cast if I make some stupid mistake. Sometimes you can do some tricks with it, that's true.
I am personally lazy to cast regeneration outside of Vaults$, Hells, and the orb run. I found it not useful enough in other places. It does converse some piety, true, but that is not very useful for Vehumet. It is not a bad spell to learn tough, you may need it.
I would not train fire magic on an earth elementalist, unless I am going for fire storm late, late in the game for some reason. I have no idea why it would be good. LRD can damage more than one monsters, and it seemed better to me than bolt of magma, for instance.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 19:15
by VeryAngryFelid
Berder wrote:duvessa wrote:Wow, made it a whole 7 posts before changing the subject to a completely different person's character. It's a new record!
What the heck are you complaining about. It's an illustration to show him how a blaster character can be skilled, at just around the point in the game he is having trouble with. I'd like to see you provide a dump of your own character following your own advice, which is imo weird. He asks how he can deal more damage with his spells, and you tell him to learn Apportation, Summon Butterflies, and DMSL without training it? How does that help him whatsoever?
I thanked your message when it contained just this.
I'd also like to forestall another pointless criticism by saying that, by this point in the game, this FoWz has about the same spells and skills a GrEE might have, so the fact it is a Wz does not matter. I am recommending he take the earth and fire spells that this character has, and train skills in a similar manner.
I really disagree with this part which you added later. FoWz is not even close to GrEE.
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 21st August 2018, 20:03
by Berder
sanka wrote:Well, I did not interpret the question for just damage spells. Besides the advice for LRD being very useful all game is very good.
You are absolutely right that DMSL cannot be casted without at least some charms/air trainig, not even with wizardry. But I read this part only that you do not need a very good success rate, which is true, you can switch to robe and wizardry items, it works, and it helps a lot. It is just annoying without macroing the whole process somehow.
I think that butterflies is not a tavern meme, and it is not only useful early on. It is very good all game. It especially works well with LRD, since it has smite targetting.
First of all butterflies are only going to block the enemy from getting to you if you are in a thin corridor situation. In an open area the butterflies don't do anything. If you're a blaster mage with a bolt spell in a thin corridor, it's easier to just kill the enemies - it only takes two or three turns to kill all the enemies in the corridor. Casting butterflies not only costs you a turn, it blocks your bolt spell.
If you need the butterflies to escape, there are many more reliable options after the early game: you can cast blink, you can read a scroll of blinking, you can tele, you can read fog. You can just walk away. If you really need monsters to block for you so you can escape, you can evoke a bag of spiders or read a scroll of summoning. If you are playing safely you will have enough of these escape tools that you'd never get down to the last-resort butterflies.
Blink is a spell that I often memorize, but only cast if I make some stupid mistake. Sometimes you can do some tricks with it, that's true.
Sure - or if you get netted or constricted, or if you need to get some space between you and a monster, or if a guardian serpent has surrounded you.
I am personally lazy to cast regeneration outside of Vaults$, Hells, and the orb run. I found it not useful enough in other places. It does converse some piety, true, but that is not very useful for Vehumet. It is not a bad spell to learn tough, you may need it.
It's an excellent spell, moreso for a brute than a blaster because they can just cast it in every combat. On a blaster, in a long fight you still should have regen on - it will give you 20-30 HP you would not otherwise have. Additionally, if you get abyssed or shafted into a dangerous level and need to rest quickly when wandering monsters could discover you at any time, regen gives you a huge survival advantage. I just put it on macro 2 so it's no trouble to cast.
I would not train fire magic on an earth elementalist, unless I am going for fire storm late, late in the game for some reason. I have no idea why it would be good. LRD can damage more than one monsters, and it seemed better to me than bolt of magma, for instance.
LRD is certainly not bad, but it has several disadvantages. LRD only works if the enemies are all next to the same wall tile. This is frequently not the case, enemies may approach you in an open area (plenty of those in shoals, spider, swamp, depths). LRD does poor damage against things with AC such as vault guards in plate. It's also loud as heck, so if you are being cautious in a new level you don't want to cast LRD at first. For example, when first entering any branch you should be wary about casting LRD so things stay asleep, because you have only one stairs back up. Finally, LRD can only be enhanced by a staff of earth or items with archmagi.
Bolt spells can often hit more enemies at a time than LRD can, in addition to piercing armor better. Fire spells are easier to enhance using a ring of fire, staff of fire, staff of conjuration, or archmagi items, so you can get better spellpower on fire spells than LRD (enough to kill almost all enemies in 1-3 hits).
Bolt of magma is not the best bolt spell - bolt of fire is, due to the longer range. With Vehumet it's LOS range. Being able to pick off enemies at edge of LOS that aren't near a wall is a significant advantage of bolt of fire. Bolt of magma is a stepping stone to bolt of fire, or a fallback if you don't find bolt of fire.
Fire spells also obscure LOS in shoals and swamp, due to making steam. This is a substantial advantage that not only protects you from ranged attackers instantly, but also deals extra damage, letting you often kill enemies in a single shot. Shoals is terribly dangerous for most characters, but for characters with Fireball or Bolt of Fire, I will often do Shoals first and find it easiest due to this steam effect.
duvessa wrote:My advice is always based off playing to win without any other goals, unless someone specifically asks for advice on speedrunning or whatever.
I'm not saying that you were intentionally giving him speedrunning advice, but that your views on crawl may be influenced more by speedrunning lore than playing to win.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 06:17
by arc
Someone suggested I post a dump:
So I started this char a bit before posting and the advice here I think helped a lot. It's the best I've done with a spell caster. I started paying attention more to enemy armor and a closer eye on spell damage and LRD did me quite well though S branches, though some enemies took 3+ casts. Iron shot really helped too. General advice on this char is welcome!
- Code:
Dungeon Crawl Stone Soup version 0.22.0-27-ga576289 (webtiles) character file.
341481 MrBlue0 the Metallomancer (level 22, -1/141 HPs)
Began as a Gargoyle Earth Elementalist on Aug 21, 2018.
Was the Champion of Vehumet.
Killed from afar by a battlesphere (3 damage)
... created by a tengu reaver
... on level 1 of the Depths on Aug 22, 2018.
The game lasted 06:16:02 (65785 turns).
MrBlue0 the Metallomancer (GrEE) Turns: 65785, Time: 06:16:03
Health: -1/141 AC: 35 Str: 16 XL: 22 Next: 1%
Magic: 18/49 EV: 15 Int: 29 God: Vehumet [******]
Gold: 2283 SH: 0 Dex: 10 Spells: 4/49 levels left
rFire + + + SeeInvis + k - +2 flail "Enolel Enu" {crush, rPois Int+4}
rCold + . . Gourm + T - +2 shield {reflect}
rNeg + . . Faith . w - +3 ring mail {rF+}
rPois ∞ Spirit . p - +2 helmet {SInv}
rElec + Reflect + t - scarf {rC+ rF+}
rCorr . Harm . r - +2 pair of gloves
MR +.... D - +2 pair of boots
Stlth .......... y - amulet of the gourmand
HPRegen 0.33/turn O - ring of Yneocky {+Inv rF+ MP+9}
MPRegen 0.31/turn e - ring "Iliy" {Wiz Int+3}
@: confused, flying, very slightly contaminated, studying Charms, invisible
A: big wings, negative energy resistance 1, electricity resistance, unbreathing,
petrification resistance, rot immunity, AC +16
}: 2/15 runes: serpentine, barnacled
a: Stop Flying, Renounce Religion
You were on level 1 of the Depths.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 9 branches of the dungeon, and saw 39 of its levels.
