Spider Stomper
Posts: 187
Joined: Thursday, 6th November 2014, 17:19
Location: Canada
CiP: recommendations wanted for OpVM^Kiku with 4 runes
" Majang's Disquisition on the Nether Reaches (0.20) - extended game walk-through "
I'm looking for recommendations on anything since I've never made it this far with an Octopod, and in the past I would have just gone for the win since I'm still feeling fragile with AC=16 (and that is with Ozocubu's Armour)!
I'm thinking of heading for the Abyssal rune next but I've never changed Gods before. So I don't know if sticking with KiKu for now somewhat suicidal.
Also, I'm fairly certain my spell list could likely be tweaked (so I shortened the list of spells available to any that I read others would consider for a similar build).
The only major issue I've had a handful of times so far is the *Corrode kicking in and running our of Mana...while trying to finish off an almost dead last straggler.
But that is mostly when I didn't have Death Channel active from the start.
- Code:
Dungeon Crawl Stone Soup version 0.22-a0-553-g9358b0b (tiles) character file.
OpVM the Lord of Darkness (Octopode Venom Mage) Turns: 110632, Time: 17:16:12
Health: 207/207 AC: 6 Str: 13 XL: 27
Magic: 96/96 EV: 27 Int: 29 God: Kikubaaqudgha [******]
Gold: 7785 SH: 24 Dex: 22 Spells: 3/62 levels left
rFire + + . SeeInvis + s - staff of power
rCold + + . Gourm . P - +5 shield {AC+3}
rNeg + + . Faith . E - +2 hat {SInv}
rPois + Spirit . A - +5 amulet of reflection
rElec + Reflect + I - ring of Fofexisk {rF+ rN++ Dex+3 Slay+3 Stlth-}
rCorr . Harm . j - ring of protection from fire
MR +++.. N - ring "Gurog" {MR+ Int+6}
Stlth ++++++.... l - ring of Xom's Amusement {*Corrode rPois rC+ MP+9}
HPRegen 0.44/turn X - +2 ring of slaying
MPRegen 0.55/turn Q - ring of Wishful Thinking {*Corrode *Drain rPois MP+9 SInv Stlth+}
c - ring of Potygen {rC+ MP+9 Str+3}
U - ring of Arrival {+Inv MP+9 Str+3 Dex-3 SInv}
@: studying Axes
A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage
1, agile 1, blurry vision 1, mutation resistance 1, robust 1, electricity
resistance, gelatinous body 1
}: 4/15 runes: decaying, serpentine, slimy, silver
a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility
You are on level 5 of the Depths.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 13 branches of the dungeon, and seen 59 of its levels.
You have visited the Abyss 1 time.
You have also visited: Trove, Ice Cave and Volcano.
You have collected 10052 gold pieces.
You have spent 2267 gold pieces at shops.
Inventory:
Hand Weapons
b - a +9 trident of piercing
d - a +7 broad axe of draining
x - the +8 broad axe of Fortitude {freeze, Str+3}
(You found it on level 3 of the Depths)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. It can also slow down cold-blooded creatures.
It affects your strength (+3).
Missiles
L - 23 tomahawks (quivered)
Z - 5 throwing nets
Armour
E - a +2 hat of see invisible (worn)
P - a +5 shield of protection (worn)
Magical Staves
a - an uncursed staff of energy
s - an uncursed staff of power (weapon)
Jewellery
c - the ring of Potygen (on tentacle) {rC+ MP+9 Str+3}
(You found it on level 3 of the Elven Halls)
[ring of magical power]
It affects your strength (+3).
It protects you from cold.
It affects your magic capacity (+9).
j - a ring of protection from fire (right tentacle)
l - the ring of Xom's Amusement (on tentacle) {*Corrode rPois rC+ MP+9}
(You found it on level 1 of the Realm of Zot)
[ring of magical power]
It protects you from cold.
It protects you from poison.
It affects your magic capacity (+9).
It may corrode you when you take damage.
