VeryAngryFelid wrote:Also maybe HO with battleaxe? As far as I understand wall jumping can attack the same monsters multiple times due to cleaving.
Actually lunge+whirlwhind can hit the same monster multiple times with cleaving too.
Wall jump takes 20 aut (well, really twice your movement delay) to jump/move two spaces, and you do 20 aut worth of attacks, to each critter adjacent to where you land, and each attack triggers cleaving.
Moving normally takes 10 aut and lets you move one square, whirlwind will attack anything you start&ended next to, and lunge will hit things that are in front of the direction you move, so it's quite possible to step forward between two enemies, while lunging at a third, and get two whirlwind attacks and one lunge attack, I believe only the lunge is eligible for cleave, so rather than hitting each of the three critters three times, you hit two of them twice and one of them once (but lunge also enhances the damage done, so your single-hit damage will be higher.) for each attack triggered.
Since you trigger a number of attacks based on your movement delay/your attack delay, if you move delay is 1.0 and your attack delay is 0.7, you have a 42% chance during a movement to get a second full attack (with all the whirlwind/lunge stuff) in that movement.
The problem of course, with axes, is that it takes a little more XP to get to min delay, so early on Wu's going to be less effective, as when your attack delay is 1.4 your lunges are going to fail to do anything ~30% of the time.
Also fun to note is that aux attacks can trigger on whirlwind/lunge/wall jump attacks as well.