Mibe's guide on scoring lots of points in DCSS tournaments!


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Halls Hopper

Posts: 82

Joined: Tuesday, 15th September 2015, 01:06

Post Friday, 5th January 2018, 13:40

Mibe's guide on scoring lots of points in DCSS tournaments!

For those who aren't aware, the official 0.21 release tournament starts Today!


So, scoring lots of points in an official DCSS tournament is not very straightforward. In fact, most people I talk to are either uninformed or wrong about the best way to score lots of points. So, Ive talked to some good tournament players and played in several myself. And now I have updated this guide based on what I learned last time and the new rule changes!

There are several ways to score points and they are broken up into the categories on the rule page so I will briefly discuss them and then move on to some good practices to take advantage of the rule set. Feel free to skip to the end if you just want to know what to do and don't care why.

General Scoring
Spoiler: show
WINS

100 points for a player's first win. (Since winning is kind of the goal.)

50 points for a player winning two characters of different species and backgrounds at some point during the tourney.
RUNES

24/N points (rounded up) each time you find a type of rune for the Nth time. (So the first silver rune you find is worth 24 points, the second silver rune is worth 12 points, the third silver rune is worth 8 points, and so on.)
GODS

10 points the first time you reach full (******) piety with each god without having worshipped any other god first that game.
BRANCHES

5 points the first time you enter each branch or portal vault or reach the end of a multi-level branch.
UNIQUES

5 points the first time you kill each unique.

50-20-10 points for the players with the most distinct uniques killed; ties broken by who gets that number first.
HIGH SCORES

5 points per high score in a species/background combination (HuFi, not just Hu).

5 additional points for each high score in a species/background combination that is attained by a win.

20 points per high score in a species.

10 points per high score in a background.


You get a flat bonus of 100 points for your first win, and 50 more points when you get a second win with a different race or role. You also get bonuses for entering and finishing branches, and getting max piety with a god for the first time. The first three players to kill all uniques will also get a bonus, and then small bonus for getting high scores with a combo, species, or role.

The other thing in this section is the points awarded for getting runes. You get 24 points the first time you pick up a rune, and 12 points the next time you pick up the rune. This means that 15 rune games give you more points, but it drops off quite quickly. Its good to think about how much longer a 15 rune game actually takes. If you can win in 4 hours, but it takes 6 hours for you to win a 15 rune game, then after a few 15 rune games it will not be worth it.

Combogod Points
Spoiler: show
SPECIES/BACKGROUND/GOD WINS

Wins with species, backgrounds, or gods that have been won fewer times in the tournament so far relative to other species, backgrounds, or gods are worth more points:

2*(52+T)/(2+S) points (rounded up) for a win with a given species if T is the total number of games won in the tournament before the start of the win in question and S of those T were with the given species. If a player wins the same species multiple times, she only gets the largest value of this bonus among the wins, not the sum. For example, if there have been 10 games won prior to the start of the win in question and 2 of them were with the same species, then the win will be worth 2*(52+10)/(2+2) = 31 additional points.

(48+T)/(2+B) points (rounded up) for a win with a given background if T is the total number of games won in the tournament before the start of the win in question and B of those T were with the given background. If a player wins the same background multiple times, she only gets the largest value of this bonus, not the sum.

1.5*(48+T)/(2+G) points (rounded up) for a win with a given god if T is the total number of games won in the tournament before the start of the win in question and G of those T were with the given god. If a player wins with the same god multiple times, she only gets the largest value of this bonus, not the sum. For purposes of these points we say that a player wins with a god if she reaches full (******) piety with that god without worshipping any other god first. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game. For "No God", you must never worship a god.

In addition, certain randomly chosen species/background combinations will be worth more points for the first eight players to win them:

75 bonus points for winning NEMELEX' CHOICE characters. The first Nemelex' Choice combo is chosen at the start of the tournament, and after that each one is chosen when the previous one is won for the first time. Each combo remains valid until it has been won eight times. The species/background combinations are chosen by Nemelex from those with at most 22 online wins and which weren't Nemelex Choices in the previous tournament.

The current values of the bonus for each species, background, or god will be listed on the "Species/Backgrounds/Gods" page. The current Nemelex' Choice combo as well as all past combos will be listed at the top of the "Overview" page.

Important note for scoring: The function f(x) = 800 * log2(1 + x / 800) will be applied to the total number of points each player or clan attains in this section. This means that the points in this section are worth less and less as you earn more of them! For example, f(800) = 800 and f(2400) = 1600, so points between 800 and 2400 are worth half as much as points between 0 and 800 (on average).

Also, for clan scoring, if a clan has multiple wins for the same species, background, or god, only the largest value of the bonus among the wins is used, not the sum.


