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Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 15:29
by dani
Answered by hellmonk

Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

6/8# is half max
8/10# is half max

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 15:48
by MainiacJoe
The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 15:49
by dani
MainiacJoe wrote:The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.


Okay, that doesn't explain 100% conjure flame when its less than half though.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 15:51
by Hellmonk
The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as 100% power in your example btw, there are two hashes missing.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 15:56
by Majang
For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 16:14
by dani
Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.


I was going off that until playing around in wizard mode I saw it shows exact spellpower; which means the display of spellpower is terribly inaccurate if the wiz mode is indeed correct.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 16:37
by dani
Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.


The formula given in there if correct would reflect the wizard mode is indeed the real spell power. Which begs to question why the UI is so inaccurate.

((Spellcasting / 2) + (2 * [average_spell_schools]) + brilliance)
* enhancers
* (INT / 10)
* wild magic
* augmentation

6.5+12. 18.5

*2.4

49.2 spellpower. So why is it showing maxed under conjure flame and over half on fireball.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 16:39
by dani
Hellmonk wrote:The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as almost full power in your example btw, there are two hashes missing.


Thanks; that makes way more sense; so 6/8 is half power; lol.

Re: Spell power & the UI(online tiles)

PostPosted: Saturday, 2nd December 2017, 17:44
by bel
dani wrote:So why is it showing maxed under conjure flame and over half on fireball.

Fireball max power is 200. Conjure flame max power is 100. Count the number of #s; they should be equal, because they're both conj/fire. Dots mean that your spellpower for that particular spell is not maxed out.