A - a +5 amulet of reflection (around mantle)
I - the ring of Fofexisk (left tentacle) {rF+ rN++ Dex+3 Slay+3 Stlth-}
(You took it off a deep elf elementalist on level 3 of the Elven Halls)
[ring of protection from fire]
It affects your dexterity (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
It greatly protects you from negative energy.
It makes you less stealthy.
K - the ring "Rituik" {Fire +Inv MR+ Stlth+}
(You found it on level 5 of the Pits of Slime)
[ring of fire]
It enhances your fire magic.
It protects you from fire.
It makes you vulnerable to cold.
It affects your resistance to hostile enchantments.
It lets you turn invisible.
It makes you more stealthy.
N - the ring "Gurog" (on tentacle) {MR+ Int+6}
(You found it on level 15 of the Dungeon)
[ring of protection from magic]
It affects your intelligence (+6).
It affects your resistance to hostile enchantments.
Q - the ring of Wishful Thinking (on tentacle) {*Corrode *Drain rPois MP+9 SInv Stlth+}
(You found it on level 15 of the Dungeon)
[ring of magical power]
It protects you from poison.
It affects your magic capacity (+9).
It lets you see invisible.
It may corrode you when you take damage.
It causes draining when unequipped.
It makes you more stealthy.
U - the ring of Arrival (on tentacle) {+Inv MP+9 Str+3 Dex-3 SInv}
(You found it on level 15 of the Dungeon)
[ring of magical power]
It affects your strength (+3).
It affects your dexterity (-3).
It affects your magic capacity (+9).
It lets you see invisible.
It lets you turn invisible.
X - a +2 ring of slaying (on tentacle)
Wands
g - a wand of clouds (1)
i - a wand of digging (4)
o - a wand of disintegration (4)
w - a wand of flame (30)
z - a wand of iceblast (21)
D - a wand of acid (22)
J - a wand of enslavement (14)
Scrolls
r - 19 scrolls of remove curse
t - 6 scrolls of identify
C - 16 scrolls of teleportation
H - 5 scrolls of immolation
M - 8 scrolls of fear
R - 3 scrolls of summoning
V - a scroll of blinking
W - 13 scrolls of fog
Potions
e - 6 potions of magic
n - 32 potions of curing
q - 8 potions of might
G - 3 potions of brilliance
O - 6 potions of agility
Miscellaneous
f - the horn of Geryon (inert)
m - a lightning rod (4/4)
u - a phial of floods
S - a fan of gales
T - 4 sacks of spiders
Y - a lamp of fire
Comestibles
k - 47 rations
Skills:
+ Level 16.1 Fighting
- Level 16.7(18.0) Axes
- Level 11.9(15.6) Polearms
+ Level 14.7 Dodging
* Level 10.0 Stealth
- Level 15.0 Shields
+ Level 18.0 Spellcasting
- Level 10.0 Conjurations
+ Level 17.6 Charms
+ Level 19.8 Necromancy
- Level 2.0 Translocations
- Level 13.0 Fire Magic
- Level 16.0 Ice Magic
- Level 10.0 Air Magic
Level 10.0 Poison Magic
- Level 17.0 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Animate Skeleton Necr N/A 0% 1 None
b - Bolt of Draining Conj/Necr #######... 1% 5 None
c - Conjure Flame Conj/Fire #######. 1% 3 None
d - Death Channel Necr #######... 1% 6 ##.....
f - Freezing Cloud Conj/Ice/Air #######... 1% 6 ##.....
k - Blink Tloc N/A 1% 2 None
o - Ozocubu's Armour Chrm/Ice #######. 0% 3 None
r - Regeneration Chrm/Necr #######... 0% 3 None
s - Sticky Flame Conj/Fire #######. 1% 4 None
u - Dispel Undead Necr #######. 0% 5 None
y - Agony Necr #######. 0% 5 None
A - Apportation Tloc #####. 1% 1 None
C - Borgnjor's Vile Clut Necr/Erth ######.... 1% 5 None
D - Death's Door Chrm/Necr #######... 4% 8 ######.