This is a little more complicated. Each race, role, and god has a value assigned to it, and as it gets more wins in the tournament it becomes less valuable. For example, by the end of 0.19 tournament, demigod was worth 129 points while minotaur was only worth 11. This means you should pick the most popular races, roles, and gods early on in the tournament when they are worth the most points, and later on play things like felid, arcane marksman, and fedhas once they are worth more points.

There is another thing to consider here, which is that this section of points gets scaled down. So, for example points between 800 and 2400 are worth half as much as points between 0 and 800 (on average). This is a lot more noticeable when trying to maximize your clan's score, your individual score probably wont go past 2400. Its worth noting that unlike most other sections, these points only contribute the highest value to clan score. So if 2 players in a clan both win a minotaur, only the highest value counts towards clan points. Its not really worth trying to micromanage these to maximize clan score, the point scaling means there are much better sources of points.

The other thing to note here is the 'Nemelex choice' bonus. Nemelex choice is a semi randomly selected combo and the first 8 players to win it will get a 75 point bonus. This is a great source of points if you can win the games fast enough, before 8 others do. However, its worth noting these points will also get scaled, so its probably not worth playing some of the really lame combos. But a new Nemelex choice combo will not be announced until the current one has been won once.


Speedruns and Streaks
Spoiler: show
SPEEDRUNS AND STREAKS
RACES

200-100-50 points for first win scored.

200-100-50 points for first 15-rune victory.

100 bonus points for the win with the last starting time (among tournament wins) in the tournament.
PERSONAL RECORDS

5,000,000/turncount points for each player's fastest win (by turncount).

937,500/duration points for each player's fastest win (by realtime, measured in seconds).

score/120,000 points for each player's highest scoring winning game.

100*length points for each player's longest streak of length at least 2, where length of a streak is defined as min(number of distinct species used, number of distinct backgrounds used).


The first win and 15 rune win of the tournament both get large bonuses, with runner up prizes.

Getting a low turn count win, a fast real time win, and a great high score can net you huge bonuses. Just as some examples, winning in 2:20 will give you about 150 points. Winning in 25k turns gives you 200 points. And a 55k 15 rune game will give you almost 200 points.

The streak bonus is one of the best sources of points, and is not scaled at all!

All of the points in this section contribute to clan points, and are a much better source of points then combogod.

The real time speed run bonus has been lowered by 25% for 0.21 tournament!


Special Achievements
Spoiler: show
50 points for winning without visiting Lair, Orc, or the Vaults (LORD OF DARKNESS banner III).

50 points for a game in which you enter Tomb for the first time after picking up the Orb of Zot and then get the golden rune (NATURE'S ALLY banner III).

50 points for a game in which you get six runes before entering the Depths (VOW OF COURAGE banner III).

50 points for a game in which you get your first rune (which cannot be the slimy or abyssal runes) without the use of any potions or scrolls (THE ASCETIC banner III).

50 points for a game in which you find the iron rune before entering Pandemonium or any branch of the dungeon containing any other rune (AVARICE banner III). This means that only Temple, Lair, Orc, Elf, Depths, Abyss, Hell, and Dis can be entered.

50 points for winning the game before reaching experience level 19 (and without using Ru's Sacrifice Experience ability) (RUTHLESS EFFICIENCY banner III).


These are all flat bonuses for doing special challenges. A rule change for 0.21 means these are all worth 50 points now! Winning before xl 19 and orb run tomb are the most difficult, and maybe the only 2 not worth going for still. The others are not terribly difficult and may be worth the time it takes. Probably not worth trying while you are on a streak though.

Clan Points
Spoiler: show
100-50-20 clan points for deepest level reached in a Ziggurat. Completing a Ziggurat level (for instance exiting to the dungeon from Zig:20) is also noted and is better than merely reaching the level. Ties are broken by who reaches/exits the Ziggurat level first.

5*D clan points for reaching Zig:D. (Only the best Ziggurat attempt in each clan counts.) Leaving the Ziggurat safely counts as an extra level.

100-50-20 clan points for winning a game with the lowest XL. Ties are broken by who finishes the game first.

50-20-10 clan points for lowest XL at which a rune is picked up, not including the abyssal and slimy runes. Ties are broken by who picked up the rune first.

50-20-10 clan points for the "Most Unique Deaths" trophy: Killed by the most distinct uniques. Ties are broken by who reaches that number first.

20 clan points for winning a character that was not previously won in the tournament.

2 clan points per player ghost killed while playing, up to a maximum of 100 ghosts killed by each player.

N clan points per ghost kill after dying, where N is the dying character's XL minus 5. (No points are awarded if the dying character is XL 5 or lower.)

200-100-50 clan points for the players with the most high scores in species/background combinations.

200-100-50 clan points for the clans with the most high scores in species/background combos.

100-50-20 clan points for the clans with the most distinct uniques killed; ties broken by who gets that number first.