You visited the Abyss 2 times.
You also visited: Sewer and Ossuary.
You collected 4096 gold pieces.
You spent 1813 gold pieces at shops.
Inventory:
Hand Weapons
a - the +7 mace "Duiv" {pain, rElec rF+ Int+3}
(You found it on level 9 of the Dungeon)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your intelligence (+3).
It protects you from fire.
It insulates you from electricity.
b - the +7 long sword "Uruism" {venom, MR- Int+7}
(You found it on level 10 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your intelligence (+7).
It affects your resistance to hostile enchantments.
k - the +2 flail "Enolel Enu" (weapon) {crush, rPois Int+4}
(You took it off a deep elf mage on level 3 of the Elven Halls)
It inflicts extra damage upon your enemies.
It affects your intelligence (+4).
It protects you from poison.
Missiles
Q - 673 stones (quivered)
Armour
p - a +2 helmet of see invisible (worn)
r - a +2 pair of gloves (worn)
t - a scarf of resistance (worn)
w - a +3 ring mail of fire resistance (worn)
D - a +2 pair of boots (worn)
T - a +2 shield of reflection (worn)
Jewellery
e - the ring "Iliy" (right hand) {Wiz Int+3}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of wizardry]
It improves your spell success rate.
It affects your intelligence (+3).
l - an uncursed ring of resist corrosion
m - an uncursed ring of protection from magic
y - an amulet of the gourmand (around neck)
N - a +5 ring of intelligence
O - the ring of Yneocky (left hand) {+Inv rF+ MP+9}
(You took it off a deep elf mage on level 3 of the Elven Halls)
[ring of protection from fire]
It protects you from fire.
It affects your magic capacity (+9).
It lets you turn invisible.
Wands
i - a wand of scattershot (16)
x - a wand of clouds (7)
F - a wand of polymorph (47)
J - a wand of digging (12)
S - a wand of disintegration (11)
U - a wand of iceblast (31)
W - a wand of flame (68)
Scrolls
c - 5 scrolls of enchant weapon
f - a scroll of enchant armour
g - 23 scrolls of remove curse
h - 7 scrolls of magic mapping
o - 5 scrolls of teleportation
q - a scroll of holy word
v - 3 scrolls of fear
E - 4 scrolls of amnesia
G - 5 scrolls of blinking
I - 2 scrolls of silence
K - 6 scrolls of identify
L - a scroll of brand weapon
M - 4 scrolls of fog
Potions
j - 10 potions of curing
n - 3 potions of ambrosia
z - a potion of might
A - 3 potions of brilliance
B - 3 potions of invisibility
C - 5 potions of resistance
H - 5 potions of agility
P - 4 potions of cancellation
Y - 6 potions of haste
Books
u - a manual of Charms
Miscellaneous
R - 2 boxes of beasts
Comestibles
d - 55 rations
Skills:
+ Level 15.8 Fighting
+ Level 11.7 Maces & Flails
- Level 3.5 Armour
+ Level 12.6 Dodging
- Level 2.1 Stealth
- Level 8.5 Shields
+ Level 14.0 Spellcasting
- Level 17.3 Conjurations
- Level 5.0 Charms
- Level 1.0 Necromancy
- Level 3.0 Translocations
- Level 0.7 Transmutations
- Level 5.0 Fire Magic
* Level 21.3 Earth Magic
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sandblast Erth ###### 0% 1 None
b - Stone Arrow Conj/Erth ###### 0% 3 None
c - Animate Skeleton Necr N/A 2% 1 None
d - Petrify Tmut/Erth ######.. 1% 4 None
e - Lee's Rapid Deconstr Erth #######... 1% 5 None
f - Bolt of Magma Conj/Fire/Erth #######... 1% 5 None
g - Orb of Destruction Conj #######... 1% 7 #####..
h - Iron Shot Conj/Erth #######... 1% 6 ####...
i - Blink Tloc N/A 1% 2 None
j - Shatter Erth #######... 17% 9 #######
k - Swiftness Chrm/Air ####.... 2% 2 None
Your spell library contained the following spells:
Spells Type Power Failure Level Hunger
Lehudib's Crystal Spear Conj/Erth #######... 3% 8 #######
Fire Storm Conj/Fire ######.... 99% 9 #######
Magic Dart Conj #### 0% 1 None
Flame Tongue Conj/Fire ##### 1% 1 None
Sting Conj/Pois #### 1% 1 None
Passwall Tmut/Erth ######.. 1% 2 None
Throw Flame Conj/Fire ###### 1% 2 None
Conjure Flame Conj/Fire ######.. 1% 3 None
Dazzling Spray Conj/Hex ###### 1% 3 None
Ignite Poison Fire/Tmut/Pois ####.... 1% 3 None
Inner Flame Hex/Fire ####.... 1% 3 None
Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
Force Lance Conj/Tloc ######.. 1% 4 None
Leda's Liquefaction Hex/Erth ######.... 1% 4 None
Sticky Flame Conj/Fire ######.. 1% 4 None
Pain Necr #### 2% 1 None
Beastly Appendage Tmut ###... 3% 1 None
Gell's Gravitas Tloc #####..... 3% 3 None
Regeneration Chrm/Necr #####..... 3% 3 None
Corona Hex ###.... 4% 1 None
Summon Small Mammal Summ ###. 4% 1 None
Corpse Rot Necr N/A 4% 2 None
Sticks to Snakes Tmut ###..... 4% 2 None
Call Imp Summ ###..... 6% 2 None
Ensorcelled Hibernation Hex/Ice ###... 6% 2 None
Poisonous Vapours Pois/Air ###... 6% 2 None
Slow Hex ###..... 6% 2 None
Portal Projectile Hex/Tloc ####.. 7% 3 None
Recall Summ/Tloc N/A 7% 3 None
Vampiric Draining Necr ####...... 9% 3 None
Spider Form Tmut/Pois ###....... 11% 3 None
Call Canine Familiar Summ ###..... 12% 3 None
Confuse Hex ###..... 12% 3 None
Summon Guardian Golem Hex/Summ ###..... 12% 3 None
Tukima's Dance Hex ###..... 12% 3 None
Olgreb's Toxic Radiance Pois ###..... 12% 4 None
Passage of Golubria Tloc N/A 12% 4 None
Animate Dead Necr N/A 26% 4 None
Ice Form Ice/Tmut ###..... 32% 4 None
Cause Fear Hex ###....... 38% 4 None
Summon Ice Beast Ice/Summ ###..... 38% 4 None
Summon Lightning Spire Summ/Air ###..... 38% 4 None
Borgnjor's Vile Clutch Necr/Erth ######.... 1% 5 None
Fireball Conj/Fire ######.... 1% 5 None
Irradiate Conj/Tmut ######.... 1% 5 None
Venom Bolt Conj/Pois ######.... 1% 5 None
Bolt of Fire Conj/Fire ######.... 1% 6 ####...
