Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
Spell power & the UI(online tiles)
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
6/8# is half max
8/10# is half max
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
MainiacJoe wrote:The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
Crypt Cleanser
Posts: 732
Joined: Monday, 24th April 2017, 11:46
Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.
Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.
Temple Termagant
Posts: 13
Joined: Thursday, 30th November 2017, 11:09
Hellmonk wrote:The hashes aren't equal. From the learndb:Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.
Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as almost full power in your example btw, there are two hashes missing.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
dani wrote:So why is it showing maxed under conjure flame and over half on fireball.
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