Spider Stomper
Posts: 218
Joined: Tuesday, 21st February 2012, 21:32
When to commit to weapon?
- Code:
Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file.
ddubois the Skirmisher (Mummy Venom Mage) Turns: 11897, Time: 01:05:36
Health: 64/64 AC: 6 Str: 12 XL: 8 Next: 91%
Magic: 14/14 EV: 12 Int: 16 God: Nemelex Xobeh [......]
Gold: 328 SH: 0 Dex: 13 Spells: 4 memorised, 6 levels left
rFire x . . SeeInvis . d - +2 quarterstaff (chaos)
rCold + + . Gourm . A - +0 leather armour of the Manifold Souls {+Blink rC+ rN+++ Str-3}
rNeg + + + Faith . (shield currently unavailable)
rPois ∞ Spirit . (no helmet)
rElec . Reflect . u - +2 cloak {+Inv}
rCorr . Harm . (no gloves)
MR +.... (no boots)
Stlth ++........ (no amulet)
n - +4 ring of strength
c - +1 ring of evasion
@: no status effects
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing
a: Renounce Religion, Evoke Blink, Evoke Invisibility
You are on level 5 of the Dungeon.
You worship Nemelex Xobeh.
Nemelex Xobeh is noncommittal.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 7 of its levels.
You have collected 328 gold pieces.
Inventory:
Hand Weapons
d - a +2 quarterstaff of chaos (weapon)
h - a +0 dagger of protection
j - a +0 vampiric trident {!w}
m - a +0 flail of draining
o - a +2 war axe of chopping
s - a +0 flail of crushing
B - a +0 spear of freezing
E - a +3 scimitar
F - a +3 falchion of freezing
Missiles
p - 8 tomahawks (quivered)
q - 3 tomahawks of returning
x - a throwing net {=f}
z - 5 curare-tipped needles
Q - 225 stones
Armour
a - a +0 robe
u - a +2 cloak of invisibility (worn)
A - the +0 leather armour of the Manifold Souls (worn) {+Blink rC+ rN+++ Str-3}
(You found it on level 5 of the Dungeon)
It affects your strength (-3).
It protects you from cold.
It renders you almost immune to negative energy.
It lets you blink.
Jewellery
c - a +1 ring of evasion (left hand)
f - an uncursed ring of stealth {Stlth+}
g - an uncursed ring of ice {rC+, rF-}
n - a +4 ring of strength (right hand)
Wands
v - a wand of slowing (9/48)
D - a wand of confusion (36/48)
Scrolls
e - a scroll of fear
i - 2 scrolls of identify
k - 2 scrolls of remove curse
r - 3 scrolls of recharging
t - 2 scrolls of teleportation
w - a scroll of amnesia
C - 2 scrolls of magic mapping {!r}
Books
b - a Young Poisoner's Handbook
l - a book of Maledictions
Miscellaneous
y - a plain deck of destruction
Skills:
+ Level 5.8 Fighting
+ Level 2.4 Staves
- Level 1.5 Dodging
- Level 1.5 Stealth
- Level 4.0 Spellcasting
- Level 3.0 Conjurations
- Level 3.0 Hexes
- Level 2.0 Ice Magic
- Level 2.0 Air Magic
- Level 4.0 Poison Magic
- Level 1.3 Invocations
- Level 3.0 Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois ##.. 6% 1 N/A
b - Ensorcelled Hibernat Hex/Ice ##.... 12% 2 N/A
c - Dazzling Spray Conj/Hex ##.... 21% 3 N/A
x - Mephitic Cloud Conj/Pois/Air ##...... 21% 3 N/A
What algorithm do you use for weapon selection (assuming it's not a no-brainer like Merfok Apts)?