Summon Forest Summ/Tloc ####...... 50% 5 None
Blade Hands Tmut ###....... 61% 5 None
Alistair's Intoxication Tmut/Pois ###..... 65% 5 None
Dispersal Tloc #####..... 86% 6 ####...
Death Channel Necr ####...... 98% 6 ####...
Darkness Hex ###....... 99% 6 ####...
Hydra Form Tmut ###....... 99% 6 ####...
Invisibility Hex ###..... 99% 6 ####...
Simulacrum Ice/Necr ###....... 99% 6 ####...
Dragon Form Tmut ###....... 100% 7 #####..
Summon Hydra Summ ###....... 100% 7 #####..
Controlled Blink Tloc N/A 100% 8 #######
Disjunction Tloc #####..... 100% 8 #######
Dragon's Call Summ ###....... 100% 9 #######
Sublimation of Blood Necr Unusable N/A 2 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Lair (6/6) D:10
Shoals (4/4) Lair:4 Snake (4/4) Lair:2 Slime (0/5) Lair:5
Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (3/5) D:14
Crypt (0/3) Vaults:2 Depths (1/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:10 [ D:11 [ D:12 = Orc:2 ((:[(** Elf:2 ( Snake:2 ([:([
Snake:4 (![ Vaults:2 ( Vaults:3 !%
Portals:
Hell: Depths:1
Annotations:
D:5 2 transporters
Elf:2 3 runed doors
Elf:3 3 runed doors, Uckyqebi's ghost, adept GrFi
Vaults:1 1 runed door, Radikus's ghost, adept MiBe
Vaults:2 Mennas!, Mennas
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
Your stone body is resilient. (AC +16)
You are immune to poison.
Your large and strong wings let you fly indefinitely.
You resist negative energy. (rN+)
You are resistant to electric shocks. (rElec)
You can survive without breathing.
You are immune to petrification.
You are immune to rotting.
Message History
Okay, then.
Blink to where?
Press: ? - help, Dir - move target cursor, p - fire dragon
As you read the scroll of blinking, it crumbles to dust.
The fire dragon breathes flames at you.
Unknown command.
Okay, then.
You are confused.
You feel invigorated.
The tengu reaver points at you and mumbles some strange words.
The fireball explodes! The fireball engulfs you! You resist.
* * * LOW HITPOINT WARNING * * *
The battlesphere fires! The barrage of energy hits you!
You hear a screech!
The yaktaur wields an arbalest. The yaktaur shoots a bolt.
The tengu reaver gestures at you while chanting.
The fireball explodes! The fireball engulfs you! You resist.
* * * LOW HITPOINT WARNING * * *
The battlesphere fires! The barrage of energy hits you!
You die...
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#......#..... .#
#....###.......#
#....#
##...#
#...#
You could see a fire giant, a fire dragon, a tengu reaver, 2 yaktaurs and a
battlesphere.
Vanquished Creatures
Mara (Vaults:2)
Nikola (Vaults:1)
4 deep elf blademasters (Elf:3)
A deep elf master archer (Elf:3)
2 tentacled starspawn (Abyss:2)
Gastronok (Lair:3)
Frances (D:13)
Kirke (Shoals:3)
An azure jelly (shapeshifter) (Elf:3)
8 nagarajas (Snake:4)
4 vault wardens
6 deep elf sorcerers
A frost giant (Depths:1)
The ghost of riowarren the Carver, a journeyman CeFi of Wu Jian (Snake:1)
6 ironheart preservers
5 deep elf elementalists (Elf:3)
2 stone giants
Nessos (D:15)
2 vampire knights
3 deep elf demonologists (Elf:3)
4 deep elf annihilators (Elf:3)
5 merfolk javelineers (Shoals:4)
6 merfolk impalers
A deep elf death mage (Elf:3)
A fire dragon (D:15)
4 yaktaur captains
5 deep elf high priests
Harold (Lair:2)
7 vault guards
20 naga warriors
3 ice dragons
7 hydras
2 rakshasas
5 ogre magi
4 merfolk avatars
5 centaur warriors
3 death knights
4 merfolk aquamancers
Erica (D:11)
3 tengu warriors
22 two-headed ogres
17 dancing weapons
A satyr (Shoals:1)
6 anacondas
2 death yaks (Lair:5)
A deep troll earth mage (Depths:1)
2 shock serpents
Urug (Lair:1)
16 naga sharpshooters
A soul eater (Abyss:2)
Sonja (Lair:3)
A glowing orange brain (Vaults:3)
11 deep elf knights
Nergalle (Lair:3)
A sixfirhy (Abyss:2)
2 salamander mystics
5 skeletal warriors
2 unseen horrors
An entropy weaver zombie (Vaults:1)
11 sea snakes
A shadow demon (Abyss:2)
3 deep trolls (Vaults:1)
18 deep elf archers
3 phantasmal warriors (Vaults:2)
6 orc knights
3 wizards
6 ironbrand convokers
5 naga ritualists
24 harpies
2 wolf spider zombies
A necromancer (Vaults:1)
5 mana vipers
17 ugly things
2 orc sorcerers
10 fauns
9 cyclopes
4 elephants
59 deep elf magi
12 manticores
13 salamanders
44 black mambas
2 water nymphs
8 merfolk sirens
A rust devil (Abyss:2)
8 vault sentinels
24 naga magi
3 guardian serpents (shapeshifter)
2 guardian serpents (Snake:3)
A torpor snail (Lair:6)
A gargoyle (D:14)
2 large abominations (Abyss:2)
13 spiny frogs
10 yaktaurs
An efreet (D:15)
7 komodo dragons
A kobold demonologist (D:15)
A rime drake (Lair:6)
2 freezing wraiths (Vaults:2)
A tengu conjurer (D:14)
25 merfolk
A jumping spider (shapeshifter) (D:14)
An ancient zyme (Abyss:2)
A polar bear (Lair:6)
10 trolls
2 wind drakes (shapeshifter)
6 slime creatures
2 tyrant leeches (Lair:6)
24 blink frogs
5 hornets
4 dream sheep (Shoals:1)
10 snapping turtles
A raiju (shapeshifter) (Vaults:2)
A raiju (Abyss:2)
A human simulacrum (Vaults:1)
6 hippogriffs
An ettin zombie (Abyss:2)
A stone giant simulacrum (Vaults:1)
5 redbacks (Elf:2)
A flying skull (Abyss:2)
2 ynoxinuls (Abyss:2)
13 spriggans
A shadow (Vaults:2)