R - Corpse Rot Necr N/A 0% 2 None
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Fireball Conj/Fire #######... 1% 5 None
Bolt of Fire Conj/Fire #######... 2% 6 ##.....
Bolt of Cold Conj/Ice #######... 1% 6 ##.....
Bolt of Magma Conj/Fire/Erth ######.... 1% 5 None
Throw Flame Conj/Fire ###### 1% 2 None
Throw Frost Conj/Ice ###### 0% 2 None
Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
Ring of Flames Chrm/Fire #######... 2% 7 ####...
Venom Bolt Conj/Pois ######.... 1% 5 None
Olgreb's Toxic Radiance Pois ######.. 1% 4 None
Vampiric Draining Necr #######... 0% 3 None
Haunt Necr/Summ ######.... 24% 7 ####...
Borgnjor's Revivificati Necr #######... 3% 8 ######.
Ozocubu's Refrigeration Ice #######... 1% 6 ##.....
Summon Ice Beast Ice/Summ ######.. 1% 4 None
Sublimation of Blood Necr #######... 0% 2 None
Summon Demon Summ ####...... 41% 5 None
Iron Shot Conj/Erth ######.... 32% 6 ##.....
Recall Summ/Tloc N/A 3% 3 None
Statue Form Tmut/Erth ####..... 94% 6 ##.....
Ice Form Ice/Tmut ######.. 1% 4 None
Necromutation Tmut/Necr ######.... 88% 8 ######.
Deflect Missiles Chrm/Air #######... 1% 6 ##.....
Ignite Poison Fire/Tmut/Pois ######.. 1% 3 None
Metabolic Englaciation Hex/Ice ######.... 1% 5 None
Silence Hex/Air ######.... 6% 5 None
Alistair's Intoxication Tmut/Pois ######.. 6% 5 None
Simulacrum Ice/Necr #######... 1% 6 ##.....
Conjure Ball Lightning Conj/Air ######.... 4% 6 ##.....
Excruciating Wounds Chrm/Necr #######... 1% 5 None
Petrify Tmut/Erth ####.... 16% 4 None
Leda's Liquefaction Hex/Erth ####...... 16% 4 None
Inner Flame Hex/Fire ######.. 1% 3 None
Fulminant Prism Conj/Hex ######.... 1% 4 None
Force Lance Conj/Tloc ######.. 1% 4 None
Summon Lightning Spire Summ/Air ######.. 1% 4 None
Summon Guardian Golem Hex/Summ ####.... 4% 3 None
Spellforged Servitor Conj/Summ ######.... 87% 7 ####...
Summon Mana Viper Hex/Summ ####.... 41% 5 None
Hydra Form Tmut ####...... 94% 6 ##.....
Irradiate Conj/Tmut ######.... 6% 5 None
Gell's Gravitas Tloc #####..... 2% 3 None
Yara's Violent Unravell Hex/Tmut ####...... 41% 5 None
Infestation Necr #######... 3% 8 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (6/6) D:10
Swamp (4/4) Lair:4 Snake (4/4) Lair:4 Slime (5/5) Lair:6
Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13
Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (5/5) Depths:5
Shops:
D:4 ( D:5 * D:15 ([( Orc:2 ?[=}: Elf:2 * Elf:3 ? Snake:1 ! Vaults:4 } Depths:3 =* Depths:5 }
Portals:
Hell: Lair:6 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:3
Annotations:
Snake:4 exclusion: oklob plant
Elf:1 exclusion: orange crystal statue
Elf:2 3 runed doors
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are very stealthy in the water. (Stealth+)
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict eight enemies at once.
Your skin changes colour to match your surroundings (Stealth+).
Your rubbery body absorbs attacks. (AC +1, EV +1)
You are agile. (Dex +2)
Scrolls take you a little longer to read.
You are somewhat resistant to further mutation.
You are robust. (+10% HP)
You are resistant to electric shocks. (rElec)