All of these points only go to your clan and don't do anything to help your individual score. Completing a zig gives your clan 140 points, and if it is the first zig you get an additional 100 points. Also a 100 point bonus for killing all the uniques first. The clan also gets large bonus for the players with the most high scores and also for being the clan with the most high scores. These will usually end up with the clans that have the power players and great speed runners. Trying to get the bonus for low XL rune grabs probably isnt a great use of time, there will invariably be some clan who grabs a rune at xl 9 with a spriggan or something.

Just to be clear, the clan points is a sum total of all individual player points, with the exception of combo god points, which only use the highest value for each race/role/god.

--------------------------------------------------------------------


What is the best way to score lots of points?

    •At the beginning of the tournament you should pick a race and role that you know will end up worth almost nothing. MiBe is a classic choice. If you think you have a reasonable chance of getting first win or first 15 rune then go for it, but you gotta be pretty good, there are some really fast players.

    •You should try to get as long of a streak as possible. In my experience its better to focus on the streak first, and then once you break it focus on other ways of scoring points.

    •These two tips combined mean you should probably play the strongest combos early in the tournament, when they are still worth some decent amount of points, and to make your longest streak easier. But remember, combogod points get scaled down harshly, and its not really that important to maximize them compared to other bonuses.

    •For example, in the 0.19 tournament Yermak scored 5787 combo god points, which got scaled down to 2434. Ultraviolent4 scored 3071 combogod points, which got scaled down to 1820 points. So...almost double the combo god points, led to about 600 extra points.

    •You should win any Nemelex choice combos you have a reasonable chance of doing. Some combos are so bad that they never get 8 wins all tournament, like FeWr or something. That said, if its such a bad combo that it will more than double your time to win, or you think you might break your streak or get a high level splat, its not worth it. Remember these points are scaled with combogod points, so they get less important the more races and roles you expect to win.

    •You should have 1 high score game (ie a 15 rune speed run), 1 low turn count game ( 3 rune speed run) and 1 low real time win. Even if you cant go that fast, you can still get decent bonuses for reasonable scores. Winning in 3 hours, doing extended in 80k turns, and a 3 rune game in 35k turns are all fairly doable for an experienced player and will give you and your clan decent bonuses.

    •You should do 2-4 extended games, for the rune bonuses.

    •You should enter every branch and portal at least once, and reach full piety with every god.

    •You should beat any highscore that you easily can. Lots of combos wont even be won at all, although its quite tough to get race and role high scores, compared to specific combos.

    •It is also worth noting that win rate has no effect on your score at all, so feel free to start scum and splat as much as you want!

    •One thing I learned from last time, the 20 point bonus for winning a previously unwon combo is very good, and adds up fast. To be clear, this bonus is only for clan points. This also helps your clan get the most combo highscores bonus.

    •Make absolutely sure that if you see a rare unique (tiamat, murray, ignacio, dissolution) that you kill it! One of these is always the last unique a player/clan needs to get the bonus.

    •Go for the special achievement banners worth 50 points! Ascetic III is the easiest.

    •Lord of Darkness III and Avarice III can be completed in the same game. The hardest part is going from d:15 to u:1. If you survive and complete depths you wont be very far behind a character who did everything.

    •Vow of Courage III is pretty tough because you will have to do tomb before depths. Remember you can banish yourself with distortion weapons. Also if you get the hell ending in lair or the pan ending in orc you can go to those branches to get your six runes!

    •Nature's Ally III is really hard, and you will need some luck most likely. Consider using dithmenos's shadow form.

    •Ruthless Efficiency III is the hardest IMO. You pretty much have to do it as a spriggan (or maybe felid).

    •Also note that you can play with the same name across multiple servers. You can start multiple games at once and play simultaneously. Although be careful when streaking, the next game in the streak has to start after the previous one ends!

TL;DR Get a long streak, speedrun a few times, and win a lot. Also play 10+ hours a day.

And as always, if I made any mistakes or anyone has anything to add, feel free to criticize my guide! Also feel free to ask me any questions!
Last edited by mibe420 on Friday, 5th January 2018, 18:16, edited 2 times in total.

For this message the author mibe420 has received thanks: 3
bel, Hellmonk, Squidcat

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Friday, 5th January 2018, 17:18

Re: Mibe's guide on scoring lots of points in DCSS tournamen

Minor correction: you don't need to do tomb for Vow of Courage III if you get the hell ending to Lair or the pan ending to Orc.

For this message the author Hellmonk has received thanks: 2
MainiacJoe, mibe420

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Wednesday, 17th January 2018, 12:51

Re: Mibe's guide on scoring lots of points in DCSS tournamen

mibe420 wrote:TL;DR Get a long streak, (...)

I see you are taking your advice seriously! :D

  Code:
Longest Streak
   Player   Streak
1   mibe   17

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 41 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.