14 water elementals
2 wraiths
6 wyverns
33 yaks
A hog (Shoals:3)
3 basilisks
4 fire elementals
A hungry ghost (D:12)
A golden eye (shapeshifter) (Vaults:2)
2 steam dragons
4 vampire mosquitoes (Lair:6)
56 nagas
2 chaos spawn (Abyss:2)
A warg (shapeshifter) (Vaults:1)
A two-headed ogre zombie (D:12)
2 wargs
2 acid dragons
A soldier ant (D:13)
5 porcupines
23 water moccasins
37 orc warriors
2 black bears (D:8)
A necrophage (D:10)
6 sky beasts
Purgy (Sewer)
2 eyes of draining
4 ice beasts (D:9)
2 small abominations (Abyss:2)
An ettin simulacrum (Vaults:1)
3 boggarts (Lair:4)
26 wolves
5 phantoms
21 ogres
21 centaurs
16 crocodiles
A yaktaur zombie (Vaults:1)
18 bullfrogs
An earth elemental (Elf:3)
A glowing shapeshifter simulacrum (Vaults:2)
3 wyvern skeletons
A hornet simulacrum (D:14)
3 scorpions
2 troll zombies (D:12)
2 howler monkeys
17 wights
3 electric eels
9 crimson imps
A bullfrog zombie (D:7)
8 hounds
3 bullfrog skeletons
A gnoll shaman (D:6)
10 jellies
22 orc wizards
7 centaur skeletons
An iron imp (Abyss:2)
18 orc priests
7 iguanas
8 worker ants
A centaur simulacrum (D:9)
5 ogre zombies (D:12)
8 mummies (Ossuary)
A worker ant zombie (D:10)
25 adders
10 gnolls
3 shadow imps
A white imp (D:9)
2 ufetubi
2 adder skeletons
3 worms
2 dart slugs
8 leopard geckos
86 orcs
13 bats
5 giant cockroaches
4 goblins
6 hobgoblins
8 jackals
5 quokkas
2 ball pythons
A ball python zombie (D:4)
3 frilled lizards
5 goblin zombies (D:12)
A hobgoblin skeleton (D:12)
2 hobgoblin zombies
9 kobolds
4 kobold zombies (Ossuary)
2 orc skeletons (D:12)
17 orc zombies
2 quokka skeletons
A quokka zombie (D:7)
8 rats
A fungus (Elf:3)
2 plants
A starspawn tentacle (Abyss:2)
1425 creatures vanquished.
Vanquished Creatures (collateral kills)
2 nagarajas
A frost giant (Shoals:4)
A deep elf elementalist (Elf:3)
A ghoul (Vaults:2)
A merfolk impaler (Shoals:4)
A fire dragon (D:15)
A slime creature (Vaults:2)
A merfolk aquamancer (Shoals:4)
4 ogre magi
A merfolk avatar (Shoals:4)
7 two-headed ogres
A dancing weapon (Elf:2)
4 naga sharpshooters
A deep elf knight (Elf:3)
A skeletal warrior (D:14)
2 sea snakes
2 naga ritualists
5 mana vipers
A lindwurm (Lair:6)
3 harpies (Shoals:1)
A deep elf mage (Elf:3)
An ugly thing (Vaults:2)
4 manticores
2 fauns (Shoals:1)
A salamander (Snake:3)
3 elephants (Lair:4)
9 black mambas
A water nymph (Shoals:1)
2 naga magi (Snake:4)
A centaur skeleton (D:12)
A komodo dragon (Lair:1)
9 spiny frogs
2 yaktaurs
2 wind drakes
5 merfolk
2 tyrant leeches (Lair:6)
A hippogriff (Lair:3)
4 snapping turtles
A blink frog (Lair:6)
A redback (Elf:2)
Sigmund (D:6)
A water elemental (Shoals:1)
4 yaks
2 vampire mosquitoes (Lair:6)
12 nagas
5 water moccasins
A porcupine (Lair:1)
3 orc warriors (Orc:1)
13 ogres (Orc:2)
4 wolves
A bullfrog (Lair:6)
A wight (D:6)
2 electric eels
3 centaur zombies
4 orc wizards
An orc priest (D:13)
2 iguanas
A gnoll (D:6)
An adder (D:8)
5 orcs
2 orc zombies (D:12)
A rat (shapeshifter) (Vaults:1)
3 fungi
8 plants
175 creatures vanquished.
Vanquished Creatures (others)
A deep elf master archer (Elf:3)
A yaktaur captain (Vaults:1)
A centaur warrior (D:13)
A deep elf knight (Elf:1)
2 deep elf archers
2 yaktaurs
A merfolk (Shoals:1)
A human (Shoals:3)
An orc warrior (Orc:1)
11 fungi
64 plants
3 starspawn tentacles (Abyss:2)
6 withered plants (Elf:3)
95 creatures vanquished.
Grand Total: 1695 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | MrBlue0 the Gargoyle Earth Elementalist began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
224 | D:1 | Reached skill level 4 in Earth Magic
263 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5
960 | D:2 | Reached XP level 3. HP: 15/19 MP: 2/6
1207 | D:2 | Found a bloodstained altar of Trog.
1238 | D:2 | Reached skill level 5 in Earth Magic
1238 | D:2 | Reached XP level 4. HP: 18/24 MP: 1/8
1471 | D:2 | Found a bloodstained altar of Trog.
1505 | D:2 | Reached XP level 5. HP: 19/28 MP: 5/9
1676 | D:2 | Reached skill level 6 in Earth Magic
3106 | D:4 | Learned a level 3 spell: Stone Arrow
3111 | D:4 | Learned a level 4 spell: Petrify
3235 | D:4 | Reached XP level 6. HP: 32/32 MP: 4/11
3433 | D:4 | Reached skill level 7 in Earth Magic
3961 | D:4 | Learned a level 1 spell: Animate Skeleton
4365 | D:5 | Entered Level 5 of the Dungeon
4368 | D:5 | Reached skill level 1 in Conjurations
4368 | D:5 | Reached XP level 7. HP: 36/36 MP: 6/12
4520 | D:5 | Found a sand-covered staircase.
4588 | D:5 | Found a glowing drain.
4627 | Sewer | Entered a sewer
4699 | Sewer | Noticed Purgy
4706 | Sewer | Killed Purgy
4797 | Ossuary | Entered an ossuary
4868 | Ossuary | Reached skill level 8 in Earth Magic
5452 | D:5 | Found a transporter.
5773 | D:5 | Reached XP level 8. HP: 41/41 MP: 1/14
5950 | D:5 | Found a transporter.
6252 | D:5 | Learned a level 5 spell: Lee's Rapid Deconstruction
6537 | D:6 | Reached skill level 9 in Earth Magic
6578 | D:6 | Noticed Sigmund
6638 | D:6 | Reached skill level 5 in Conjurations
6753 | D:6 | Killed Sigmund
6753 | D:6 | Reached skill level 5 in Spellcasting
6933 | D:6 | Reached XP level 9. HP: 45/45 MP: 2/16
7139 | D:6 | Found a staircase to the Ecumenical Temple.
