CiP: FoAK with unused Obsidian Axe
Posted: Tuesday, 10th July 2018, 00:19
I've cleared Orc & Lair and now have a weapon conundrum since I've found/bought so many artifacts this early on!
I've mostly been using the first two with the war axe finding limited use due to Animate Skeleton providing such a great defensive buffer.
Doing so though would likely require me to modify my skills training strategy greatly, and any advice on that is also welcomed.
Btw, my plan before questioning the use of the Obsidian Axe was to get Venomous Bolt online and continue my abuse of Animate Skeleton for Shoals and switching it to Animate Dead for Spider Nest.
Character dump was shortened as much as possible:
I've mostly been using the first two with the war axe finding limited use due to Animate Skeleton providing such a great defensive buffer.
- the +3 arbalest of the Everdark (weapon) {speed, rElec}
a +6 trident of distortion
the +9 war axe "Fios Nykev" {drain, MR++ Str+3}
the cursed +14 obsidian axe {chop, +Fly SInv *Curse}
Doing so though would likely require me to modify my skills training strategy greatly, and any advice on that is also welcomed.
Btw, my plan before questioning the use of the Obsidian Axe was to get Venomous Bolt online and continue my abuse of Animate Skeleton for Shoals and switching it to Animate Dead for Spider Nest.
Character dump was shortened as much as possible:
- Code:
Dungeon Crawl Stone Soup version 0.22-a0-608-g8a62e23 (tiles) character file.
FoAK the Corrupter of Planes (FoAK) Turns: 33459, Time: 04:12:26
Health: 113/113 AC: 19 Str: 19 XL: 14 Next: 86%
Magic: 23/23 EV: 11 Int: 17 God: Lugonu [******]
Gold: 618 SH: 6 Dex: 9 Spells: 0/22 levels left
rFire + + + SeeInvis + a - +3 arbalest {speed, rElec}
rCold + + . Gourm + v - +2 buckler
rNeg + . . Faith . y - +3 leather armour {rF+}
rPois + Spirit . (helmet unavailable)
rElec + Reflect . L - +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1}
rCorr . Harm . R - +1 pair of gloves
MR +.... (no boots)
Stlth ++++...... d - amulet of Zomaopat {Gourm rPois rF+ rC++ Dex-2}
HPRegen 0.28/turn f - +6 ring of protection
MPRegen 0.18/turn J - ring of protection from fire
@: no status effects
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3,
clever 1, shaggy fur 1, strong 1
a: Dig, Shaft Self, Depart the Abyss, Bend Space, Banish, Corrupt, Enter the
Abyss, Renounce Religion, Evoke Ratskin
You are on level 1 of the Lair of Beasts.
You worship Lugonu.
Lugonu is exalted by your worship.
You are completely stuffed.
You have visited 4 branches of the dungeon, and seen 23 of its levels.
You have visited the Abyss 1 time.
You have also visited: Labyrinth and Sewer.
You have collected 1786 gold pieces.
You have spent 1168 gold pieces at shops.
Inventory:
Hand Weapons
a - the +3 arbalest of the Everdark (weapon) {speed, rElec}
(You bought it in a shop on level 2 of the Orcish Mines)
Attacks with this weapon are significantly faster.
It insulates you from electricity.
b - a +6 trident of distortion
h - a +0 battleaxe of flaming
p - a +2 halberd of protection
w - a +0 blowgun
x - the +9 war axe "Fios Nykev" {drain, MR++ Str+3}
(You found it on level 6 of the Lair of Beasts)
A truly terrible weapon, it drains the life of those it strikes.
It affects your strength (+3).
It affects your resistance to hostile enchantments.
D - a +2 dagger of flaming
K - the +1 dagger of Battle {pierce, rElec rF- rC+}
(You found it on level 6 of the Dungeon)
It inflicts extra damage upon your enemies.
It makes you vulnerable to fire.
It protects you from cold.
It insulates you from electricity.
T - the +1 hand crossbow "Tuwurphi" {velocity, SInv}
(You found it on level 5 of the Lair of Beasts)
Any bolt fired from it inflicts extra damage.
It lets you see invisible.
W - the cursed +14 obsidian axe {chop, +Fly SInv *Curse}
(You found it on level 2 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It lets you see invisible.
It lets you fly.
It curses itself when equipped.
It has a curse placed upon it.
X - a +2 hand axe of electrocution
Missiles
j - 17 javelins
q - 6 needles of confusion
M - 9 curare-tipped needles
N - 107 bolts (quivered)
Armour
v - a +2 buckler (worn)
y - a +3 leather armour of fire resistance (worn)
L - the +2 ratskin cloak (worn) {+Rats rPois rN+ Str-1 Int-1 Dex+1}
(You found it in a labyrinth)
It affects your strength (-1).
It affects your intelligence (-1).
It affects your dexterity (+1).
It protects you from poison.
