When to commit to weapon?
Posted: Friday, 22nd December 2017, 03:51
With most of my book starts, I have this huge dilemma about when to "commit" to a weapon type and start skilling it up. I know it's something I need to do (because there's always some jerk monster that resists your main source of damage), but I always have great anxiety about the decision. Here is an example character walking around with an armory, who maybe?? pulled the trigger on Staves, but is having massive buyer's remorse upon finding a vampiric trident, nd isn't even sure staves was the right choice to start with:
What algorithm do you use for weapon selection (assuming it's not a no-brainer like Merfok Apts)?
- Code:
Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file.
ddubois the Skirmisher (Mummy Venom Mage) Turns: 11897, Time: 01:05:36
Health: 64/64 AC: 6 Str: 12 XL: 8 Next: 91%
Magic: 14/14 EV: 12 Int: 16 God: Nemelex Xobeh [......]
Gold: 328 SH: 0 Dex: 13 Spells: 4 memorised, 6 levels left
rFire x . . SeeInvis . d - +2 quarterstaff (chaos)
rCold + + . Gourm . A - +0 leather armour of the Manifold Souls {+Blink rC+ rN+++ Str-3}
rNeg + + + Faith . (shield currently unavailable)
rPois ∞ Spirit . (no helmet)
rElec . Reflect . u - +2 cloak {+Inv}
rCorr . Harm . (no gloves)
MR +.... (no boots)
Stlth ++........ (no amulet)
n - +4 ring of strength
c - +1 ring of evasion
@: no status effects
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing
a: Renounce Religion, Evoke Blink, Evoke Invisibility
You are on level 5 of the Dungeon.
You worship Nemelex Xobeh.
Nemelex Xobeh is noncommittal.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 7 of its levels.
You have collected 328 gold pieces.
Inventory:
Hand Weapons
d - a +2 quarterstaff of chaos (weapon)
h - a +0 dagger of protection
j - a +0 vampiric trident {!w}
m - a +0 flail of draining
o - a +2 war axe of chopping
s - a +0 flail of crushing
B - a +0 spear of freezing
E - a +3 scimitar
F - a +3 falchion of freezing
Missiles
p - 8 tomahawks (quivered)
q - 3 tomahawks of returning
x - a throwing net {=f}
z - 5 curare-tipped needles
Q - 225 stones
Armour
a - a +0 robe
u - a +2 cloak of invisibility (worn)
A - the +0 leather armour of the Manifold Souls (worn) {+Blink rC+ rN+++ Str-3}
(You found it on level 5 of the Dungeon)
It affects your strength (-3).
It protects you from cold.
It renders you almost immune to negative energy.
It lets you blink.
Jewellery
c - a +1 ring of evasion (left hand)
f - an uncursed ring of stealth {Stlth+}
g - an uncursed ring of ice {rC+, rF-}
n - a +4 ring of strength (right hand)
Wands
v - a wand of slowing (9/48)
D - a wand of confusion (36/48)
Scrolls
e - a scroll of fear
i - 2 scrolls of identify
k - 2 scrolls of remove curse
r - 3 scrolls of recharging
t - 2 scrolls of teleportation
w - a scroll of amnesia
C - 2 scrolls of magic mapping {!r}
Books
b - a Young Poisoner's Handbook
l - a book of Maledictions
Miscellaneous
y - a plain deck of destruction
Skills:
+ Level 5.8 Fighting
+ Level 2.4 Staves
- Level 1.5 Dodging
- Level 1.5 Stealth
- Level 4.0 Spellcasting
- Level 3.0 Conjurations
- Level 3.0 Hexes
- Level 2.0 Ice Magic
- Level 2.0 Air Magic
- Level 4.0 Poison Magic
- Level 1.3 Invocations
- Level 3.0 Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois ##.. 6% 1 N/A
b - Ensorcelled Hibernat Hex/Ice ##.... 12% 2 N/A
c - Dazzling Spray Conj/Hex ##.... 21% 3 N/A
x - Mephitic Cloud Conj/Pois/Air ##...... 21% 3 N/A
What algorithm do you use for weapon selection (assuming it's not a no-brainer like Merfok Apts)?