7145 | Temple | Entered the Ecumenical Temple
7195 | Temple | Became a worshipper of Vehumet
7722 | D:7 | Reached skill level 10 in Earth Magic
7788 | D:7 | Reached * piety under Vehumet
7788 | D:7 | Offered knowledge of Shock by Vehumet.
7788 | D:7 | Reached skill level 1 in Fighting
8091 | D:7 | Got a twitching tin ring
8215 | D:7 | Identified the cursed ring of the Circus Animal {rElec Dex-2} (You found it on level 7 of the Dungeon)
9059 | D:8 | Offered knowledge of Throw Frost by Vehumet.
9061 | D:8 | Reached ** piety under Vehumet
9061 | D:8 | Noticed a two-headed ogre
9695 | D:8 | Reached skill level 11 in Earth Magic
9695 | D:8 | Reached XP level 10. HP: 46/57 MP: 15/18
10064 | D:8 | Reached skill level 5 in Fighting
10092 | D:8 | Offered knowledge of Static Discharge by Vehumet.
10877 | D:9 | Got a shimmering mace
10888 | D:9 | Identified the +7 mace "Duiv" {pain, rElec rF+ Int+3} (You found it on level 9 of the Dungeon)
11016 | D:9 | Reached *** piety under Vehumet
11016 | D:9 | Reached skill level 5 in Dodging
11397 | D:9 | Reached skill level 12 in Earth Magic
11477 | D:10 | Entered Level 10 of the Dungeon
11518 | D:10 | Got a slimy long sword
11519 | D:10 | Identified the +7 long sword "Uruism" {venom, MR- Int+7} (You found it on level 10 of the Dungeon)
11557 | D:10 | Found a staircase to the Lair.
11557 | D:10 | Noticed an elephant
11754 | D:10 | Killed an elephant
11757 | D:10 | Reached XP level 11. HP: 67/67 MP: 6/21
11890 | D:10 | Noticed a green ugly thing
11900 | D:10 | Killed a green ugly thing
11902 | D:10 | Found Taoplixa's Antique Armour Emporium.
12012 | D:10 | Bought an ancient ring mail for 225 gold pieces
12024 | D:10 | Identified the +2 ring mail of Broken Taboos {Dex+2} (You bought it in a shop on level 10 of the Dungeon)
12086 | D:10 | Noticed a two-headed ogre
12091 | D:10 | Killed a two-headed ogre
12263 | D:10 | Noticed an unseen horror
12269 | D:10 | Killed an unseen horror
12269 | D:10 | Offered knowledge of Throw Icicle by Vehumet.
12269 | D:10 | Reached skill level 1 in Armour
12488 | Lair:1 | Entered Level 1 of the Lair of Beasts
12584 | D:10 | Reached skill level 13 in Earth Magic
12906 | Lair:1 | Reached **** piety under Vehumet
13009 | Lair:1 | Noticed Urug
13024 | Lair:1 | Killed Urug
13221 | Lair:1 | Found a deep blue altar of Sif Muna.
13287 | Lair:1 | Offered knowledge of Bolt of Magma by Vehumet.
13294 | Lair:1 | Learned a level 5 spell: Bolt of Magma
13549 | Lair:1 | Reached XP level 12. HP: 75/75 MP: 13/23
13574 | Lair:1 | Found the +8 whip "Snakebite" {curare, rPois}
14234 | Lair:2 | Reached skill level 14 in Earth Magic
14555 | Lair:2 | Found a staircase to the Snake Pit.
14947 | Lair:2 | Noticed Harold
14969 | Lair:2 | Killed Harold
15199 | Lair:2 | Noticed a seven-headed hydra
15204 | Lair:2 | Killed a seven-headed hydra
15782 | Lair:3 | Found a white marble altar of Elyvilon.
16044 | Lair:3 | Reached ***** piety under Vehumet
16044 | Lair:3 | Offered knowledge of Orb of Destruction by Vehumet.
16066 | Lair:3 | Learned a level 7 spell: Orb of Destruction
16411 | Lair:3 | Noticed Nergalle
16417 | Lair:3 | Killed Nergalle
16417 | Lair:3 | Reached skill level 15 in Earth Magic
16583 | Lair:3 | Noticed Sonja
16595 | Lair:3 | Killed Sonja
16607 | Lair:3 | Noticed Gastronok
16748 | Lair:3 | Killed Gastronok
16748 | Lair:3 | Reached skill level 10 in Fighting
16748 | Lair:3 | Reached XP level 13. HP: 36/82 MP: 13/26
18380 | Lair:4 | Reached skill level 16 in Earth Magic
19075 | Lair:4 | Found a staircase to the Shoals.
19967 | Lair:5 | Got an ancient long sword
19968 | Lair:5 | Identified the cursed +1 long sword of Xutimuint {drain, +Inv Dex+4 Stlth+} (You found it on level 5 of the Lair of Beasts)
20266 | Lair:5 | Found a viscous altar of Jiyva.
20266 | Lair:5 | Found a staircase to the Slime Pits.
20551 | Lair:6 | Entered Level 6 of the Lair of Beasts
20708 | Lair:6 | Gained mutation: Your large and strong wings let you fly indefinitely. [Gargoyle growth]
20708 | Lair:6 | Reached XP level 14. HP: 88/88 MP: 10/27
20708 | Lair:6 | Reached skill level 1 in Maces & Flails
20930 | Lair:6 | Offered knowledge of Lightning Bolt by Vehumet.
21380 | Lair:6 | Reached skill level 10 in Spellcasting
23472 | D:10 | Bought a glowing buckler for 187 gold pieces
23506 | D:11 | Noticed Erica
23516 | D:11 | Killed Erica
24073 | D:11 | Offered knowledge of Iron Shot by Vehumet.
24139 | D:11 | Reached skill level 1 in Shields
24194 | D:11 | Found Vifity's Antique Armour Shoppe.
24207 | D:11 | Bought a smelly scale mail for 288 gold pieces
24217 | D:11 | Identified the +5 scale mail "Rylamn" {rN+} (You bought it in a shop on level 11 of the Dungeon)
24420 | D:12 | Reached skill level 1 in Fire Magic
24590 | D:12 | Reached skill level 10 in Conjurations
24904 | Snake:1 | Entered Level 1 of the Snake Pit
25357 | Snake:1 | Reached XP level 15. HP: 96/96 MP: 28/29
25678 | Snake:1 | Found a runed gate.
25679 | Snake:1 | Found a runed gate.
25679 | Snake:1 | Found a runed gate.
