Dungeon Dilettante
Posts: 3
Joined: Tuesday, 29th May 2018, 15:47
Viability of Pures: The Third Aspect
However, more recently I've been digging in and finally pulled out my first bare 3 rune Zot win - MiFi^Gozag. Yay, though very basic and a bit of a far cry from my original goal of a simple human fighter win which resulted in well over 100 horrible deaths.
I thought that would satisfy me and let me move on from my obsession of "beating" this cloud of defeat that's hung over me all this time, but it only made me crave and wonder more. Specifically, I want to know what the win conditions of other specializations are. Hence the title. Almost.
Right now my project is to pull out a DEWz win (again 3 rune, as it will be for at least a 3rd win after this - a bit more on 3s next). DEWz seems much more difficult than a stereotypical MiFi, though it's been more engaging and definitely satisfying to grow from magic darts and imps to a controlling, area-powerful, multi-elemental cloud wizard with a spectral weapon for the dirty stuff. Again this one worships Gozag, a deity I've found to be extremely powerful despite initial dislike and misunderstanding. So far, for the glory of gold, he's made it through Dungeon 15 and given me a decent indication that a pure wizard is a viable game winner.
So that's 2 variants down, one in practice, one in theory. 1, a big bad Minotaur with every point in STRENGTH! 2, a wise wizard Deep Elf with every point in INTELLIGENCE! But who is 3? Who is the Third Aspect? A hearty hooded Halfling? A gnarly nimble Spriggan? A clandestine coated Vampire? Someone to put every point in DEXTERITY!
Vampire or another advanced race choice would be ideal to complete the thematic 3s: 3 race categories, 3 attributes, 3 playstyles, 3 runes, 3 wins.
But what does a dexterity based character really look like? What is their main quality, where fighting and spellcasting are the others? Stealth right? But how does a stealthy character win? It's all fun and games to stab some goblins, orcs and ogres in their sleep in the first few dungeon levels. But how do you deal with the awake and aware, the strong and seeking, the mystical and magical? How do you raid a vault full of vigilant knights? How do you deal with an orb of fire, a Lord of Pandemonium?
Help me complete my quest to find the Third Aspect! To win with 3! To build a foundation upon which even greater victories may be earned!
---------------------------------------------------------------------------
TL;DR: How many core specializations are there? Fighter, Wizard and Assassin, to mirror the primary stats: Strength, Intelligence and Dexterity? What is the win condition for each?
Fighter and Wizard are a little more obvious. I'm really looking to fill in the Third Aspect, whatever it may be.
Sent from my Pixel XL using Tapatalk