It protects you from negative energy.
R - a +1 pair of gloves (worn)
Magical Staves
l - an uncursed staff of poison
s - an uncursed staff of wizardry
Jewellery
d - the amulet of Zomaopat (around neck) {Gourm rPois rF+ rC++ Dex-2}
(You found it on level 4 of the Lair of Beasts)
[amulet of the gourmand]
It allows you to eat raw meat even when not hungry.
It affects your dexterity (-2).
It protects you from fire.
It greatly protects you from cold.
It protects you from poison.
f - a +6 ring of protection (left hand)
J - a ring of protection from fire (right hand)
Wands
r - a wand of acid (5)
H - a wand of paralysis (10)
P - a wand of enslavement (16)
S - a wand of flame (55)
U - a wand of polymorph (13)
Scrolls
i - 8 scrolls of immolation
k - 2 scrolls of fear
o - 2 scrolls of fog
u - 8 scrolls of remove curse
Potions
e - 2 potions of resistance
m - 8 potions of heal wounds
t - 11 potions of curing
z - 4 potions of brilliance
A - a potion of magic
B - 2 potions of agility
E - 2 potions of cancellation
G - 2 potions of lignification
Miscellaneous
g - a lamp of fire
C - a phial of floods
Comestibles
c - 33 rations
Skills:
+ Level 11.2 Fighting
* Level 10.0 Polearms
+ Level 4.9 Crossbows
+ Level 6.7 Armour
- Level 1.1 Dodging
- Level 10.5 Stealth
- Level 2.6 Shields
+ Level 4.9 Spellcasting
+ Level 4.1 Conjurations
- Level 8.0 Hexes
- Level 1.0 Charms
- Level 5.0 Necromancy
- Level 5.0 Fire Magic
+ Level 8.1 Poison Magic
- Level 13.0 Invocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Animate Skeleton Necr N/A 1% 1 None
b - Venom Bolt Conj/Pois ####...... 36% 5 ######.
c - Conjure Flame Conj/Fire ###..... 8% 3 ###....
f - Cause Fear Hex ####...... 6% 4 ####...
m - Mephitic Cloud Conj/Pois/Air ###..... 9% 3 ###....
v - Vampiric Draining Necr ###....... 6% 3 ###....
w - Spectral Weapon Hex/Chrm ###..... 8% 3 ###....
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Fireball Conj/Fire ###....... 56% 5 ######.
Apportation Tloc #..... 17% 1 None
Bolt of Magma Conj/Fire/Erth ##........ 78% 5 ######.
Freezing Cloud Conj/Ice/Air #......... 100% 6 #######
Ring of Flames Chrm/Fire ##........ 100% 7 #######
Iskenderun's Mystic Bla Conj ###..... 30% 4 ####...
Animate Dead Necr N/A 21% 4 ####...
Regeneration Chrm/Necr ##........ 14% 3 ###....
Iron Shot Conj/Erth ##........ 100% 6 #######
Flame Tongue Conj/Fire ###.. 2% 1 None
Metabolic Englaciation Hex/Ice ###....... 65% 5 ######.
Portal Projectile Hex/Tloc ###... 10% 3 ###....
Petrify Tmut/Erth #....... 86% 4 ####...
Orb of Destruction Conj ###....... 100% 7 #######
Inner Flame Hex/Fire ####.... 3% 3 ###....
Iskenderun's Battlesphe Conj/Chrm ##...... 85% 5 ######.
Fulminant Prism Conj/Hex ###....... 14% 4 ####...
Dazzling Spray Conj/Hex ###... 4% 3 ###....
Force Lance Conj/Tloc ##...... 56% 4 ####...
Infusion Chrm #... 11% 1 None
Song of Slaying Chrm #....... 17% 2 #......
Searing Ray Conj ###... 4% 2 #......
Spellforged Servitor Conj/Summ ##........ 100% 7 #######
Gell's Gravitas Tloc #......... 45% 3 ###....
Yara's Violent Unravell Hex/Tmut ###....... 65% 5 ######.
Poisonous Vapours Pois/Air ###... 4% 2 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/15) Temple (1/1) D:4 Lair (6/6) D:9
Shoals (0/4) Lair:2 Spider (0/4) Lair:4 Slime (0/5) Lair:5
Orc (2/2) D:9 Elf (0/3) Orc:2
Vaults: D:13-14
Shops:
D:4 : D:10 = Orc:2 =[(*
Annotations:
D:12 Rupert
Lair:2 exclusion: orange crystal statue
Orc:2 3 runed doors, DrIE7's ghost, journeyman DrIE; HuWn's ghost, journeyman HuWn
Innate Abilities, Weirdness & Mutations
You cannot be hasted, slowed, berserked, paralysed or teleported.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head. (SInv)
Your mind is acute. (Int +2)
You are covered in fur. (AC +1)
Your muscles are strong. (Str +2)