25691 | Snake:1 | Learned a level 6 spell: Iron Shot
25693 | Snake:1 | Noticed riowarren's ghost (journeyman CeFi)
25697 | Snake:1 | Killed riowarren's ghost
25721 | Snake:1 | Got a steaming battleaxe
25727 | Snake:1 | Identified the cursed +1 battleaxe of the Sage {drain, rPois Str-2 SInv} (You found it on level 1 of the Snake Pit)
26474 | Snake:2 | Offered knowledge of Freezing Cloud by Vehumet.
27076 | Snake:2 | Reached skill level 5 in Shields
27321 | Snake:2 | Found Urizyfer's Weapon Shoppe.
27353 | Snake:2 | Found Sujama's Armour Shoppe.
27442 | Snake:2 | Found Ziunug's Weapon Emporium.
27463 | Snake:2 | Found Dudy's Book Shop.
27728 | Snake:2 | Found Itaothra's Armour Emporium.
27735 | Snake:2 | Bought a +2 helmet of see invisible for 451 gold pieces
28184 | Snake:3 | Reached skill level 5 in Maces & Flails
29295 | Snake:3 | Reached XP level 16. HP: 60/102 MP: 23/30
29420 | Snake:3 | Noticed a nagaraja
29431 | Snake:3 | Killed a nagaraja
29444 | Snake:3 | Offered knowledge of Bolt of Cold by Vehumet.
30342 | Snake:3 | Reached skill level 5 in Fire Magic
30403 | Snake:3 | Got a colourful robe
30414 | Snake:3 | Identified the +1 robe "Yruntaiw" {rElec} (You took it off a naga on level 3 of the Snake Pit)
31153 | Snake:4 | Entered Level 4 of the Snake Pit
31317 | Snake:4 | Reached skill level 10 in Dodging
31902 | Snake:4 | Noticed a nagaraja
31913 | Snake:4 | Killed a nagaraja
32713 | Snake:4 | Noticed a nagaraja
32720 | Snake:4 | Killed a nagaraja
32983 | Snake:4 | Found Ichochi's Weapon Emporium.
33181 | Snake:4 | Found Tiwno's Distillery.
33395 | Snake:4 | Offered knowledge of Spellforged Servitor by Vehumet.
33875 | Snake:4 | Reached skill level 17 in Earth Magic
33957 | Snake:4 | Noticed a nagaraja
33977 | Snake:4 | Killed a nagaraja
33977 | Snake:4 | Reached XP level 17. HP: 108/108 MP: 11/32
34640 | Snake:4 | Found Nuten's Armour Boutique.
35720 | Snake:4 | Got a serpentine rune of Zot
36007 | Lair:2 | Upgraded the game from 0.22.0-25-g7663229 to 0.22.0-27-ga576289
36089 | Shoals:1 | Entered Level 1 of the Shoals
37975 | Shoals:2 | Got a pair of dazzling gloves
38104 | Shoals:1 | Identified the cursed +0 pair of gloves "Nithizu" {rCorr Str+3 Int-5} (You found it on level 2 of the Shoals)
38958 | Shoals:2 | Offered knowledge of Conjure Ball Lightning by Vehumet.
39503 | Shoals:3 | Reached skill level 18 in Earth Magic
39555 | Shoals:3 | Reached XP level 18. HP: 105/115 MP: 23/34
39583 | Shoals:3 | Got an emerald-studded ring mail
39600 | Shoals:3 | Identified the +2 ring mail of the Nexus {rElec} (You found it on level 3 of the Shoals)
39636 | Shoals:3 | Noticed Kirke
39641 | Shoals:3 | Killed Kirke
39885 | Shoals:4 | Entered Level 4 of the Shoals
42349 | Shoals:4 | Reached ****** piety under Vehumet
42452 | Shoals:4 | Got a spiked chain mail
42463 | Shoals:4 | Identified the +2 chain mail of Emnet {rF+ Int-5 Slay+4} (You found it on level 4 of the Shoals)
42487 | Shoals:4 | Got a barnacled rune of Zot
42529 | Shoals:4 | Reached skill level 15 in Conjurations
42573 | Shoals:4 | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
42573 | Shoals:4 | Offered knowledge of Fire Storm by Vehumet.
42573 | Shoals:4 | Offered knowledge of Shatter by Vehumet.
42954 | D:12 | Found a staircase to the Orcish Mines.
43201 | D:12 | Found Kautsit's Jewellery Shoppe.
43798 | D:13 | Noticed Frances
43803 | D:13 | Killed Frances
45575 | D:14 | Found a gate to the Vaults.
46778 | D:15 | Entered Level 15 of the Dungeon
47404 | D:15 | Found a staircase to the Depths.
47697 | D:15 | Noticed Nessos
47701 | D:15 | Killed Nessos
47716 | D:15 | Reached XP level 19. HP: 113/121 MP: 27/35
48195 | Orc:1 | Entered Level 1 of the Orcish Mines
48213 | Orc:1 | Reached skill level 1 in Necromancy
49241 | Orc:2 | Entered Level 2 of the Orcish Mines
49257 | Orc:2 | Found a radiant altar of Vehumet.
49267 | Orc:2 | Found Roezekos's Book Shoppe.
49279 | Orc:2 | Bought a book of Minor Magic for 240 gold pieces
49488 | Orc:2 | Reached skill level 19 in Earth Magic
49643 | Orc:2 | Found a staircase to the Elven Halls.
49742 | Orc:2 | Found Nookh's Antique Weapon Emporium.
49925 | Orc:2 | Found Wauxi's Antique Armour Boutique.
49925 | Orc:2 | Found Ataheot's Antique Weapon Emporium.
49928 | Orc:2 | Found Deaso's General Store.
49928 | Orc:2 | Found Coron's Assorted Antiques.
49948 | Orc:2 | Bought a thick robe for 182 gold pieces
49949 | Orc:2 | Identified the cursed +0 robe "Huumauf" {rPois rC+ rN+ Str+4} (You bought it in a shop on level 2 of the Orcish Mines)
50343 | Orc:2 | Found Yghaumeem's Antique Weapon Boutique.
50566 | Elf:1 | Entered Level 1 of the Elven Halls
51125 | Elf:1 | Learned a level 2 spell: Blink
52902 | Elf:2 | Identified a scroll of acquirement
52933 | Elf:2 | Found Ucisonwu's Weapon Shop.
53953 | Elf:2 | Found a runed gate.
53953 | Elf:2 | Found a runed gate.
53953 | Elf:2 | Found a runed gate.
53992 | Elf:3 | Entered Level 3 of the Elven Halls
54247 | Elf:3 | Found a runed gate.
54248 | Elf:3 | Found a runed gate.
54303 | Elf:3 | Reached skill level 10 in Maces & Flails
54369 | Elf:3 | Found a runed gate.
54372 | Elf:3 | Noticed Uckyqebi's ghost (adept GrFi)
54372 | Elf:3 | Noticed Uckyqebi's ghost (adept GrFi)
54490 | Elf:3 | Found an ancient bone altar of Kikubaaqudgha.
