Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 15:29
by dani
Answered by hellmonk
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
6/8# is half max
8/10# is half max
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 15:48
by MainiacJoe
The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 15:49
by dani
MainiacJoe wrote:The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.
Okay, that doesn't explain 100% conjure flame when its less than half though.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 15:51
by Hellmonk
The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as 100% power in your example btw, there are two hashes missing.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 15:56
by Majang
For all I know,
http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 16:14
by dani
I was going off that until playing around in wizard mode I saw it shows exact spellpower; which means the display of spellpower is terribly inaccurate if the wiz mode is indeed correct.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 16:37
by dani
The formula given in there if correct would reflect the wizard mode is indeed the real spell power. Which begs to question why the UI is so inaccurate.
((Spellcasting / 2) + (2 * [average_spell_schools]) + brilliance)
* enhancers
* (INT / 10)
* wild magic
* augmentation
6.5+12. 18.5
*2.4
49.2 spellpower. So why is it showing maxed under conjure flame and over half on fireball.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 16:39
by dani
Hellmonk wrote:The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as almost full power in your example btw, there are two hashes missing.
Thanks; that makes way more sense; so 6/8 is half power; lol.
Re: Spell power & the UI(online tiles)
Posted:
Saturday, 2nd December 2017, 17:44
by bel
dani wrote:So why is it showing maxed under conjure flame and over half on fireball.
Fireball max power is 200. Conjure flame max power is 100. Count the number of #s; they should be equal, because they're both conj/fire. Dots mean that your spellpower for that particular spell is not maxed out.