54728 | Elf:3 | Reached XP level 20. HP: 106/128 MP: 37/37
55868 | Elf:3 | Cast into level 3 of the Abyss (a deep elf demonologist)
55907 | Elf:3 | Escaped the Abyss
55923 | Elf:3 | Cast into level 2 of the Abyss (a deep elf sorcerer)
56182 | Abyss:2 | Reached skill level 20 in Earth Magic
56544 | Abyss:2 | Found a corrupted altar of Lugonu.
56556 | Elf:3 | Escaped the Abyss
57119 | Elf:3 | Reached skill level 15 in Fighting
57461 | Elf:3 | Got a slimy iron ring
57579 | Elf:3 | Learned a level 9 spell: Shatter
58056 | Elf:3 | Got a dazzling flail {crush}
58058 | Elf:3 | Identified the +2 flail "Enolel Enu" {crush, rPois Int+4} (You took it off a deep elf mage on level 3 of the Elven Halls)
58443 | Elf:3 | Got a fine wooden ring
58444 | Elf:3 | Got a polished short sword {pierce}
58458 | Elf:3 | Identified the cursed +0 short sword of Siycvis {pierce, +Blink rF+} (You took it off a deep elf mage on level 3 of the Elven Halls)
58503 | Elf:1 | Learned a level 2 spell: Swiftness
58609 | D:12 | Identified the ring "Iliy" {Wiz Int+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
58611 | D:12 | Identified the ring of Yneocky {+Inv rF+ MP+9} (You took it off a deep elf mage on level 3 of the Elven Halls)
58760 | Vaults:1 | Entered Level 1 of the Vaults
59057 | D:14 | Reached skill level 1 in Charms
59664 | Vaults:1 | Noticed Nikola
59677 | Vaults:1 | Killed Nikola
59677 | Vaults:1 | Reached XP level 21. HP: 134/134 MP: 12/38
60176 | Vaults:1 | Found a runed door.
60177 | Vaults:1 | Noticed Radikus's ghost (adept MiBe)
60888 | D:11 | Bought a pair of runed gloves for 240 gold pieces
62390 | Vaults:2 | Found Domaczen's Antique Weapon Shoppe.
62607 | Vaults:2 | Noticed Mara
62617 | Vaults:2 | Noticed MrBlue0's illusion
62643 | Vaults:2 | Killed Mara
63116 | Vaults:2 | Reached skill level 1 in Translocations
63129 | Vaults:2 | Found a staircase to the Crypt.
63306 | Vaults:2 | Reached skill level 5 in Charms
64151 | Vaults:3 | Found Kirask's Distillery.
64276 | Vaults:3 | Reached skill level 21 in Earth Magic
64837 | Vaults:3 | Found Wutisch's Food Shop.
64879 | Vaults:3 | Noticed Mennas
64988 | Vaults:2 | HP: 3/136 [Mennas/sacred scourge of holy wrath (6)]
65603 | Depths:1 | Entered Level 1 of the Depths
65772 | Depths:1 | Found a gateway to Hell.
65774 | Depths:1 | Reached XP level 22. HP: 44/141 MP: 4/40
65780 | Depths:1 | HP: 2/141 [tengu reaver/dire flail of protection (19)]
65785 | Depths:1 | HP: 2/141 [tengu reaver/fireball (10)]
65785 | Depths:1 | Killed from afar by a battlesphere
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
---------------+----------------------------------------------------------------+-----
Earth Magic | 4 5 6 7 8 9 11 12 13 15 16 17 18 19 20 21 | 21.3
Spellcasting | 3 4 5 6 7 9 10 11 12 13 14 | 14.0
Conjurations | 1 3 5 6 8 10 11 13 14 15 16 17 | 17.3
Dodging | 2 3 4 5 6 7 8 9 10 11 12 | 12.6
Fighting | 4 7 8 10 11 12 13 14 15 | 15.8
Armour | 3 | 3.5
Maces & Flails | 3 5 7 8 9 10 11 | 11.7
Shields | 3 5 6 7 8 | 8.5
Fire Magic | 1 4 5 | 5.0
Necromancy | 1 | 1.0
Charms | 2 5 | 5.0
Translocations | 3 | 3.0
Stealth | | 2.1
Transmutations | | 0.7
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 9 | | | | | | | || 9
Dagger | 96 | 116 | 79 | | | | | || 291
Falchion | | | 25 | 4 | | | | || 29
Mace | | | | 43 | 73 | 156 | 97 | || 369
Flail | | | | | | | 23 | || 23
Cast: Sandblast | 15 | 44 | 44 | 34 | 73 | 240 | 261 | 5 || 716
Stone Arrow | | 26 | 130 | 289 | 453 | 634 | 515 | || 2047
Animate Skeleton | | | 24 | 42 | 80 | 145 | 134 | || 425
Lee's Rapid Decon | | | 9 | 33 | 119 | 210 | 218 | || 589
Petrify | | | | | 3 | 3 | 3 | || 9
Bolt of Magma | | | | | 2 | 4 | 6 | || 12
Iron Shot | | | | | 11 | 72 | 96 | || 179
Orb of Destructio | | | | | | 1 | | || 1
Shatter | | | | | | | 6 | 1 || 7
Abil: Fly | | | | | 1 | 2 | | || 3
Stop Flying | | | | | | 2 | | || 2
Evoke: Wand | | | | | | | 2 | || 2
Use: Scroll | 2 | 6 | 13 | 14 | 7 | 8 | 23 | 1 || 74
Potion | | | | | | 1 | 18 | 2 || 21
Stab: Sleeping | 3 | 2 | | | | | | || 5
Distracted | | | | | | 1 | | || 1
Eat: Chunk | 1 | 12 | 30 | 34 | 43 | 63 | 73 | || 256
Ration | | | 2 | | 2 | 9 | | || 13
Armor: Robe | 58 | 39 | 72 | 8 | | | | || 177
Ring mail | | | | 89 | 233 | 452 | 422 | 11 || 1207
Dodge: Dodged | 81 | 67 | 126 | 153 | 230 | 479 | 371 | 12 || 1519
Block: Buckler | | | | | 53 | 248 | | || 301
Reflection | | | | | 9 | 52 | 61 | || 122
Shield | | | | | | 74 | 442 | 11 || 527
Rpst.: Falchion | | | 12 | | | | | || 12
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 07:24
by duvessa
At the time of death, that shield was hurting you more than it was helping you by ruining your Shatter success rate. It didn't even have a useful ego on it.
You had a robe of the Archmagi on Orc:2. That would have been a lot better than the ring mail. Archmagi provides an enhancer for all spells, and an enhancer gives you as much spell power as increasing your intelligence (or skill levels) by 50%. Enhancers are incredibly good, and they stack up to 3, so if you have a staff of earth too it's even better.
Other than that, you didn't do anything disastrous strategically. I would literally never memorize Bolt of Magma on a character that already has LRD, but it looks like you weren't going to use those spell slots anyway. I would recommend not training weapon skill on conjurers/elementalists unless you actually have a good weapon - the pain mace could have been good enough to train maces, except you didn't actually have necromancy skill to power it.
The +5 intelligence ring was better than the MP+9 ring. Higher spell power means your spells do more damage, which means you don't have to cast them as many times to kill things, which means you don't use as much MP. Plus it helps with your success rates!
You probably figured this out already, but gourmand is basically useless - you had 55 rations in your inventory. But none of the other amulets would have been significantly useful either except for harm, and most people dislike using harm anyway.
I guess I probably should have said this at the outset, but you can build absolutely horrendously bad characters and still win reliably with good tactics. And you can have a perfect character and still lose if your tactics are bad enough. This character didn't die because its strategy wasn't optimized enough, it died because it stayed downstairs too long, then wasted a turn quaffing invisibility (which does very little defensively), and I guess you just gave up at the end, but you had a decent chance of saving it by quaffing haste, then reading a scroll of fog (the dragon was out of breath range so it couldn't kill you at that time), and then you could think about quaffing ambrosia and waiting for a couple turns (press 's' or '.') instead of stumbling around, and quaff curing once you have enough MP.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 08:27
by Berder
To clarify, you shouldn't have dropped the shield, you should have trained shields to 15 to remove the penalty. You also had Lehudib's Crystal Spear ready to memorize which is better than iron shot.
An easily correctable problem that got you killed is that you spent time casting Sandblast on depths:1 as you were dying. Sandblast is basically a useless spell at this point. Once you're done with Lair, you shouldn't be casting Sandblast, except against low-AC low-HP popcorn enemies such as insubstantial wisps. If you were casting Iron Shot instead, or just getting out of there earlier, you could have killed the things or gotten away. The same goes for Stone Arrow: near useless once you have Iron Shot.
Another problem that got you killed is that you cast LRD soon after entering Depths:1 before clearing anything. I warned against casting LRD on entering a branch, because it makes a huge amount of noise and attracts enemies to the only stairs, which indeed resulted in your death. This is part of the problem of relying on LRD for your only mass damage. Bolt of Magma would have served you better in that situation.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 08:38
by VeryAngryFelid
Also a ring of protection from magic was better than ring of Yneocky {+Inv rF+ MP+9} for the character.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 08:49
by duvessa
Berder wrote:To clarify, you shouldn't have dropped the shield, you should have trained shields to 15 to remove the penalty.
To clarify, I meant that they should have dropped the shield.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 08:53
by Berder
Well, you were wrong, that's a nice +2 shield with reflection. It's doing a lot for his defenses and it does not take long to get 15 shields when you already have 8.5 trained.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 09:02
by VeryAngryFelid
I think character with AC 35 and EV 16 (or 17) does not get much from a +2 regular shield without amulet of reflection, also the shield decreased EV by 1 (or 2). A buckler would be fine of course because it would be free.
Edit.
Based on
{ 0, 50, 150, 300, 500, 750, // 0-5
1050, 1400, 1800, 2250, 2800, // 6-10
3450, 4200, 5050, 6000, 7050, // 11-15
8200, 9450, 10800, 12300, 13950, // 16-20
15750, 17700, 19800, 22050, 24450, // 21-25
27000, 29750 };
having shields at 8.5 saves about 30% XP when going for shields 15 (having 2000, need 7050).
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 09:06
by Berder
Not this again... the value of SH does not depend on the value of your other defensive stats. A given SH value reduces your average incoming damage by the same percentage regardless of your other stats, assuming the incoming attack can be blocked. He clearly did not have "enough" defenses yet, because he died.
Wearing a fully trained shield does not decrease your casting success, and nor does it decrease your EV. You only take those penalties as long as you haven't fully trained the shield.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 09:19
by VeryAngryFelid
I was specifically talking about using shield at 8.5 shields, it was a bad idea to wear it. Of course wearing a shield with Shields 15 would be a good idea.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 09:41
by Berder
Well, maybe he could cast Shatter if he wasn't wearing it. Or maybe not. If Shatter was still at red fail while not wearing it - and I'd estimate it would be - he should wear the shield anyway (while training it to 15) because it doesn't interfere with any of his other spells. It certainly increases his defenses.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 09:46
by VeryAngryFelid
I think casting red Shatter in a desperate situation would be a good move, especially at full HP on upstairs in U:1 . Note he had EV decreased all time and SH was 0 when dying due to Confusion. By the way the character might be saved by quaffing brilliance and casting Shatter even with that shield
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 11:04
by Berder
As a matter of fact, watching the tv again, he did cast shatter (at 17% fail) three times on U:1 immediately before he died. It killed the ground enemies that were attacking him, but in all 3 successful casts he did not kill either the reaver or the fire dragon because they both fly. Also a lot more monsters started shouting and screeching beyond LOS once he started casting it. This supports my belief that shatter is the worst level 9.
Re: spell caster mid-ish game advice?
Posted:
Thursday, 23rd August 2018, 19:42
by Airwolf
Spellpower also increases accuracy...
Spellpower is good.
Re: spell caster mid-ish game advice?
Posted:
Friday, 24th August 2018, 04:19
by arc
Yeah I got pushed off the stairs on U1 (TBH it could have been a accidental keypress too, i'm not sure what creature could have pushed me) and that stupid red dragon was in my way. I stupidly prioritized a scarier looking target then cast shatter in desparation. I didn't realize the dragon was flying AND didn't put that together with shatter is bad against flying. The former I didn't know but probably should have guessed. The latter I did know but was dumb (99% of my deaths
things I know for sure is half my deaths are hubris, the majority the rest are doing things I know better than doing. I'm getting better at stopping my more idiotic urges though
Also, can you view the turns taken in a game from a morgue file? I didn't know the morgue file had that much detail.
Re: spell caster mid-ish game advice?
Posted:
Friday, 24th August 2018, 04:35
by Berder
trample[1/3]: Knockback that doesn't do extra dmg, and the monster gets a step to fill the gap. Things that trample: (dire) elephants, most large dragons (fire/ice/iron/swamp/golden/bone/storm), hell beasts, and thrashing horrors.
Re: spell caster mid-ish game advice?
Posted:
Friday, 24th August 2018, 04:40
by duvessa
arc wrote:Also, can you view the turns taken in a game from a morgue file? I didn't know the morgue file had that much detail.
Online games produce ttyrecs (recordings) of the whole game, from race/class choice up to the death screen.
You can check whether a monster is flying by examining it, btw.
Re: spell caster mid-ish game advice?
Posted:
Friday, 24th August 2018, 05:02
by VeryAngryFelid
Or maybe Shatter should have a targetter (requires just pressing Enter to confirm) which displays different backgrounds for different enemy monsters (green for normal, red for flying/insubstantial).
Re: spell caster mid-ish game advice?
Posted:
Tuesday, 28th August 2018, 12:23
by Plantissue
Personally by mid game I tend to stop training spell skills once I have reached a comfortably low failure rate for the spell I want to cast and start training other skills till I find another spell I want to train up for.